Player Matchup

Bellona
Bellona
DakWillWin20
Bellona
Level 69
God Stats
4W - 2L
1,594 SR
Queue Stats
35W - 43L
1,369 Elo+
Party 1
Freya
Freya
GuamPhenom
Freya
Level 67
God Stats
2W - 1L
1,331 SR
Queue Stats
15W - 16L
1,334 Elo+
Party 1
Olorun
Olorun
IOnlyFearGod397
Olorun
Level 75
God Stats
8W - 4L
1,510 SR
Queue Stats
44W - 45L
1,408 Elo+
Party 1
Arachne
Arachne
KayySuu
Arachne
Level 60
God Stats
43W - 22L
1,581 SR
Queue Stats
49W - 35L
1,468 Elo+
Party 2
Horus
Horus
master element8
Horus
Level 102
God Stats
76W - 71L
1,550 SR
Queue Stats
249W - 221L
1,526 Elo+
Party 2
Team Averages
Level 75
1,513 SR
1,421 Elo+

VS

Team Averages
Level 109
1,609 SR
1,440 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Ajw004
Bellona
Level 122
God Stats
8W - 8L
1,589 SR
Queue Stats
85W - 79L
1,493 Elo+
Solo
Cabrakan
Cabrakan
Uliveto
Cabrakan
Level 70
God Stats
4W - 7L
1,722 SR
Queue Stats
50W - 59L
1,432 Elo+
Solo
Arachne
Arachne
luva22dallas89a
Arachne
Level 127
God Stats
5W - 3L
1,718 SR
Queue Stats
430W - 449L
1,357 Elo+
Solo
Zeus
Zeus
xxMUNCHIEZxx
Zeus
Level 156
God Stats
174W - 146L
1,518 SR
Queue Stats
401W - 443L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DakWillWin20
Bellona
14
5 / 1 / 5
8,982
561
10,273
12,313
13,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Freya
13
3 / 1 / 4
8,199
512
3,076
6,673
1,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
7 / 1 / 2
9,331
583
9,717
10,342
4,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
KayySuu
Arachne
16
10 / 1 / 5
9,769
611
7,767
10,897
5,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 1 / 18
8,763
548
5,118
13,142
9,218
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
1 / 4 / 0
8,476
530
5,714
9,223
3,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Ajw004
Bellona
13
1 / 7 / 0
8,142
509
7,777
14,146
10,627
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cabrakan
Uliveto
Cabrakan
11
0 / 5 / 1
6,957
435
3,317
10,885
11,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

12
1 / 4 / 1
7,337
459
3,579
12,066
4,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 6 / 0
8,314
520
9,270
8,167
2,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
7
26
Kills
5
5
Deaths
26
34
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
1
4
0
0.25
L
Bellona
Ajw004
Bellona
1
7
0
0.14
W
Bellona
DakWillWin20
Bellona
5
1
5
7.5
W
Freya
3
1
4
5
W
7
1
2
8
W
Arachne
KayySuu
Arachne
10
1
5
12.5
L
Cabrakan
Uliveto
Cabrakan
0
5
1
0.1
L
1
4
1
0.38
W
1
1
18
10
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,951
Damage
29,657
53,367
Taken
54,487
33,936
Mitigated
32,179
28,442
Healing
9,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
5,714
1,819
0
2,614
9,223
3,460
765
2,472
6,751
0
74,251
L
Bellona
Ajw004
Bellona
7,777
2,776
0
2,285
14,146
10,627
94
2,488
10,763
0
52,522
W
Bellona
DakWillWin20
Bellona
10,273
1,469
0
5,416
12,313
13,139
636
1,219
11,094
10,717
35,622
W
Freya
3,076
1,605
0
3,404
6,673
1,959
329
199
6,474
42,378
0
W
9,717
5,438
109
5,439
10,342
4,572
805
5,572
4,770
59,181
6,689
W
Arachne
KayySuu
Arachne
7,767
5,052
0
3,029
10,897
5,048
706
2,575
8,322
0
68,837
L
Cabrakan
Uliveto
Cabrakan
3,317
204
0
628
10,885
11,322
17
3,396
7,401
19,645
0
L
3,579
1,915
0
2,238
12,066
4,071
0
1,658
10,366
0
42,627
W
5,118
1,600
4,867
6,178
13,142
9,218
111
3,022
10,120
0
11,511
L
9,270
459
0
1,781
8,167
2,699
0
4,220
3,947
52,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,044
Gold Earned
39,226
428
Minions Killed
483
0
Camps Cleared
0
1,680,453
Distance Traveled
1,485,175
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,476
530
141
9
0
298,269
2
L
Bellona
8,142
509
114
7
0
308,146
1
W
Bellona
8,982
561
97
6
0
347,548
4
W
Freya
8,199
512
88
6
0
303,763
4
W
Olorun
9,331
583
117
7
0
295,908
6
W
Arachne
9,769
611
108
7
0
387,136
1
L
Cabrakan
6,957
435
39
2
0
308,475
4
L
Arachne
7,337
459
82
5
0
333,868
1
W
Horus
8,763
548
18
1
0
346,098
6
L
Zeus
8,314
520
107
7
0
236,417
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role