Player Matchup

Baron Samedi
Baron Samedi
ItsJustJR
Baron Samedi
Level 157
God Stats
1W - 0L
1,527 SR
Queue Stats
101W - 75L
1,617 Elo+
Party 2
Bacchus
Bacchus
MeJonBoy
Bacchus
Level 128
God Stats
1W - 0L
1,798 SR
Queue Stats
67W - 36L
1,619 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Mihzi
Ah Muzen Cab
Level 157
God Stats
2W - 2L
1,551 SR
Queue Stats
109W - 68L
1,654 Elo+
Party 2
Bastet
Bastet
Z LIB 22
Bastet
Level 126
God Stats
5W - 1L
1,670 SR
Queue Stats
92W - 57L
1,617 Elo+
Party 2
Guan Yu
Guan Yu
gedraitis
Guan Yu
Level 48
God Stats
5W - 1L
1,520 SR
Queue Stats
18W - 3L
1,764 Elo+
Party 2
Team Averages
Level 123
1,613 SR
1,654 Elo+

VS

Team Averages
Level 114
1,499 SR
1,489 Elo+
Medusa
Medusa
 
Medusa
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Artsy__Ari
Sylvanus
Level 158
God Stats
1W - 4L
1,490 SR
Queue Stats
14W - 32L
1,360 Elo+
Party 1
Zhong Kui
Zhong Kui
AzureXxShadow
Zhong Kui
Level 117
God Stats
1W - 4L
1,514 SR
Queue Stats
102W - 112L
1,520 Elo+
Party 1
Bellona
Bellona
mufasa uuhhhhhh
Bellona
Level 29
God Stats
4W - 5L
1,491 SR
Queue Stats
5W - 6L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ItsJustJR
Baron Samedi
18
6 / 2 / 13
11,253
866
19,732
8,899
4,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
MeJonBoy
Bacchus
17
3 / 2 / 18
11,103
854
7,411
15,345
21,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
Mihzi
Ah Muzen Cab
18
10 / 2 / 10
12,059
928
21,339
14,773
7,390
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
Z LIB 22
Bastet
17
4 / 4 / 15
10,443
803
11,577
11,169
6,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
gedraitis
Guan Yu
15
2 / 3 / 14
9,187
707
3,284
9,140
7,890
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
3 / 5 / 6
9,763
751
12,075
15,155
6,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
 
Fenrir
14
3 / 4 / 4
8,681
668
5,383
9,473
4,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
Artsy__Ari
Sylvanus
15
2 / 3 / 7
9,428
725
9,083
16,294
10,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Zhong Kui
AzureXxShadow
Zhong Kui
15
3 / 6 / 5
9,175
706
13,546
18,182
11,452
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 7 / 3
8,265
636
3,905
12,541
9,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
38
25
Kills
13
13
Deaths
25
70
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
5
6
1.2
L
Fenrir
 
Fenrir
3
4
4
1.25
L
Sylvanus
Artsy__Ari
Sylvanus
2
3
7
1.83
L
Zhong Kui
AzureXxShadow
Zhong Kui
3
6
5
0.92
W
Baron Samedi
ItsJustJR
Baron Samedi
6
2
13
6.25
W
Bacchus
MeJonBoy
Bacchus
3
2
18
6
W
Ah Muzen Cab
Mihzi
Ah Muzen Cab
10
2
10
7.5
W
Bastet
Z LIB 22
Bastet
4
4
15
2.88
W
Guan Yu
gedraitis
Guan Yu
2
3
14
3
L
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,343
Damage
43,992
59,326
Taken
71,645
48,530
Mitigated
41,670
18,806
Healing
16,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
12,075
4,173
0
3,283
15,155
6,009
0
4,666
10,184
0
44,624
L
Fenrir
 
Fenrir
5,383
1,504
0
751
9,473
4,391
0
3,668
5,559
0
12,530
L
Sylvanus
Artsy__Ari
Sylvanus
9,083
1,415
2,392
4,109
16,294
10,003
1
6,149
9,879
18,138
2,167
L
Zhong Kui
AzureXxShadow
Zhong Kui
13,546
650
0
5,693
18,182
11,452
0
7,038
10,590
34,099
0
W
Baron Samedi
ItsJustJR
Baron Samedi
19,732
1,257
3,525
4,168
8,899
4,997
1,225
2,634
6,223
55,135
0
W
Bacchus
MeJonBoy
Bacchus
7,411
1,101
364
2,811
15,345
21,982
380
5,162
10,082
15,301
0
W
Ah Muzen Cab
Mihzi
Ah Muzen Cab
21,339
8,148
0
3,810
14,773
7,390
2,461
7,089
7,641
0
60,808
W
Bastet
Z LIB 22
Bastet
11,577
1,847
0
2,251
11,169
6,271
963
4,798
6,292
0
33,741
W
Guan Yu
gedraitis
Guan Yu
3,284
405
768
1,109
9,140
7,890
426
3,407
5,693
0
8,968
L
3,905
521
0
107
12,541
9,815
0
5,180
6,974
1,313
16,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,045
Gold Earned
45,312
312
Minions Killed
246
9
Camps Cleared
6
1,283,480
Distance Traveled
997,427
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,763
751
82
6
2
215,428
3
L
Fenrir
8,681
668
27
2
1
235,469
0
L
Sylvanus
9,428
725
44
3
0
177,024
1
L
Zhong Kui
9,175
706
62
5
3
196,119
1
W
Baron Samedi
11,253
866
117
9
5
248,014
2
W
Bacchus
11,103
854
18
1
0
255,615
0
W
Ah Muzen Cab
12,059
928
103
8
1
246,443
0
W
Bastet
10,443
803
55
4
3
273,399
0
W
Guan Yu
9,187
707
19
1
0
260,009
0
L
Bellona
8,265
636
31
2
0
173,387
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role