Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Diamond2838
Artemis
Level 16
God Stats
0W - 2L
1,270 SR
Queue Stats
1W - 3L
1,281 Elo+
Party 1
Thanatos
Thanatos
Huevito14
Thanatos
Level 39
God Stats
3W - 10L
1,401 SR
Queue Stats
38W - 50L
1,318 Elo+
Party 1
Gilgamesh
Gilgamesh
JohannRoyale
Gilgamesh
Level 36
God Stats
0W - 3L
1,132 SR
Queue Stats
37W - 52L
1,297 Elo+
Party 1
Nemesis
Nemesis
Truthfulsix66
Nemesis
Level 85
God Stats
15W - 18L
1,472 SR
Queue Stats
142W - 170L
1,428 Elo+
Solo
Team Averages
Level 52
1,355 SR
1,365 Elo+

VS

Team Averages
Level 39
1,377 SR
1,362 Elo+
Jing Wei
Jing Wei
Fearful_Harmony_
Jing Wei
Level 38
God Stats
3W - 7L
1,298 SR
Queue Stats
38W - 46L
1,408 Elo+
Party 2
Ymir
Ymir
Inhexil
Ymir
Level 20
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 20L
1,278 Elo+
Party 2
Nu Wa
Nu Wa
LuckyThunder_
Nu Wa
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 28L
1,359 Elo+
Party 2
Bellona
Bellona
MysticalSan
Bellona
Level 26
God Stats
1W - 3L
1,129 SR
Queue Stats
13W - 23L
1,338 Elo+
Party 2
Thor
Thor
Peachtree1732
Thor
Level 81
God Stats
13W - 16L
1,459 SR
Queue Stats
144W - 159L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
6
1 / 3 / 1
3,965
496
3,370
6,404
1,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Artemis
Diamond2838
Artemis
5
0 / 3 / 2
3,752
469
2,057
3,801
729
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
Huevito14
Thanatos
7
2 / 4 / 0
4,392
549
2,074
5,572
1,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
JohannRoyale
Gilgamesh
6
0 / 2 / 1
4,005
501
2,158
4,244
1,811
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
1
0 / 1 / 0
3,145
393
0
1,066
185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 3
4,768
596
1,751
3,605
732
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
Inhexil
Ymir
5
1 / 0 / 2
4,054
507
723
3,202
1,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
3 / 1 / 4
5,580
698
4,080
3,412
637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
MysticalSan
Bellona
9
3 / 0 / 0
5,447
681
2,811
5,460
3,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
4 / 0 / 1
5,580
698
3,362
3,838
1,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
3
Kills
12
13
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
3
1
0.5
L
Artemis
Diamond2838
Artemis
0
3
2
0.33
W
1
2
3
1.25
L
Thanatos
Huevito14
Thanatos
2
4
0
0.5
W
Ymir
Inhexil
Ymir
1
0
2
2
L
Gilgamesh
JohannRoyale
Gilgamesh
0
2
1
0.25
W
3
1
4
5
W
Bellona
MysticalSan
Bellona
3
0
0
3
W
4
0
1
4.5
L
Nemesis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,659
Damage
12,727
21,087
Taken
19,517
6,056
Mitigated
7,480
5,898
Healing
9,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,370
1,686
0
1,862
6,404
1,519
0
1,719
4,526
0
12,872
L
Artemis
Diamond2838
Artemis
2,057
1,064
0
168
3,801
729
0
653
3,098
0
8,287
W
1,751
1,733
312
1,041
3,605
732
626
0
3,605
0
18,054
L
Thanatos
Huevito14
Thanatos
2,074
791
0
2,118
5,572
1,812
62
1,955
3,571
0
14,466
W
Ymir
Inhexil
Ymir
723
198
0
899
3,202
1,358
72
0
3,202
6,248
0
L
Gilgamesh
JohannRoyale
Gilgamesh
2,158
508
0
1,457
4,244
1,811
0
105
4,135
0
15,056
W
4,080
2,562
0
1,298
3,412
637
261
0
3,412
22,645
0
W
Bellona
MysticalSan
Bellona
2,811
981
165
3,069
5,460
3,730
576
0
5,460
0
21,780
W
3,362
926
0
2,432
3,838
1,023
125
0
3,838
0
27,571
L
Nemesis
0
0
0
293
1,066
185
0
108
954
0
1,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,259
Gold Earned
25,429
106
Minions Killed
204
0
Camps Cleared
0
621,732
Distance Traveled
786,199
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
3,965
496
14
2
0
148,756
0
L
Artemis
3,752
469
19
2
0
141,420
0
W
Jing Wei
4,768
596
38
5
0
151,873
1
L
Thanatos
4,392
549
33
4
0
146,163
1
W
Ymir
4,054
507
11
1
0
129,449
0
L
Gilgamesh
4,005
501
37
5
0
166,793
1
W
Nu Wa
5,580
698
40
5
0
148,976
0
W
Bellona
5,447
681
52
7
0
163,145
0
W
Thor
5,580
698
63
8
0
192,756
2
L
Nemesis
3,145
393
3
0
0
18,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role