Player Matchup

Ne Zha
Ne Zha
DNGR Furry5337
Ne Zha
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 53L
1,332 Elo+
Party 4
Sol
Sol
NC ARTHUR1438
Sol
Level 38
God Stats
18W - 10L
1,457 SR
Queue Stats
119W - 146L
1,353 Elo+
Solo
Sobek
Sobek
NHR_zenitsu656
Sobek
Level 96
God Stats
14W - 17L
1,537 SR
Queue Stats
664W - 804L
1,452 Elo+
Party 1
Chaac
Chaac
RoneyFM
Chaac
Level 83
God Stats
55W - 78L
1,500 SR
Queue Stats
306W - 479L
1,402 Elo+
Party 1
Anubis
Anubis
Spider X6129
Anubis
Level 48
God Stats
0W - 5L
1,155 SR
Queue Stats
121W - 165L
1,374 Elo+
Party 4
Team Averages
Level 58
1,430 SR
1,383 Elo+

VS

Team Averages
Level 87
1,502 SR
1,422 Elo+
Loki
Loki
D00KIELICIOUS
Loki
Level 99
God Stats
6W - 8L
1,488 SR
Queue Stats
70W - 79L
1,489 Elo+
Party 3
Achilles
Achilles
IDK Junior
Achilles
Level 101
God Stats
1W - 0L
1,370 SR
Queue Stats
4W - 7L
1,371 Elo+
Party 3
Cthulhu
Cthulhu
ThirstyCub7648
Cthulhu
Level 63
God Stats
2W - 2L
1,728 SR
Queue Stats
22W - 26L
1,448 Elo+
Party 2
Agni
Agni
VariableBirch41
Agni
Level 68
God Stats
6W - 4L
1,449 SR
Queue Stats
17W - 18L
1,403 Elo+
Party 2
Neith
Neith
jeanfranco261
Neith
Level 105
God Stats
30W - 31L
1,475 SR
Queue Stats
748W - 791L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 3
8,288
395
4,283
12,522
4,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
2 / 8 / 0
10,225
487
8,912
17,715
6,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 7 / 4
7,727
368
7,340
25,692
27,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
RoneyFM
Chaac
15
2 / 5 / 2
9,529
454
12,024
19,346
17,101
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
15
3 / 5 / 3
9,275
442
6,809
15,843
8,594
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 1 / 8
12,574
599
18,104
13,361
6,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
IDK Junior
Achilles
16
5 / 0 / 4
10,194
485
14,093
13,274
15,698
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
3 / 3 / 17
9,819
468
10,311
17,287
16,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 3 / 10
9,471
451
10,170
8,424
2,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
8 / 1 / 6
11,805
562
16,595
11,260
4,288
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
76
8
Kills
31
31
Deaths
8
12
Assists
45
Player
Kills
Deaths
Assists
KDA
W
14
1
8
18
L
1
6
3
0.42
W
Achilles
IDK Junior
Achilles
5
0
4
7
L
2
8
0
0.25
L
0
7
4
0.29
L
Chaac
RoneyFM
Chaac
2
5
2
0.6
L
Anubis
3
5
3
0.9
W
3
3
17
3.83
W
1
3
10
2
W
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,368
Damage
69,273
91,118
Taken
63,606
64,181
Mitigated
45,560
24,254
Healing
17,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,104
6,391
0
4,655
13,361
6,566
0
3,720
9,641
0
98,083
L
4,283
669
0
3,823
12,522
4,577
0
3,466
8,804
0
41,232
W
Achilles
IDK Junior
Achilles
14,093
4,245
0
3,186
13,274
15,698
1,143
3,180
10,094
6,179
50,708
L
8,912
2,433
0
5,208
17,715
6,286
399
2,664
15,007
74,091
8,282
L
7,340
729
864
3,966
25,692
27,623
24
8,167
17,165
22,399
0
L
Chaac
RoneyFM
Chaac
12,024
1,887
0
4,272
19,346
17,101
67
4,222
15,090
6,616
55,413
L
Anubis
6,809
470
90
6,031
15,843
8,594
0
3,162
12,547
57,944
0
W
10,311
542
709
4,059
17,287
16,346
435
8,425
8,862
34,773
0
W
10,170
274
0
575
8,424
2,662
1,017
3,208
5,216
59,478
0
W
16,595
7,603
0
4,404
11,260
4,288
4,344
5,877
5,383
0
99,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,044
Gold Earned
53,863
489
Minions Killed
539
0
Camps Cleared
0
1,848,089
Distance Traveled
2,019,199
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
12,574
599
143
7
0
470,779
0
L
Ne Zha
8,288
395
60
3
0
406,369
7
W
Achilles
10,194
485
94
4
0
402,880
4
L
Sol
10,225
487
152
7
0
333,781
2
L
Sobek
7,727
368
24
1
0
398,626
3
L
Chaac
9,529
454
131
6
0
347,844
0
L
Anubis
9,275
442
122
6
0
361,469
7
W
Cthulhu
9,819
468
35
2
0
404,819
6
W
Agni
9,471
451
101
5
0
358,311
5
W
Neith
11,805
562
166
8
0
382,410
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role