Player Matchup

Medusa
Medusa
FPXFullMetal
Medusa
Level 100
God Stats
5W - 3L
1,593 SR
Queue Stats
211W - 136L
1,636 Elo+
Party 1
Guan Yu
Guan Yu
SinIsLaw
Guan Yu
Level 128
God Stats
5W - 2L
1,508 SR
Queue Stats
298W - 227L
1,623 Elo+
Party 1
Sol
Sol
Sincitycalling1
Sol
Level 122
God Stats
2W - 0L
1,775 SR
Queue Stats
249W - 182L
1,654 Elo+
Party 1
Team Averages
Level 117
1,625 SR
1,638 Elo+

VS

Team Averages
Level 78
1,410 SR
1,456 Elo+
Freya
Freya
ATQuake
Freya
Level 87
God Stats
73W - 42L
1,644 SR
Queue Stats
346W - 340L
1,503 Elo+
Solo
Vamana
Vamana
BlackmooN_97KZ
Vamana
Level 105
God Stats
1W - 5L
1,162 SR
Queue Stats
179W - 172L
1,497 Elo+
Solo
Ra
Ra
Wahramme
Ra
Level 42
God Stats
32W - 32L
1,424 SR
Queue Stats
40W - 51L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
3 / 1 / 5
7,241
724
5,975
5,733
2,482
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Guan Yu
SinIsLaw
Guan Yu
11
3 / 1 / 7
7,336
734
4,623
9,447
8,392
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
4 / 1 / 5
7,658
766
8,267
5,312
2,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
ATQuake
Freya
9
1 / 3 / 2
6,048
605
5,503
6,427
1,758
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
2 / 3 / 1
6,727
673
4,405
8,526
5,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 4 / 3
5,994
599
4,345
5,651
1,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
10
Kills
3
3
Deaths
10
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Freya
ATQuake
Freya
1
3
2
0.67
L
2
3
1
0.83
W
Medusa
3
1
5
5.5
W
Guan Yu
SinIsLaw
Guan Yu
3
1
7
6.5
W
4
1
5
6.5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,865
Damage
14,253
20,492
Taken
20,604
12,909
Mitigated
8,548
8,175
Healing
6,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
ATQuake
Freya
5,503
1,888
0
916
6,427
1,758
0
1,905
4,522
15,297
0
L
4,405
763
51
2,479
8,526
5,334
0
4,656
3,870
0
12,372
W
Medusa
5,975
1,794
0
250
5,733
2,482
1,012
2,981
2,616
0
27,818
W
Guan Yu
SinIsLaw
Guan Yu
4,623
140
2,156
4,367
9,447
8,392
165
3,758
5,437
0
12,788
W
8,267
3,276
0
1,402
5,312
2,035
1,512
3,289
1,915
30,843
0
L
4,345
89
1,081
1,567
5,651
1,456
0
2,211
3,440
22,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,235
Gold Earned
18,769
120
Minions Killed
95
6
Camps Cleared
3
559,445
Distance Traveled
528,868
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,048
605
28
3
1
175,070
4
L
Vamana
6,727
673
25
3
2
172,776
5
W
Medusa
7,241
724
51
5
2
178,298
2
W
Guan Yu
7,336
734
22
2
1
210,214
4
W
Sol
7,658
766
47
5
3
170,933
3
L
Ra
5,994
599
42
4
0
181,022
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role