Player Matchup

Odin
Odin
Borasco
Odin
Level 23
God Stats
2W - 4L
1,186 SR
Queue Stats
78W - 130L
1,406 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Griefhound
Morgan Le Fay
Level 35
God Stats
24W - 32L
1,161 SR
Queue Stats
87W - 127L
1,370 Elo+
Party 2
Izanami
Izanami
PAAAAAAAAAAAAAPI
Izanami
Level 45
God Stats
20W - 16L
1,450 SR
Queue Stats
175W - 242L
1,355 Elo+
Party 2
Ymir
Ymir
XxS1L3NTxX
Ymir
Level 17
God Stats
32W - 61L
1,300 SR
Queue Stats
40W - 83L
1,324 Elo+
Party 2
Mercury
Mercury
goodkid123
Mercury
Level 27
God Stats
3W - 2L
1,730 SR
Queue Stats
44W - 58L
1,460 Elo+
Party 2
Team Averages
Level 29
1,365 SR
1,383 Elo+

VS

Team Averages
Level 66
1,520 SR
1,438 Elo+
Sol
Sol
Ecliipsxx
Sol
Level 17
God Stats
31W - 42L
1,418 SR
Queue Stats
69W - 81L
1,420 Elo+
Party 1
Chang'e
Chang'e
Gamershot15
Chang'e
Level 83
God Stats
12W - 8L
1,584 SR
Queue Stats
148W - 167L
1,439 Elo+
Party 1
Cthulhu
Cthulhu
Quincraftables
Cthulhu
Level 67
God Stats
81W - 81L
1,552 SR
Queue Stats
121W - 147L
1,476 Elo+
Party 1
Vamana
Vamana
TywubChan
Vamana
Level 96
God Stats
25W - 26L
1,535 SR
Queue Stats
202W - 212L
1,430 Elo+
Party 1
Fenrir
Fenrir
Zeekieboy
Fenrir
Level 67
God Stats
22W - 21L
1,509 SR
Queue Stats
103W - 137L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Borasco
Odin
16
1 / 3 / 2
9,545
434
4,171
18,334
12,353
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
Griefhound
Morgan Le Fay
16
2 / 7 / 3
9,640
438
13,130
15,075
5,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
9 / 7 / 9
12,190
554
19,470
18,729
7,323
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 8 / 11
10,267
467
8,901
25,069
25,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
goodkid123
Mercury
17
7 / 10 / 3
10,959
498
11,338
20,189
7,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 8 / 14
11,893
541
16,203
13,087
4,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chang'e
Gamershot15
Chang'e
20
7 / 2 / 10
13,526
615
18,813
14,728
5,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 7 / 18
11,177
508
10,169
24,007
15,591
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Vamana
TywubChan
Vamana
19
5 / 0 / 7
13,225
601
16,099
17,799
20,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
Zeekieboy
Fenrir
19
15 / 5 / 10
14,055
639
13,846
19,305
9,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
94
22
Kills
35
35
Deaths
22
28
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Odin
Borasco
Odin
1
3
2
0.67
W
5
8
14
1.5
W
Chang'e
Gamershot15
Chang'e
7
2
10
6
L
Morgan Le Fay
Griefhound
Morgan Le Fay
2
7
3
0.5
L
9
7
9
1.93
W
3
7
18
1.71
W
Vamana
TywubChan
Vamana
5
0
7
8.5
L
3
8
11
1.06
W
Fenrir
Zeekieboy
Fenrir
15
5
10
4
L
Mercury
goodkid123
Mercury
7
10
3
0.85

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,010
Damage
75,130
97,396
Taken
88,926
57,860
Mitigated
56,112
11,286
Healing
38,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
Borasco
Odin
4,171
2,093
0
3,053
18,334
12,353
416
4,305
12,942
2,834
39,642
W
16,203
5,695
0
3,978
13,087
4,672
1,918
3,673
9,370
62,651
5,866
W
Chang'e
Gamershot15
Chang'e
18,813
1,956
2,967
7,418
14,728
5,677
1,838
4,691
9,733
90,924
0
L
Morgan Le Fay
Griefhound
Morgan Le Fay
13,130
1,128
107
2,604
15,075
5,494
156
8,157
6,459
48,261
0
L
19,470
11,922
0
4,154
18,729
7,323
2,643
9,414
9,219
0
87,190
W
10,169
504
2,758
7,855
24,007
15,591
442
5,065
18,808
35,022
0
W
Vamana
TywubChan
Vamana
16,099
7,171
0
9,381
17,799
20,264
6,600
4,394
13,295
15,575
64,780
L
8,901
1,685
0
1,020
25,069
25,663
550
15,766
8,894
30,779
0
W
Fenrir
Zeekieboy
Fenrir
13,846
3,495
0
4,229
19,305
9,908
4,118
8,741
10,240
0
70,009
L
Mercury
goodkid123
Mercury
11,338
6,384
0
348
20,189
7,027
0
8,318
11,640
0
87,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,601
Gold Earned
63,876
448
Minions Killed
551
0
Camps Cleared
0
1,938,691
Distance Traveled
2,130,640
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,545
434
85
4
0
375,068
1
W
Sol
11,893
541
97
4
0
381,191
1
W
Chang'e
13,526
615
160
7
0
425,049
5
L
Morgan Le Fay
9,640
438
69
3
0
391,407
3
L
Izanami
12,190
554
134
6
0
375,137
2
W
Cthulhu
11,177
508
54
2
0
442,230
5
W
Vamana
13,225
601
137
6
0
420,506
0
L
Ymir
10,267
467
34
2
0
372,353
1
W
Fenrir
14,055
639
103
5
0
461,664
2
L
Mercury
10,959
498
126
6
0
424,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role