Player Matchup

Pele
Pele
A_Lil_uzi_burst
Pele
Level 125
God Stats
4W - 2L
1,377 SR
Queue Stats
248W - 302L
1,457 Elo+
Party 1
Artemis
Artemis
AlmightyCHI_CHI
Artemis
Level 128
God Stats
2W - 2L
1,435 SR
Queue Stats
254W - 300L
1,469 Elo+
Party 1
Chronos
Chronos
MRmarmo
Chronos
Level 146
God Stats
6W - 3L
1,501 SR
Queue Stats
609W - 605L
1,466 Elo+
Solo
Chang'e
Chang'e
Manhattan8849
Chang'e
Level 77
God Stats
5W - 2L
1,553 SR
Queue Stats
283W - 305L
1,485 Elo+
Solo
Zeus
Zeus
xX_UKz-Trigga_Xx
Zeus
Level 106
God Stats
40W - 43L
1,489 SR
Queue Stats
192W - 243L
1,459 Elo+
Party 1
Team Averages
Level 116
1,471 SR
1,467 Elo+

VS

Team Averages
Level 109
1,596 SR
1,472 Elo+
Sylvanus
Sylvanus
Abdallah1990
Sylvanus
Level 69
God Stats
31W - 26L
1,533 SR
Queue Stats
186W - 217L
1,415 Elo+
Solo
Charybdis
Charybdis
ClayPan
Charybdis
Level 111
God Stats
0W - 1L
1,423 SR
Queue Stats
6W - 13L
1,359 Elo+
Solo
Loki
Loki
Kycharistisi
Loki
Level 132
God Stats
19W - 9L
1,650 SR
Queue Stats
350W - 328L
1,498 Elo+
Party 2
Osiris
Osiris
MrInCoN
Osiris
Level 107
God Stats
7W - 7L
1,513 SR
Queue Stats
445W - 414L
1,525 Elo+
Party 2
Zhong Kui
Zhong Kui
marina505
Zhong Kui
Level 126
God Stats
10W - 4L
1,860 SR
Queue Stats
454W - 463L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 3
9,782
515
9,935
15,010
4,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

19
10 / 6 / 3
11,288
594
15,574
13,335
6,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
MRmarmo
Chronos
15
3 / 7 / 1
9,192
484
6,728
14,863
4,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chang'e
16
2 / 2 / 6
10,514
553
4,949
15,258
8,364
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
4 / 6 / 4
8,507
448
11,692
10,304
2,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Abdallah1990
Sylvanus
3
0 / 3 / 1
5,548
292
533
5,276
2,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
ClayPan
Charybdis
13
4 / 10 / 4
8,857
466
10,389
14,946
3,753
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
10 / 6 / 4
11,331
596
13,763
15,428
4,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Osiris
MrInCoN
Osiris
15
4 / 3 / 4
9,282
489
9,693
15,124
11,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
marina505
Zhong Kui
19
6 / 2 / 3
11,536
607
10,667
14,919
10,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
40
24
Kills
24
25
Deaths
24
17
Assists
16
Player
Kills
Deaths
Assists
KDA
W
5
4
3
1.63
L
Sylvanus
Abdallah1990
Sylvanus
0
3
1
0.17
W
10
6
3
1.92
L
Charybdis
ClayPan
Charybdis
4
10
4
0.6
L
10
6
4
2
W
Chronos
MRmarmo
Chronos
3
7
1
0.5
W
Chang'e
2
2
6
2.5
L
Osiris
MrInCoN
Osiris
4
3
4
2
L
Zhong Kui
marina505
Zhong Kui
6
2
3
3.75
W
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,878
Damage
45,045
68,770
Taken
65,693
26,793
Mitigated
32,994
19,867
Healing
19,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,935
2,815
0
5,162
15,010
4,721
251
2,757
12,253
0
52,560
L
Sylvanus
Abdallah1990
Sylvanus
533
398
58
182
5,276
2,499
0
3,565
1,591
1,945
0
W
15,574
9,251
0
2,074
13,335
6,279
0
609
12,600
0
84,911
L
Charybdis
ClayPan
Charybdis
10,389
5,652
0
1,895
14,946
3,753
972
2,701
12,205
0
44,861
L
13,763
4,754
0
3,544
15,428
4,843
0
2,531
12,823
0
63,224
W
Chronos
MRmarmo
Chronos
6,728
1,567
0
1,905
14,863
4,549
889
4,635
10,228
64,791
0
W
Chang'e
4,949
513
3,378
7,348
15,258
8,364
848
1,528
13,730
61,622
0
L
Osiris
MrInCoN
Osiris
9,693
3,506
0
6,070
15,124
11,493
775
7,041
7,619
0
51,927
L
Zhong Kui
marina505
Zhong Kui
10,667
862
0
7,322
14,919
10,406
726
6,697
8,086
77,838
10,534
W
11,692
1,036
0
0
10,304
2,880
313
1,480
8,824
43,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,283
Gold Earned
46,554
533
Minions Killed
428
0
Camps Cleared
0
1,653,332
Distance Traveled
1,347,572
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,782
515
93
5
0
373,864
0
L
Sylvanus
5,548
292
3
0
0
32,522
0
W
Artemis
11,288
594
142
7
0
289,210
0
L
Charybdis
8,857
466
76
4
0
255,862
0
L
Loki
11,331
596
112
6
0
371,928
2
W
Chronos
9,192
484
107
6
0
302,659
2
W
Chang'e
10,514
553
112
6
0
358,539
2
L
Osiris
9,282
489
83
4
0
356,247
2
L
Zhong Kui
11,536
607
154
8
0
331,013
3
W
Zeus
8,507
448
79
4
0
329,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role