Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
D-AceBlack91
Neith
Level 71
God Stats
57W - 59L
1,540 SR
Queue Stats
321W - 379L
1,392 Elo+
Party 2
Hel
Hel
KiritoKurokami
Hel
Level 63
God Stats
3W - 7L
1,379 SR
Queue Stats
236W - 295L
1,334 Elo+
Party 3
Ymir
Ymir
SergioDeBruyne11
Ymir
Level 47
God Stats
22W - 16L
1,450 SR
Queue Stats
147W - 203L
1,311 Elo+
Party 3
Hades
Hades
calmdown2K
Hades
Level 32
God Stats
16W - 4L
1,660 SR
Queue Stats
115W - 152L
1,333 Elo+
Party 2
Team Averages
Level 52
1,506 SR
1,374 Elo+

VS

Team Averages
Level 100
1,480 SR
1,389 Elo+
Sol
Sol
BG_M3RCURY
Sol
Level 113
God Stats
11W - 2L
1,620 SR
Queue Stats
56W - 53L
1,372 Elo+
Party 1
Arachne
Arachne
MXassassin260
Arachne
Level 68
God Stats
24W - 11L
1,608 SR
Queue Stats
35W - 30L
1,452 Elo+
Solo
Atlas
Atlas
MoZzA_GaMeRs
Atlas
Level 157
God Stats
11W - 4L
1,518 SR
Queue Stats
306W - 310L
1,401 Elo+
Party 1
Gilgamesh
Gilgamesh
ZEN Assi89
Gilgamesh
Level 54
God Stats
4W - 5L
1,351 SR
Queue Stats
154W - 184L
1,349 Elo+
Solo
Danzaburou
Danzaburou
dg2811
Danzaburou
Level 109
God Stats
3W - 2L
1,306 SR
Queue Stats
79W - 73L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
1 / 3 / 0
5,158
516
1,080
4,705
1,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
0 / 3 / 1
4,835
484
2,683
4,101
989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 4 / 1
5,195
520
1,901
5,647
1,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 3 / 0
4,274
427
1,993
6,027
2,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hades
8
1 / 4 / 0
4,797
480
3,722
6,194
2,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 1
6,716
672
3,456
6,317
1,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Arachne
10
3 / 0 / 2
5,944
594
3,685
5,948
1,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
2 / 0 / 4
6,138
614
2,568
5,446
2,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
ZEN Assi89
Gilgamesh
12
3 / 0 / 0
7,094
709
2,665
3,936
1,885
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Danzaburou
dg2811
Danzaburou
10
5 / 0 / 2
6,204
620
5,184
4,015
1,252
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
17
17
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
3
0
0.33
W
4
2
1
2.25
L
0
3
1
0.17
L
0
4
1
0.13
W
Arachne
3
0
2
4
W
2
0
4
4
L
0
3
0
0
W
Gilgamesh
ZEN Assi89
Gilgamesh
3
0
0
3
L
Hades
1
4
0
0.25
W
Danzaburou
dg2811
Danzaburou
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,379
Damage
17,558
26,674
Taken
25,662
8,869
Mitigated
9,309
5,214
Healing
10,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,080
31
0
933
4,705
1,493
0
538
4,167
15,049
0
W
3,456
1,495
0
3,024
6,317
1,819
3,062
3,447
2,870
34,831
0
L
2,683
679
0
897
4,101
989
37
821
3,280
0
22,738
L
1,901
271
39
1,386
5,647
1,571
364
2,240
3,407
28,361
0
W
Arachne
3,685
3,097
0
3,051
5,948
1,713
0
1,843
4,105
0
25,102
W
2,568
996
150
1,764
5,446
2,640
150
1,649
3,797
11,853
0
L
1,993
251
0
444
6,027
2,369
0
1,072
4,955
9,878
0
W
Gilgamesh
ZEN Assi89
Gilgamesh
2,665
1,058
0
673
3,936
1,885
0
517
3,419
0
30,350
L
Hades
3,722
251
0
1,515
6,194
2,447
0
1,353
4,841
18,924
0
W
Danzaburou
dg2811
Danzaburou
5,184
3,142
0
1,826
4,015
1,252
790
1,301
2,714
0
33,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,259
Gold Earned
32,096
208
Minions Killed
297
0
Camps Cleared
0
841,840
Distance Traveled
948,591
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,158
516
40
4
0
182,665
6
W
Sol
6,716
672
72
7
0
162,506
2
L
Neith
4,835
484
47
5
0
167,153
4
L
Hel
5,195
520
67
7
0
189,741
5
W
Arachne
5,944
594
59
6
0
234,266
2
W
Atlas
6,138
614
17
2
0
179,745
1
L
Ymir
4,274
427
18
2
0
132,463
0
W
Gilgamesh
7,094
709
80
8
0
193,482
1
L
Hades
4,797
480
36
4
0
169,818
0
W
Danzaburou
6,204
620
69
7
0
178,592
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role