Player Matchup

Artio
Artio
 
Artio
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
FortniteRules123
Neith
Level 76
God Stats
8W - 3L
1,839 SR
Queue Stats
299W - 329L
1,436 Elo+
Party 1
Jing Wei
Jing Wei
NarwhalTrainer
Jing Wei
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 37L
1,468 Elo+
Solo
Thanatos
Thanatos
xxakronhammerxx
Thanatos
Level 124
God Stats
6W - 3L
1,601 SR
Queue Stats
418W - 411L
1,484 Elo+
Party 1
Team Averages
Level 101
1,588 SR
1,478 Elo+

VS

Team Averages
Level 78
1,488 SR
1,543 Elo+
Atlas
Atlas
 
Atlas
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
DarthChedda
Chiron
Level 18
God Stats
2W - 1L
1,332 SR
Queue Stats
45W - 37L
1,515 Elo+
Solo
Thoth
Thoth
Scooby Doober44
Thoth
Level 158
God Stats
7W - 14L
1,343 SR
Queue Stats
456W - 455L
1,559 Elo+
Party 2
Hercules
Hercules
SsuspendedForce
Hercules
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 46L
1,639 Elo+
Solo
Yemoja
Yemoja
xSilentGoodbye
Yemoja
Level 28
God Stats
3W - 1L
1,764 SR
Queue Stats
90W - 83L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
2 / 5 / 2
7,432
743
5,312
14,313
13,014
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hel
 
Hel
10
0 / 7 / 5
6,436
644
3,576
10,895
3,868
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 2 / 7
7,603
760
13,937
9,155
3,566
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
14
3 / 3 / 4
7,838
784
7,905
8,827
3,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
15
4 / 4 / 4
8,308
831
12,096
9,935
3,787
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
3 / 4 / 12
8,554
855
6,296
15,465
17,679
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
14
2 / 3 / 14
8,582
858
9,818
10,321
4,105
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
5 / 1 / 14
9,521
952
13,488
6,722
2,740
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
16
10 / 2 / 7
9,588
959
14,768
19,185
14,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
1 / 1 / 9
8,340
834
1,481
4,632
3,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
77
11
Kills
21
21
Deaths
11
22
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
2
5
2
0.6
L
Hel
 
Hel
0
7
5
0.36
W
Atlas
 
Atlas
3
4
12
2.25
W
Chiron
2
3
14
3
L
2
2
7
2.75
L
Jing Wei
3
3
4
1.67
W
5
1
14
12
W
Hercules
10
2
7
6.75
W
1
1
9
5.5
L
Thanatos
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,826
Damage
45,851
53,125
Taken
56,325
27,558
Mitigated
41,851
24,471
Healing
26,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
5,312
315
1,631
3,026
14,313
13,014
0
4,942
9,120
8,990
0
L
Hel
 
Hel
3,576
551
6,053
3,183
10,895
3,868
0
3,752
6,847
8,643
0
W
Atlas
 
Atlas
6,296
2,047
438
992
15,465
17,679
412
2,582
12,883
11,686
0
W
Chiron
9,818
3,193
3,066
3,292
10,321
4,105
1,890
1,646
8,675
0
19,759
L
13,937
4,180
720
1,944
9,155
3,566
44
3,690
5,200
0
25,557
L
Jing Wei
7,905
3,966
461
1,869
8,827
3,323
72
4,881
3,815
0
19,331
W
13,488
86
1,226
972
6,722
2,740
2,279
1,054
5,668
33,580
0
W
Hercules
14,768
3,950
1,305
7,028
19,185
14,277
97
3,158
16,027
0
20,240
W
1,481
578
7,513
961
4,632
3,050
417
448
4,184
5,678
0
L
Thanatos
12,096
1,228
550
5,034
9,935
3,787
0
4,000
5,684
0
17,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,617
Gold Earned
44,585
75
Minions Killed
89
0
Camps Cleared
0
926,906
Distance Traveled
905,439
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,432
743
11
1
0
165,333
1
L
Hel
6,436
644
8
1
0
175,762
1
W
Atlas
8,554
855
4
0
0
158,392
1
W
Chiron
8,582
858
19
2
0
185,969
0
L
Neith
7,603
760
22
2
0
193,172
0
L
Jing Wei
7,838
784
22
2
0
196,884
1
W
Thoth
9,521
952
51
5
0
187,987
0
W
Hercules
9,588
959
10
1
0
204,580
3
W
Yemoja
8,340
834
5
1
0
168,511
0
L
Thanatos
8,308
831
12
1
0
195,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role