Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Achonts
Odin
Level 109
God Stats
3W - 1L
1,905 SR
Queue Stats
59W - 72L
1,530 Elo+
Solo
Tiamat
Tiamat
Groottian
Tiamat
Level 96
God Stats
4W - 1L
1,510 SR
Queue Stats
166W - 162L
1,455 Elo+
Solo
Charybdis
Charybdis
N0VACANEK1NGD0M
Charybdis
Level 131
God Stats
7W - 5L
1,446 SR
Queue Stats
281W - 342L
1,431 Elo+
Party 1
Ah Puch
Ah Puch
XUNHOLY_JINX
Ah Puch
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 128L
1,431 Elo+
Party 1
Team Averages
Level 119
1,572 SR
1,469 Elo+

VS

Team Averages
Level 133
1,664 SR
1,480 Elo+
Bacchus
Bacchus
 
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Bllynk
Nu Wa
Level 122
God Stats
2W - 1L
2,024 SR
Queue Stats
72W - 64L
1,510 Elo+
Solo
Tsukuyomi
Tsukuyomi
FatMuu
Tsukuyomi
Level 157
God Stats
1W - 2L
1,553 SR
Queue Stats
60W - 79L
1,439 Elo+
Solo
Hades
Hades
cntDoIt
Hades
Level 101
God Stats
13W - 5L
1,742 SR
Queue Stats
412W - 398L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
18
5 / 5 / 10
11,299
753
11,832
14,345
6,713
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Odin
Achonts
Odin
19
8 / 3 / 12
11,405
760
9,653
17,826
23,754
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
Groottian
Tiamat
19
4 / 3 / 14
11,520
768
14,760
16,491
10,265
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
N0VACANEK1NGD0M
Charybdis
18
4 / 2 / 14
10,690
713
10,294
12,936
6,026
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ah Puch
XUNHOLY_JINX
Ah Puch
17
2 / 2 / 13
10,468
698
12,335
8,731
3,576
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
18
5 / 4 / 9
10,935
729
11,738
13,321
12,178
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
 
Achilles
17
0 / 6 / 12
9,501
633
7,245
20,813
31,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nu Wa
Bllynk
Nu Wa
17
4 / 5 / 8
10,034
669
19,280
11,752
5,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
FatMuu
Tsukuyomi
17
6 / 5 / 7
10,413
694
15,487
13,348
6,775
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hades
cntDoIt
Hades
10
0 / 3 / 8
7,625
508
3,569
5,252
2,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
59
23
Kills
15
15
Deaths
23
63
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
5
10
2
L
Bacchus
 
Bacchus
5
4
9
2.38
L
Achilles
 
Achilles
0
6
12
1
W
Odin
Achonts
Odin
8
3
12
4.67
L
Nu Wa
Bllynk
Nu Wa
4
5
8
1.6
L
Tsukuyomi
FatMuu
Tsukuyomi
6
5
7
1.9
W
Tiamat
Groottian
Tiamat
4
3
14
3.67
W
Charybdis
N0VACANEK1NGD0M
Charybdis
4
2
14
5.5
W
Ah Puch
XUNHOLY_JINX
Ah Puch
2
2
13
4.25
L
Hades
cntDoIt
Hades
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,874
Damage
57,319
70,329
Taken
64,486
50,334
Mitigated
58,377
35,925
Healing
16,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
11,832
1,841
1,286
1,249
14,345
6,713
444
8,371
5,770
0
35,294
L
Bacchus
 
Bacchus
11,738
422
764
1,764
13,321
12,178
0
5,442
7,652
26,623
0
L
Achilles
 
Achilles
7,245
1,246
1,287
2,985
20,813
31,433
44
10,638
9,979
4,569
14,061
W
Odin
Achonts
Odin
9,653
1,276
4,222
4,167
17,826
23,754
385
6,734
10,439
0
19,881
L
Nu Wa
Bllynk
Nu Wa
19,280
3,298
1,483
1,935
11,752
5,018
272
3,836
7,860
34,922
0
L
Tsukuyomi
FatMuu
Tsukuyomi
15,487
1,512
1,298
3,926
13,348
6,775
86
4,956
8,113
0
25,047
W
Tiamat
Groottian
Tiamat
14,760
1,192
3,593
6,768
16,491
10,265
967
8,678
7,715
36,411
0
W
Charybdis
N0VACANEK1NGD0M
Charybdis
10,294
3,005
4,139
4,131
12,936
6,026
1,860
6,700
6,154
0
19,198
W
Ah Puch
XUNHOLY_JINX
Ah Puch
12,335
844
3,036
3,334
8,731
3,576
1,067
5,044
3,687
37,054
0
L
Hades
cntDoIt
Hades
3,569
67
322
723
5,252
2,973
0
2,223
3,005
12,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,382
Gold Earned
48,508
170
Minions Killed
171
0
Camps Cleared
0
1,384,314
Distance Traveled
1,033,722
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,299
753
41
3
0
271,442
1
L
Bacchus
10,935
729
38
3
0
236,270
3
L
Achilles
9,501
633
26
2
0
228,304
0
W
Odin
11,405
760
24
2
0
259,685
0
L
Nu Wa
10,034
669
47
3
0
247,691
0
L
Tsukuyomi
10,413
694
32
2
0
228,542
0
W
Tiamat
11,520
768
32
2
0
271,219
0
W
Charybdis
10,690
713
21
1
0
297,957
1
W
Ah Puch
10,468
698
52
3
0
284,011
0
L
Hades
7,625
508
28
2
0
92,915
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role