Player Matchup

Neith
Neith
Diamond V
 
Neith
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Achilles
Achilles
Diamond V
CptSaltyAF
Achilles
Diamond V
Level 118
God Stats
2W - 5L
1,704 SR
Queue Stats
44W - 22L
2,507 MMR
Party 3
Mulan
Mulan
Diamond V
M4ST_Galaxy_
Mulan
Diamond V
Level 45
God Stats
4W - 1L
1,882 SR
Queue Stats
40W - 16L
2,388 MMR
Party 2
Bacchus
Bacchus
Diamond II
ToM-_987
Bacchus
Diamond II
Level 157
God Stats
9W - 7L
1,748 SR
Queue Stats
218W - 193L
2,327 MMR
Solo
Geb
Geb
Masters
VioletVayne
Geb
Masters
Level 104
God Stats
5W - 1L
1,746 SR
Queue Stats
173W - 144L
2,280 MMR
Party 3
Team Averages
Diamond III
Diamond III
Average Tier
Level 117
1,716 SR
2,201 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 113
1,654 SR
2,377 MMR
Kali
Kali
Diamond I
KUS0
Kali
Diamond I
Level 160
God Stats
3W - 5L
1,487 SR
Queue Stats
264W - 237L
2,368 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond III
Latham94
Cu Chulainn
Diamond III
Level 160
God Stats
9W - 9L
1,627 SR
Queue Stats
381W - 366L
2,236 MMR
Solo
Ymir
Ymir
Diamond III
Mìhawк
Ymir
Diamond III
Level 43
God Stats
1W - 6L
1,654 SR
Queue Stats
47W - 35L
2,374 MMR
Party 1
Medusa
Medusa
Masters
iGE Creed
Medusa
Masters
Level 153
God Stats
7W - 2L
1,999 SR
Queue Stats
545W - 544L
2,454 MMR
Solo
Thoth
Thoth
Diamond II
ΕraserHead
Thoth
Diamond II
Level 49
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 12L
2,455 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
7
2 / 2 / 1
4,354
622
2,599
3,864
1,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
CptSaltyAF
Achilles
9
1 / 1 / 1
4,876
697
2,692
4,675
1,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

9
2 / 0 / 0
5,174
739
3,662
3,972
1,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bacchus
ToM-_987
Bacchus
6
1 / 1 / 0
4,000
571
1,504
4,559
2,148
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 1 / 2
4,657
665
806
4,433
1,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AthenaChang'eOdinArtio

VS

Bans
BastetFenrirGilgameshCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
KUS0
Kali
8
1 / 1 / 0
4,615
659
875
4,382
1,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
Latham94
Cu Chulainn
5
0 / 2 / 0
3,516
502
1,762
4,517
1,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Ymir
6
1 / 2 / 1
4,148
593
2,463
5,666
2,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
iGE Creed
Medusa
8
1 / 0 / 1
4,389
627
3,148
3,090
710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
2 / 1 / 0
4,727
675
4,246
2,349
442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
7
6
Kills
5
5
Deaths
6
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
2
1
1.25
W
Achilles
CptSaltyAF
Achilles
1
1
1
1.5
L
Kali
KUS0
Kali
1
1
0
1
L
Cu Chulainn
Latham94
Cu Chulainn
0
2
0
0
W
2
0
0
2
L
Ymir
1
2
1
0.75
W
Bacchus
ToM-_987
Bacchus
1
1
0
1
W
0
1
2
1
L
Medusa
iGE Creed
Medusa
1
0
1
1.5
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,263
Damage
12,494
21,503
Taken
20,004
7,699
Mitigated
6,181
7,466
Healing
7,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
2,599
1,070
0
986
3,864
1,102
0
1,105
2,759
0
18,886
W
Achilles
CptSaltyAF
Achilles
2,692
878
0
2,283
4,675
1,399
0
1,802
2,719
0
22,880
L
Kali
KUS0
Kali
875
236
0
2,455
4,382
1,074
0
80
4,198
0
20,843
L
Cu Chulainn
Latham94
Cu Chulainn
1,762
594
0
1,535
4,517
1,548
0
0
4,302
0
9,905
W
3,662
1,284
0
2,247
3,972
1,624
552
0
3,766
0
23,694
L
Ymir
2,463
1,180
104
954
5,666
2,407
0
863
4,777
11,816
0
W
Bacchus
ToM-_987
Bacchus
1,504
423
45
905
4,559
2,148
0
732
3,827
9,293
0
W
806
98
0
1,000
4,433
1,426
0
2,752
1,517
19,957
0
L
Medusa
iGE Creed
Medusa
3,148
1,657
0
1,289
3,090
710
0
1,037
2,053
0
22,662
L
4,246
431
0
837
2,349
442
0
258
2,045
25,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,061
Gold Earned
21,395
231
Minions Killed
192
0
Camps Cleared
0
759,051
Distance Traveled
646,410
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
4,354
622
44
6
0
138,364
2
W
Achilles
4,876
697
63
9
0
176,473
2
L
Kali
4,615
659
59
8
0
150,600
1
L
Cu Chulainn
3,516
502
15
2
0
98,259
2
W
Mulan
5,174
739
52
7
0
149,411
2
L
Ymir
4,148
593
17
2
0
133,043
0
W
Bacchus
4,000
571
14
2
0
147,291
2
W
Geb
4,657
665
58
8
0
147,512
2
L
Medusa
4,389
627
51
7
0
125,972
0
L
Thoth
4,727
675
50
7
0
138,536
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role