Player Matchup

Achilles
Achilles
 
Achilles
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
NESJoe
Discordia
Level 138
God Stats
4W - 0L
1,568 SR
Queue Stats
47W - 46L
1,413 Elo+
Party 1
Ymir
Ymir
Paxmitcher
Ymir
Level 129
God Stats
3W - 1L
1,419 SR
Queue Stats
36W - 35L
1,404 Elo+
Party 1
Tyr
Tyr
Sh3epy
Tyr
Level 85
God Stats
10W - 7L
1,508 SR
Queue Stats
43W - 41L
1,380 Elo+
Party 1
Team Averages
Level 105
1,499 SR
1,439 Elo+

VS

Team Averages
Level 45
1,434 SR
1,252 Elo+
Hou Yi
Hou Yi
HTheren
Hou Yi
Level 76
God Stats
30W - 22L
1,527 SR
Queue Stats
125W - 112L
1,460 Elo+
Solo
Bellona
Bellona
SackzWolf
Bellona
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 44L
1,287 Elo+
Party 2
Hel
Hel
Walpurguis
Hel
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,078 Elo+
Party 2
Hun Batz
Hun Batz
pepitovvt
Hun Batz
Level 17
God Stats
1W - 3L
1,344 SR
Queue Stats
10W - 21L
1,265 Elo+
Party 2
Ares
Ares
xXrajaXx56
Ares
Level 8
God Stats
2W - 5L
1,300 SR
Queue Stats
3W - 15L
1,169 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
6 / 1 / 8
9,985
587
7,008
14,956
15,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
 
Neith
13
2 / 1 / 10
8,656
509
6,869
6,947
2,591
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
NESJoe
Discordia
14
10 / 2 / 5
10,159
598
9,753
8,027
2,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 2 / 11
9,460
556
7,620
10,050
4,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tyr
Sh3epy
Tyr
15
6 / 2 / 7
9,278
546
9,039
9,858
8,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
HTheren
Hou Yi
13
0 / 4 / 2
7,347
432
4,326
13,693
4,250
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
SackzWolf
Bellona
15
6 / 5 / 0
9,534
561
11,625
16,870
15,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
2 / 10 / 1
7,263
427
2,404
9,096
2,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
pepitovvt
Hun Batz
12
0 / 8 / 3
7,304
430
3,997
14,168
4,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

2
0 / 0 / 1
4,956
292
0
0
0
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
15
27
Kills
8
8
Deaths
27
41
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
1
8
10
W
Neith
 
Neith
2
1
10
7
L
Hou Yi
HTheren
Hou Yi
0
4
2
0.25
W
Discordia
NESJoe
Discordia
10
2
5
6.25
W
3
2
11
4.25
L
Bellona
SackzWolf
Bellona
6
5
0
1.2
W
Tyr
Sh3epy
Tyr
6
2
7
4.75
L
2
10
1
0.25
L
Hun Batz
pepitovvt
Hun Batz
0
8
3
0.19
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,289
Damage
22,352
49,838
Taken
53,827
35,191
Mitigated
28,011
9,094
Healing
6,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
7,008
1,442
112
3,195
14,956
15,978
1,563
982
13,961
5,646
30,328
W
Neith
 
Neith
6,869
2,447
0
1,628
6,947
2,591
4,149
380
6,527
0
51,442
L
Hou Yi
HTheren
Hou Yi
4,326
1,640
0
2,320
13,693
4,250
1,700
2,174
11,358
0
47,411
W
Discordia
NESJoe
Discordia
9,753
793
0
1,316
8,027
2,830
1,528
715
7,276
55,102
0
W
7,620
1,609
0
680
10,050
4,999
700
882
9,128
56,110
0
L
Bellona
SackzWolf
Bellona
11,625
3,262
0
674
16,870
15,956
72
7,642
8,573
6,734
43,329
W
Tyr
Sh3epy
Tyr
9,039
1,327
0
2,163
9,858
8,793
1,010
610
9,198
9,514
33,681
L
2,404
822
210
140
9,096
2,975
0
5,270
3,383
8,647
0
L
Hun Batz
pepitovvt
Hun Batz
3,997
585
0
3,058
14,168
4,830
0
4,670
9,215
0
39,070
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,538
Gold Earned
36,404
408
Minions Killed
268
0
Camps Cleared
0
1,602,713
Distance Traveled
1,018,188
18
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,985
587
52
3
0
313,542
1
W
Neith
8,656
509
99
6
0
300,362
6
L
Hou Yi
7,347
432
85
5
0
254,259
2
W
Discordia
10,159
598
90
5
0
323,179
4
W
Ymir
9,460
556
91
5
0
324,967
3
L
Bellona
9,534
561
95
6
0
318,790
0
W
Tyr
9,278
546
76
4
0
340,663
4
L
Hel
7,263
427
14
1
0
141,769
0
L
Hun Batz
7,304
430
74
4
0
303,370
0
L
Ares
4,956
292
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role