Player Matchup

Xbalanque
Xbalanque
Bl4ckFl4shNinj4
Xbalanque
Level 13
God Stats
6W - 3L
1,787 SR
Queue Stats
12W - 7L
1,619 Elo+
Party 2
Ymir
Ymir
CubicalSKULL
Ymir
Level 27
God Stats
6W - 14L
1,381 SR
Queue Stats
61W - 67L
1,431 Elo+
Party 3
Mercury
Mercury
GrizzleMN
Mercury
Level 129
God Stats
0W - 3L
1,223 SR
Queue Stats
401W - 412L
1,570 Elo+
Party 2
Chang'e
Chang'e
IThe Weekent
Chang'e
Level 87
God Stats
11W - 10L
1,497 SR
Queue Stats
450W - 417L
1,460 Elo+
Party 3
Zeus
Zeus
OG GRizzLy x
Zeus
Level 160
God Stats
7W - 6L
1,680 SR
Queue Stats
674W - 662L
1,554 Elo+
Party 2
Team Averages
Level 83
1,514 SR
1,527 Elo+

VS

Team Averages
Level 78
1,564 SR
1,514 Elo+
Loki
Loki
 
Loki
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
DarkSkn_Prince
Bellona
Level 107
God Stats
3W - 2L
1,569 SR
Queue Stats
260W - 247L
1,505 Elo+
Party 1
Danzaburou
Danzaburou
Pk_sensor
Danzaburou
Level 69
God Stats
2W - 3L
1,723 SR
Queue Stats
237W - 222L
1,583 Elo+
Party 1
Scylla
Scylla
Saltycamera8882
Scylla
Level 39
God Stats
6W - 1L
1,461 SR
Queue Stats
118W - 137L
1,437 Elo+
Solo
Sylvanus
Sylvanus
clapper_2hard
Sylvanus
Level 46
God Stats
54W - 46L
1,566 SR
Queue Stats
218W - 185L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Bl4ckFl4shNinj4
Xbalanque
9
1 / 3 / 2
5,447
545
2,197
5,889
1,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 3 / 2
4,798
480
1,255
7,144
3,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
GrizzleMN
Mercury
9
3 / 4 / 0
5,863
586
3,648
7,447
2,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
IThe Weekent
Chang'e
6
0 / 3 / 0
4,328
433
1,372
4,052
885
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 3 / 1
6,140
614
4,953
6,548
1,696
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
11 / 0 / 1
7,579
758
8,571
7,032
2,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 0 / 3
6,789
679
3,823
5,837
4,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Pk_sensor
Danzaburou
10
0 / 2 / 5
5,626
563
2,241
4,503
1,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

4
0 / 2 / 0
4,154
415
609
1,801
408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
clapper_2hard
Sylvanus
11
2 / 1 / 6
6,248
625
4,584
5,000
3,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
5
Kills
16
16
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
11
0
1
11.5
L
Xbalanque
Bl4ckFl4shNinj4
Xbalanque
1
3
2
0.67
L
0
3
2
0.33
W
3
0
3
4.5
L
Mercury
GrizzleMN
Mercury
3
4
0
0.75
L
Chang'e
IThe Weekent
Chang'e
0
3
0
0
L
1
3
1
0.5
W
Danzaburou
Pk_sensor
Danzaburou
0
2
5
1.25
W
0
2
0
0
W
Sylvanus
clapper_2hard
Sylvanus
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,425
Damage
19,828
31,080
Taken
24,173
8,978
Mitigated
12,091
8,077
Healing
10,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
8,571
2,880
0
2,772
7,032
2,698
0
2,843
4,189
0
34,767
L
Xbalanque
Bl4ckFl4shNinj4
Xbalanque
2,197
1,296
0
1,799
5,889
1,143
560
743
5,146
0
31,015
L
1,255
65
0
925
7,144
3,234
0
1,719
5,425
8,649
0
W
3,823
769
0
3,032
5,837
4,211
200
1,770
4,067
0
33,789
L
Mercury
GrizzleMN
Mercury
3,648
1,500
0
2,092
7,447
2,020
0
1,224
6,195
0
28,411
L
Chang'e
IThe Weekent
Chang'e
1,372
324
0
1,690
4,052
885
0
0
4,052
11,279
0
L
4,953
259
0
1,571
6,548
1,696
0
1,057
5,457
43,840
0
W
Danzaburou
Pk_sensor
Danzaburou
2,241
922
0
1,068
4,503
1,384
2,003
669
3,834
0
26,411
W
609
138
0
0
1,801
408
0
678
1,123
8,126
0
W
Sylvanus
clapper_2hard
Sylvanus
4,584
1,330
1,416
1,893
5,000
3,390
436
1,620
3,380
24,032
6,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,576
Gold Earned
30,396
276
Minions Killed
261
0
Camps Cleared
0
864,494
Distance Traveled
902,626
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,579
758
59
6
0
240,397
3
L
Xbalanque
5,447
545
68
7
0
168,595
0
L
Ymir
4,798
480
21
2
0
211,458
1
W
Bellona
6,789
679
71
7
0
222,914
2
L
Mercury
5,863
586
68
7
0
199,106
0
L
Chang'e
4,328
433
26
3
0
102,419
0
L
Zeus
6,140
614
93
9
0
182,916
2
W
Danzaburou
5,626
563
56
6
0
194,501
3
W
Scylla
4,154
415
16
2
0
61,079
0
W
Sylvanus
6,248
625
59
6
0
183,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role