Player Matchup

Chaac
Chaac
Gimboozel
Chaac
Level 108
God Stats
5W - 13L
1,161 SR
Queue Stats
400W - 367L
1,540 Elo+
Solo
Nox
Nox
Sawyer16_
Nox
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 33L
1,624 Elo+
Solo
Kumbhakarna
Kumbhakarna
TANXK
Kumbhakarna
Level 90
God Stats
3W - 1L
1,709 SR
Queue Stats
10W - 15L
1,459 Elo+
Solo
Sun Wukong
Sun Wukong
Zabberwalk
Sun Wukong
Level 127
God Stats
1W - 6L
1,423 SR
Queue Stats
222W - 219L
1,579 Elo+
Solo
Chang'e
Chang'e
ziux1
Chang'e
Level 124
God Stats
1W - 3L
1,410 SR
Queue Stats
16W - 25L
1,448 Elo+
Solo
Team Averages
Level 118
1,440 SR
1,530 Elo+

VS

Team Averages
Level 141
1,480 SR
1,563 Elo+
Atlas
Atlas
Adrift Soul
Atlas
Level 155
God Stats
22W - 15L
1,611 SR
Queue Stats
270W - 235L
1,543 Elo+
Party 1
Odin
Odin
Impyriel
Odin
Level 129
God Stats
3W - 3L
1,518 SR
Queue Stats
107W - 100L
1,573 Elo+
Solo
Sol
Sol
PrBOUNTYHUNTERx
Sol
Level 148
God Stats
3W - 3L
1,315 SR
Queue Stats
353W - 310L
1,579 Elo+
Party 1
Loki
Loki
o MistGun o
Loki
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
220W - 216L
1,611 Elo+
Party 1
Vulcan
Vulcan
yanyoPR
Vulcan
Level 124
God Stats
3W - 2L
1,456 SR
Queue Stats
463W - 473L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Gimboozel
Chaac
15
1 / 0 / 3
9,200
836
6,354
10,136
9,088
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

16
2 / 3 / 3
10,203
928
10,079
8,856
3,236
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kumbhakarna
TANXK
Kumbhakarna
16
0 / 2 / 4
9,126
830
4,931
12,202
14,525
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
Zabberwalk
Sun Wukong
16
2 / 3 / 3
9,944
904
10,540
19,158
13,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chang'e
ziux1
Chang'e
16
0 / 4 / 4
9,308
846
8,038
12,954
4,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

205

VS

Team 2 Tickets

255

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 8
10,933
994
11,042
11,120
15,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Odin
16
1 / 1 / 7
9,631
876
7,373
10,084
8,536
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 0 / 4
9,438
858
13,462
3,737
1,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
5 / 3 / 5
11,012
1,001
11,505
10,590
5,311
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vulcan
yanyoPR
Vulcan
17
4 / 0 / 5
10,692
972
14,794
8,176
3,998
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
41
5
Kills
12
12
Deaths
5
17
Assists
29
Player
Kills
Deaths
Assists
KDA
W
1
1
8
5
L
Chaac
Gimboozel
Chaac
1
0
3
2.5
W
Odin
1
1
7
4.5
W
1
0
4
3
L
2
3
3
1.17
L
Kumbhakarna
TANXK
Kumbhakarna
0
2
4
1
L
Sun Wukong
Zabberwalk
Sun Wukong
2
3
3
1.17
W
5
3
5
2.5
W
Vulcan
yanyoPR
Vulcan
4
0
5
6.5
L
Chang'e
ziux1
Chang'e
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,942
Damage
58,176
63,306
Taken
43,707
45,463
Mitigated
35,343
17,465
Healing
3,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,042
3,908
0
1,473
11,120
15,743
0
5,261
5,601
29,136
0
L
Chaac
Gimboozel
Chaac
6,354
577
0
3,773
10,136
9,088
0
6,739
3,257
0
17,202
W
Odin
7,373
203
0
0
10,084
8,536
0
6,670
3,187
0
14,942
W
13,462
3,921
0
1,792
3,737
1,755
0
1,584
2,122
28,407
2,433
L
10,079
172
0
237
8,856
3,236
0
4,124
4,622
37,550
0
L
Kumbhakarna
TANXK
Kumbhakarna
4,931
256
0
0
12,202
14,525
0
9,297
2,749
9,752
0
L
Sun Wukong
Zabberwalk
Sun Wukong
10,540
711
0
1,999
19,158
13,725
0
11,883
7,133
0
37,646
W
11,505
793
0
0
10,590
5,311
0
5,340
4,935
0
38,832
W
Vulcan
yanyoPR
Vulcan
14,794
6,631
210
479
8,176
3,998
0
4,193
3,904
35,140
0
L
Chang'e
ziux1
Chang'e
8,038
342
6,622
4,834
12,954
4,889
0
5,666
7,176
32,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,781
Gold Earned
51,706
222
Minions Killed
200
5
Camps Cleared
9
1,029,837
Distance Traveled
1,043,431
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,933
994
37
3
1
202,778
1
L
Chaac
9,200
836
7
1
0
191,299
0
W
Odin
9,631
876
18
2
1
186,257
0
W
Sol
9,438
858
44
4
2
193,943
0
L
Nox
10,203
928
80
7
3
204,191
0
L
Kumbhakarna
9,126
830
12
1
0
222,624
3
L
Sun Wukong
9,944
904
62
6
1
202,647
1
W
Loki
11,012
1,001
45
4
5
228,678
1
W
Vulcan
10,692
972
56
5
0
231,775
0
L
Chang'e
9,308
846
61
6
1
209,076
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role