Player Matchup

Neith
Neith
EluSivE TuRnZ
Neith
Level 148
God Stats
5W - 4L
1,612 SR
Queue Stats
161W - 144L
1,588 Elo+
Party 1
Achilles
Achilles
PutridGoose
Achilles
Level 142
God Stats
26W - 15L
1,708 SR
Queue Stats
287W - 264L
1,578 Elo+
Party 3
Mercury
Mercury
SheerVoltage
Mercury
Level 129
God Stats
8W - 9L
1,572 SR
Queue Stats
248W - 223L
1,560 Elo+
Party 3
Merlin
Merlin
TWOFACEMONEY
Merlin
Level 148
God Stats
3W - 2L
1,764 SR
Queue Stats
238W - 190L
1,610 Elo+
Party 3
Artio
Artio
Thurmichael
Artio
Level 57
God Stats
4W - 3L
1,618 SR
Queue Stats
83W - 77L
1,591 Elo+
Party 1
Team Averages
Level 125
1,655 SR
1,585 Elo+

VS

Team Averages
Level 142
1,482 SR
1,511 Elo+
Apollo
Apollo
 
Apollo
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
MomentoCripi
Horus
Level 109
God Stats
14W - 11L
1,630 SR
Queue Stats
490W - 470L
1,565 Elo+
Solo
Thoth
Thoth
MoveOnEm
Thoth
Level 156
God Stats
3W - 13L
1,281 SR
Queue Stats
942W - 883L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 4
6,914
576
6,145
5,282
1,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Achilles
PutridGoose
Achilles
12
2 / 3 / 3
6,639
553
10,262
13,337
6,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
SheerVoltage
Mercury
13
5 / 3 / 1
7,183
599
3,461
6,499
2,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
12
3 / 4 / 5
7,510
626
9,258
7,041
1,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
3 / 1 / 3
6,748
562
3,087
7,108
3,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
4 / 1 / 1
7,141
595
6,712
6,930
1,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
 
Sun Wukong
12
2 / 2 / 1
6,761
563
9,330
13,007
7,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thanatos
 
Thanatos
12
3 / 3 / 3
6,635
553
3,685
8,600
3,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
3 / 4 / 3
5,826
486
3,818
11,758
5,830
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
MoveOnEm
Thoth
10
0 / 5 / 1
5,931
494
1,709
5,639
1,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
21
15
Kills
12
12
Deaths
15
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
4
1
1
4.5
L
Sun Wukong
 
Sun Wukong
2
2
1
1.25
L
Thanatos
 
Thanatos
3
3
3
1.5
W
2
1
4
4
L
3
4
3
1.13
L
Thoth
MoveOnEm
Thoth
0
5
1
0.1
W
Achilles
PutridGoose
Achilles
2
3
3
1.17
W
Mercury
SheerVoltage
Mercury
5
3
1
1.83
W
Merlin
3
4
5
1.38
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,213
Damage
25,254
39,267
Taken
45,934
15,034
Mitigated
19,816
15,034
Healing
19,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
6,712
3,691
0
2,508
6,930
1,830
663
1,522
5,332
0
50,557
L
Sun Wukong
 
Sun Wukong
9,330
2,570
0
6,139
13,007
7,643
16
89
12,152
0
43,696
L
Thanatos
 
Thanatos
3,685
538
0
7,582
8,600
3,006
0
2,853
5,566
0
30,343
W
6,145
2,985
0
2,832
5,282
1,042
558
153
5,129
0
54,988
L
3,818
1,825
369
2,843
11,758
5,830
46
3,936
7,570
0
13,086
L
Thoth
MoveOnEm
Thoth
1,709
116
0
270
5,639
1,507
0
3,317
2,062
36,737
0
W
Achilles
PutridGoose
Achilles
10,262
3,276
0
6,267
13,337
6,372
0
0
12,487
0
37,008
W
Mercury
SheerVoltage
Mercury
3,461
888
0
1,399
6,499
2,527
0
0
6,459
0
45,549
W
Merlin
9,258
1,027
0
940
7,041
1,518
0
853
6,188
41,522
0
W
3,087
858
606
2,990
7,108
3,575
154
753
6,355
15,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,994
Gold Earned
32,294
389
Minions Killed
379
0
Camps Cleared
0
1,195,298
Distance Traveled
1,203,399
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,141
595
103
9
0
228,202
3
L
Sun Wukong
6,761
563
94
8
0
251,749
7
L
Thanatos
6,635
553
71
6
0
256,001
4
W
Neith
6,914
576
104
9
0
210,686
1
L
Horus
5,826
486
25
2
0
239,097
4
L
Thoth
5,931
494
86
7
0
228,350
3
W
Achilles
6,639
553
72
6
0
236,509
2
W
Mercury
7,183
599
89
7
0
280,154
4
W
Merlin
7,510
626
91
8
0
210,141
5
W
Artio
6,748
562
33
3
0
257,808
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role