Player Matchup

Chaac
Chaac
Cameron11238
Chaac
Level 46
God Stats
18W - 13L
1,467 SR
Queue Stats
97W - 101L
1,350 Elo+
Party 1
Merlin
Merlin
GivemeTheMELON
Merlin
Level 12
God Stats
1W - 2L
1,774 SR
Queue Stats
36W - 52L
1,363 Elo+
Party 1
Ullr
Ullr
Redxburner
Ullr
Level 66
God Stats
7W - 18L
1,345 SR
Queue Stats
322W - 418L
1,288 Elo+
Party 1
Team Averages
Level 41
1,529 SR
1,333 Elo+

VS

Team Averages
Level 60
1,461 SR
1,330 Elo+
Nu Wa
Nu Wa
Keiko Merri
Nu Wa
Level 48
God Stats
1W - 3L
1,341 SR
Queue Stats
52W - 70L
1,322 Elo+
Party 2
Bastet
Bastet
Oofen
Bastet
Level 106
God Stats
6W - 2L
1,542 SR
Queue Stats
137W - 164L
1,345 Elo+
Party 2
Sun Wukong
Sun Wukong
WinzerA1
Sun Wukong
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 68L
1,323 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 10 / 4
10,360
740
14,298
25,409
17,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
0 / 11 / 7
8,727
623
8,745
15,284
3,146
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
4 / 10 / 2
9,883
706
5,033
15,373
3,680
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 18
10,740
767
10,362
9,833
3,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bastet
Oofen
Bastet
17
20 / 2 / 9
13,120
937
29,809
12,186
4,766
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sun Wukong
WinzerA1
Sun Wukong
16
6 / 2 / 19
11,081
792
10,375
14,194
20,011
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
77
9
Kills
31
31
Deaths
9
13
Assists
46
Player
Kills
Deaths
Assists
KDA
L
5
10
4
0.7
L
0
11
7
0.32
W
5
5
18
2.8
W
Bastet
Oofen
Bastet
20
2
9
12.25
L
4
10
2
0.5
W
Sun Wukong
WinzerA1
Sun Wukong
6
2
19
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,076
Damage
50,546
56,066
Taken
36,213
24,710
Mitigated
28,042
7,105
Healing
12,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,298
3,598
147
4,968
25,409
17,884
0
5,759
19,650
742
30,340
L
8,745
1,844
230
880
15,284
3,146
34
1,646
13,638
34,478
0
W
10,362
4,157
267
1,396
9,833
3,265
1,393
2,872
6,961
32,430
0
W
Bastet
Oofen
Bastet
29,809
9,377
1,475
5,488
12,186
4,766
980
2,511
9,675
0
60,342
L
5,033
2,892
37
843
15,373
3,680
0
3,433
11,940
0
23,907
W
Sun Wukong
WinzerA1
Sun Wukong
10,375
4,074
282
3,492
14,194
20,011
554
4,896
9,298
0
30,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,970
Gold Earned
34,941
149
Minions Killed
144
2
Camps Cleared
10
618,703
Distance Traveled
757,247
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,360
740
44
3
0
218,052
1
L
Merlin
8,727
623
65
5
0
190,573
1
W
Nu Wa
10,740
767
46
3
5
214,201
0
W
Bastet
13,120
937
63
5
5
272,526
2
L
Ullr
9,883
706
40
3
2
210,078
0
W
Sun Wukong
11,081
792
35
3
0
270,520
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role