Player Matchup

Janus
Janus
Chickenz1910
Janus
Level 68
God Stats
0W - 7L
1,256 SR
Queue Stats
162W - 143L
1,453 Elo+
Party 1
Cthulhu
Cthulhu
Ohh_Fatalz
Cthulhu
Level 16
God Stats
6W - 7L
1,560 SR
Queue Stats
55W - 49L
1,474 Elo+
Party 1
Sol
Sol
Roman XVO
Sol
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
Odin
Odin
ThiccLowry
Odin
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 115L
1,583 Elo+
Party 3
Bastet
Bastet
mlking44
Bastet
Level 63
God Stats
2W - 6L
1,388 SR
Queue Stats
152W - 140L
1,477 Elo+
Party 1
Team Averages
Level 51
1,441 SR
1,497 Elo+

VS

Team Averages
Level 77
1,512 SR
1,436 Elo+
Ao Kuang
Ao Kuang
IsThatAJ
Ao Kuang
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
135W - 135L
1,446 Elo+
Party 2
Geb
Geb
IsThatNezz
Geb
Level 109
God Stats
6W - 5L
1,565 SR
Queue Stats
176W - 192L
1,444 Elo+
Party 2
Sylvanus
Sylvanus
KSI Cheesey15
Sylvanus
Level 98
God Stats
8W - 4L
1,640 SR
Queue Stats
106W - 102L
1,467 Elo+
Solo
Heimdallr
Heimdallr
ManLikeBacon708
Heimdallr
Level 86
God Stats
3W - 2L
1,413 SR
Queue Stats
80W - 78L
1,423 Elo+
Party 2
Izanami
Izanami
marzi04
Izanami
Level 27
God Stats
12W - 14L
1,442 SR
Queue Stats
36W - 36L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 2
5,787
579
6,470
4,577
1,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Ohh_Fatalz
Cthulhu
7
0 / 3 / 1
4,473
447
1,076
5,641
3,072
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

4
0 / 2 / 0
3,818
382
1,058
2,230
508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
0 / 2 / 1
4,547
455
1,440
5,235
1,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
mlking44
Bastet
10
4 / 3 / 2
5,967
597
7,009
7,346
1,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
IsThatAJ
Ao Kuang
10
4 / 1 / 3
6,405
641
3,166
6,642
1,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 1 / 7
5,815
582
3,601
8,546
5,920
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
KSI Cheesey15
Sylvanus
10
4 / 0 / 2
6,292
629
3,626
6,528
3,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
ManLikeBacon708
Heimdallr
10
2 / 3 / 4
6,300
630
3,268
6,729
2,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
marzi04
Izanami
10
2 / 1 / 4
5,717
572
3,509
4,290
1,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
6
Kills
13
13
Deaths
6
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
W
Ao Kuang
IsThatAJ
Ao Kuang
4
1
3
5.5
W
1
1
7
4.5
W
Sylvanus
KSI Cheesey15
Sylvanus
4
0
2
5
W
Heimdallr
ManLikeBacon708
Heimdallr
2
3
4
1.33
L
Cthulhu
Ohh_Fatalz
Cthulhu
0
3
1
0.17
L
0
2
0
0
L
0
2
1
0.25
W
Izanami
marzi04
Izanami
2
1
4
4
L
Bastet
mlking44
Bastet
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,053
Damage
17,170
25,029
Taken
32,735
8,711
Mitigated
14,759
5,030
Healing
12,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,470
357
0
474
4,577
1,278
0
1,536
3,041
31,963
0
W
Ao Kuang
IsThatAJ
Ao Kuang
3,166
749
0
3,767
6,642
1,897
0
1,195
5,363
26,371
0
W
3,601
600
594
1,839
8,546
5,920
78
1,411
7,067
10,732
0
W
Sylvanus
KSI Cheesey15
Sylvanus
3,626
938
820
3,821
6,528
3,438
414
1,913
4,549
25,570
8,062
W
Heimdallr
ManLikeBacon708
Heimdallr
3,268
824
8
1,518
6,729
2,347
1,332
2,897
3,534
0
31,700
L
Cthulhu
Ohh_Fatalz
Cthulhu
1,076
81
0
400
5,641
3,072
0
2,825
2,816
8,836
0
L
1,058
449
0
201
2,230
508
0
1,204
1,026
5,838
1,011
L
1,440
451
0
1,643
5,235
1,900
0
1,642
3,593
0
9,471
W
Izanami
marzi04
Izanami
3,509
2,848
0
528
4,290
1,157
284
466
3,804
0
30,180
L
Bastet
mlking44
Bastet
7,009
1,725
0
2,312
7,346
1,953
12
2,821
4,525
0
20,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,592
Gold Earned
30,529
154
Minions Killed
295
0
Camps Cleared
0
864,399
Distance Traveled
954,385
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,787
579
61
6
0
199,645
2
W
Ao Kuang
6,405
641
70
7
0
215,860
1
W
Geb
5,815
582
11
1
0
199,219
2
W
Sylvanus
6,292
629
78
8
0
174,096
4
W
Heimdallr
6,300
630
70
7
0
175,038
3
L
Cthulhu
4,473
447
22
2
0
180,146
1
L
Sol
3,818
382
16
2
0
107,528
1
L
Odin
4,547
455
16
2
0
137,795
0
W
Izanami
5,717
572
66
7
0
190,172
1
L
Bastet
5,967
597
39
4
0
239,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role