Player Matchup

Anhur
Anhur
BlastingBussy
Anhur
Level 157
God Stats
4W - 5L
1,514 SR
Queue Stats
58W - 55L
1,656 Elo+
Party 1
Cerberus
Cerberus
LetsBeToxic
Cerberus
Level 110
God Stats
0W - 1L
1,659 SR
Queue Stats
27W - 25L
1,656 Elo+
Party 1
Medusa
Medusa
MrMcNuggies
Medusa
Level 117
God Stats
2W - 6L
1,488 SR
Queue Stats
23W - 24L
1,625 Elo+
Party 1
Team Averages
Level 128
1,553 SR
1,646 Elo+

VS

Team Averages
Level 91
1,691 SR
1,754 Elo+
Cupid
Cupid
UAVarsityStar
Cupid
Level 55
God Stats
3W - 0L
1,815 SR
Queue Stats
123W - 34L
1,754 Elo+
Party 2
Sol
Sol
av84r
Sol
Level 121
God Stats
3W - 4L
1,687 SR
Queue Stats
31W - 22L
1,742 Elo+
Party 2
Ganesha
Ganesha
knghtmar
Ganesha
Level 97
God Stats
2W - 0L
1,569 SR
Queue Stats
179W - 59L
1,768 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 2
7,769
647
9,280
12,339
4,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
LetsBeToxic
Cerberus
10
1 / 4 / 3
7,799
650
8,152
20,276
18,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
11
1 / 4 / 2
7,482
624
11,452
11,343
4,169
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 7
9,125
760
13,826
9,940
3,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
av84r
Sol
15
8 / 0 / 5
9,888
824
18,989
13,971
5,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
knghtmar
Ganesha
12
0 / 2 / 12
9,077
756
5,685
15,377
17,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
4
Kills
13
13
Deaths
4
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
L
Cerberus
LetsBeToxic
Cerberus
1
4
3
0.63
L
Medusa
1
4
2
0.5
W
5
2
7
4.25
W
Sol
av84r
Sol
8
0
5
10.5
W
Ganesha
knghtmar
Ganesha
0
2
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,884
Damage
38,500
43,958
Taken
39,288
27,072
Mitigated
26,692
9,798
Healing
20,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,280
4,635
0
2,537
12,339
4,129
30
6,548
5,791
0
26,216
L
Cerberus
LetsBeToxic
Cerberus
8,152
808
0
5,997
20,276
18,774
0
8,571
11,705
17,333
0
L
Medusa
11,452
3,345
0
1,264
11,343
4,169
0
7,499
3,844
0
30,601
W
13,826
7,360
2,021
4,210
9,940
3,962
444
3,022
6,918
0
40,355
W
Sol
av84r
Sol
18,989
8,842
0
7,265
13,971
5,290
2,441
3,686
10,285
54,303
5,354
W
Ganesha
knghtmar
Ganesha
5,685
1,483
643
6,044
15,377
17,440
70
1,945
13,432
12,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,050
Gold Earned
28,090
131
Minions Killed
155
3
Camps Cleared
7
660,946
Distance Traveled
702,764
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,769
647
52
4
2
204,547
2
L
Cerberus
7,799
650
21
2
0
218,991
1
L
Medusa
7,482
624
58
5
1
237,408
3
W
Cupid
9,125
760
66
6
1
226,450
1
W
Sol
9,888
824
84
7
6
234,716
3
W
Ganesha
9,077
756
5
0
0
241,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role