Player Matchup

Sobek
Sobek
Diamond II
BIueWaffle
Sobek
Diamond II
Level 67
God Stats
17W - 12L
1,671 SR
Queue Stats
174W - 156L
2,394 MMR
Solo
Guan Yu
Guan Yu
Masters
Elintepic
Guan Yu
Masters
Level 149
God Stats
1W - 0L
1,448 SR
Queue Stats
249W - 241L
2,451 MMR
Solo
Janus
Janus
Masters
Obliviòn
Janus
Masters
Level 157
God Stats
1W - 6L
1,522 SR
Queue Stats
317W - 298L
2,377 MMR
Solo
Medusa
Medusa
Diamond IV
Pert
Medusa
Diamond IV
Level 160
God Stats
6W - 4L
2,053 SR
Queue Stats
130W - 114L
2,350 MMR
Solo
Odin
Odin
Masters
ToTheHellfire
Odin
Masters
Level 160
God Stats
13W - 8L
1,681 SR
Queue Stats
554W - 558L
2,435 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 139
1,675 SR
2,401 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 154
1,530 SR
2,400 MMR
Cliodhna
Cliodhna
Masters
DomtheBomb20
Cliodhna
Masters
Level 158
God Stats
9W - 6L
1,743 SR
Queue Stats
574W - 563L
2,537 MMR
Solo
Neith
Neith
Masters
LeonCromwell
Neith
Masters
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 45L
2,365 MMR
Solo
Ganesha
Ganesha
Diamond III
Lihaaz
Ganesha
Diamond III
Level 148
God Stats
1W - 4L
1,285 SR
Queue Stats
135W - 122L
2,323 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond II
MiniPine69
Cu Chulainn
Diamond II
Level 148
God Stats
4W - 9L
1,452 SR
Queue Stats
78W - 82L
2,321 MMR
Solo
Merlin
Merlin
Masters
Remitom
Merlin
Masters
Level 157
God Stats
38W - 42L
1,670 SR
Queue Stats
608W - 603L
2,456 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
15
1 / 0 / 13
10,671
534
9,289
16,723
18,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Guan Yu
Elintepic
Guan Yu
17
3 / 3 / 6
10,345
517
6,554
19,224
11,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Janus
Obliviòn
Janus
16
1 / 2 / 7
10,257
513
6,840
10,678
3,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
Pert
Medusa
18
11 / 2 / 1
12,080
604
20,263
16,879
6,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
6 / 2 / 2
12,470
624
13,247
18,742
12,063
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
SolZeusKaliGeb

VS

Bans
CamazotzMulanAchillesBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
DomtheBomb20
Cliodhna
17
1 / 5 / 2
9,649
482
10,456
15,472
4,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
0 / 5 / 1
9,767
488
10,404
12,116
4,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Lihaaz
Ganesha
12
0 / 4 / 2
8,083
404
6,073
16,663
10,845
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cu Chulainn
MiniPine69
Cu Chulainn
16
6 / 4 / 3
10,769
538
15,922
20,609
13,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Remitom
Merlin
15
2 / 4 / 2
9,489
474
7,719
9,534
2,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
19
22
Kills
9
9
Deaths
22
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sobek
1
0
13
7.5
L
Cliodhna
DomtheBomb20
Cliodhna
1
5
2
0.4
W
Guan Yu
Elintepic
Guan Yu
3
3
6
2
L
0
5
1
0.1
L
Ganesha
Lihaaz
Ganesha
0
4
2
0.25
L
Cu Chulainn
MiniPine69
Cu Chulainn
6
4
3
1.88
W
Janus
Obliviòn
Janus
1
2
7
2.25
W
Medusa
Pert
Medusa
11
2
1
5.75
L
Merlin
Remitom
Merlin
2
4
2
0.75
W
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,193
Damage
50,574
82,246
Taken
74,394
52,738
Mitigated
36,297
31,483
Healing
19,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
9,289
1,475
934
6,094
16,723
18,970
0
3,571
12,878
28,485
0
L
Cliodhna
DomtheBomb20
Cliodhna
10,456
427
0
5,484
15,472
4,176
0
3,365
11,973
0
84,890
W
Guan Yu
Elintepic
Guan Yu
6,554
1,138
1,217
6,153
19,224
11,734
70
2,490
16,451
0
82,766
L
10,404
3,737
0
1,902
12,116
4,618
1,628
1,353
10,733
0
89,041
L
Ganesha
Lihaaz
Ganesha
6,073
684
2,064
2,437
16,663
10,845
0
4,752
11,823
15,684
0
L
Cu Chulainn
MiniPine69
Cu Chulainn
15,922
3,306
183
7,079
20,609
13,998
0
3,666
16,775
5,901
59,377
W
Janus
Obliviòn
Janus
6,840
646
0
2,359
10,678
3,218
0
2,453
7,862
73,115
0
W
Medusa
Pert
Medusa
20,263
9,490
0
8,185
16,879
6,753
331
2,400
14,301
0
109,881
L
Merlin
Remitom
Merlin
7,719
193
0
389
9,534
2,660
0
4,033
5,331
68,180
0
W
13,247
3,748
487
6,054
18,742
12,063
0
3,849
14,043
7,008
88,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,823
Gold Earned
47,757
627
Minions Killed
585
0
Camps Cleared
0
2,191,771
Distance Traveled
1,911,312
36
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,671
534
34
2
0
457,018
8
L
Cliodhna
9,649
482
137
7
0
461,123
13
W
Guan Yu
10,345
517
106
5
0
468,429
6
L
Neith
9,767
488
173
9
0
337,537
4
L
Ganesha
8,083
404
19
1
0
367,848
5
L
Cu Chulainn
10,769
538
116
6
0
396,238
3
W
Janus
10,257
513
138
7
0
434,267
7
W
Medusa
12,080
604
164
8
0
392,939
5
L
Merlin
9,489
474
140
7
0
348,566
5
W
Odin
12,470
624
185
9
0
439,118
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role