Player Matchup

Merlin
Merlin
Almik13
Merlin
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,526 Elo+
Solo
Cerberus
Cerberus
Darkmark1994
Cerberus
Level 84
God Stats
11W - 7L
1,500 SR
Queue Stats
322W - 385L
1,457 Elo+
Solo
Fenrir
Fenrir
FetteMilch
Fenrir
Level 116
God Stats
3W - 6L
1,236 SR
Queue Stats
290W - 261L
1,509 Elo+
Solo
Agni
Agni
Tilofus
Agni
Level 157
God Stats
1W - 0L
1,309 SR
Queue Stats
69W - 67L
1,500 Elo+
Party 2
Geb
Geb
krumlesmulen
Geb
Level 120
God Stats
7W - 3L
1,591 SR
Queue Stats
218W - 177L
1,491 Elo+
Party 2
Team Averages
Level 117
1,427 SR
1,497 Elo+

VS

Team Averages
Level 115
1,324 SR
1,628 Elo+
Nemesis
Nemesis
Chunky9Gam3r
Nemesis
Level 102
God Stats
0W - 3L
1,136 SR
Queue Stats
368W - 383L
1,426 Elo+
Solo
Hachiman
Hachiman
Hasenrauch
Hachiman
Level 156
God Stats
17W - 26L
1,443 SR
Queue Stats
1,220W - 1,226L
1,547 Elo+
Party 1
Zeus
Zeus
Tonytuggs69
Zeus
Level 45
God Stats
0W - 1L
1,135 SR
Queue Stats
5W - 4L
1,715 Elo+
Party 3
Zhong Kui
Zhong Kui
WonG_GuYY
Zhong Kui
Level 145
God Stats
0W - 1L
1,286 SR
Queue Stats
6W - 5L
1,913 Elo+
Party 3
Neith
Neith
mxi09
Neith
Level 129
God Stats
11W - 6L
1,620 SR
Queue Stats
612W - 616L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Almik13
Merlin
17
4 / 6 / 16
10,806
772
13,937
10,967
4,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Darkmark1994
Cerberus
18
5 / 3 / 17
11,751
839
7,553
24,300
30,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
FetteMilch
Fenrir
19
14 / 5 / 12
12,021
859
13,439
16,703
12,366
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Agni
Tilofus
Agni
19
5 / 2 / 18
11,399
814
20,793
13,487
5,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

19
6 / 1 / 18
11,837
846
11,744
15,777
16,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Chunky9Gam3r
Nemesis
14
3 / 8 / 6
8,758
626
7,008
14,524
6,015
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
Hasenrauch
Hachiman
16
2 / 5 / 7
9,415
673
14,534
10,113
3,859
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
5 / 6 / 9
10,546
753
14,990
13,986
5,483
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
WonG_GuYY
Zhong Kui
15
4 / 9 / 8
9,631
688
15,562
22,397
13,422
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
mxi09
Neith
17
2 / 6 / 9
9,833
702
10,945
13,101
5,214
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
55
34
Kills
16
17
Deaths
34
81
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Merlin
Almik13
Merlin
4
6
16
2
L
Nemesis
Chunky9Gam3r
Nemesis
3
8
6
0.75
W
Cerberus
Darkmark1994
Cerberus
5
3
17
4.5
W
Fenrir
FetteMilch
Fenrir
14
5
12
4
L
Hachiman
Hasenrauch
Hachiman
2
5
7
1.1
W
Agni
Tilofus
Agni
5
2
18
7
L
5
6
9
1.58
L
Zhong Kui
WonG_GuYY
Zhong Kui
4
9
8
0.89
W
6
1
18
15
L
Neith
mxi09
Neith
2
6
9
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,466
Damage
63,039
81,234
Taken
74,121
68,952
Mitigated
33,993
40,782
Healing
20,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Almik13
Merlin
13,937
751
2,477
1,201
10,967
4,462
2,376
3,228
7,664
29,716
0
L
Nemesis
Chunky9Gam3r
Nemesis
7,008
496
411
2,235
14,524
6,015
0
9,938
4,421
0
9,319
W
Cerberus
Darkmark1994
Cerberus
7,553
38
4,582
8,509
24,300
30,397
213
10,405
13,443
29,876
0
W
Fenrir
FetteMilch
Fenrir
13,439
2,760
2,678
2,686
16,703
12,366
642
6,021
10,328
0
16,551
L
Hachiman
Hasenrauch
Hachiman
14,534
3,880
862
1,178
10,113
3,859
0
8,452
1,583
0
29,034
W
Agni
Tilofus
Agni
20,793
172
2,299
5,353
13,487
5,178
1,437
3,498
9,897
44,199
0
L
14,990
1,993
2,051
3,684
13,986
5,483
110
9,700
4,105
30,361
0
L
Zhong Kui
WonG_GuYY
Zhong Kui
15,562
1,278
603
6,434
22,397
13,422
370
14,765
7,382
23,387
0
W
11,744
585
5,628
5,369
15,777
16,549
493
6,482
9,176
22,967
0
L
Neith
mxi09
Neith
10,945
2,476
655
2,584
13,101
5,214
648
11,172
1,886
0
30,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,814
Gold Earned
48,183
151
Minions Killed
131
0
Camps Cleared
0
1,445,669
Distance Traveled
1,209,781
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,806
772
39
3
0
252,064
0
L
Nemesis
8,758
626
4
0
0
237,965
0
W
Cerberus
11,751
839
35
3
0
319,974
0
W
Fenrir
12,021
859
6
0
0
265,364
0
L
Hachiman
9,415
673
38
3
0
278,862
0
W
Agni
11,399
814
54
4
0
293,188
1
L
Zeus
10,546
753
31
2
0
225,087
0
L
Zhong Kui
9,631
688
20
1
0
238,304
0
W
Geb
11,837
846
17
1
0
315,079
0
L
Neith
9,833
702
38
3
0
229,563
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role