Player Matchup

Artemis
Artemis
 
Artemis
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
AKTSUKI FOULEK
Tiamat
Level 133
God Stats
60W - 47L
1,609 SR
Queue Stats
187W - 176L
1,519 Elo+
Party 1
Cabrakan
Cabrakan
Millo San
Cabrakan
Level 160
God Stats
2W - 4L
1,560 SR
Queue Stats
327W - 342L
1,477 Elo+
Party 1
Ne Zha
Ne Zha
TSg JO
Ne Zha
Level 160
God Stats
7W - 9L
1,512 SR
Queue Stats
454W - 479L
1,465 Elo+
Party 1
Ymir
Ymir
xHx Battosai
Ymir
Level 160
God Stats
48W - 32L
1,658 SR
Queue Stats
931W - 950L
1,497 Elo+
Party 1
Team Averages
Level 131
1,568 SR
1,492 Elo+

VS

Team Averages
Level 50
1,513 SR
1,422 Elo+
Sobek
Sobek
Elvaronplata
Sobek
Level 35
God Stats
7W - 6L
1,668 SR
Queue Stats
25W - 35L
1,459 Elo+
Solo
Bellona
Bellona
Full iShadowZ
Bellona
Level 60
God Stats
14W - 20L
1,528 SR
Queue Stats
143W - 153L
1,412 Elo+
Party 2
Fenrir
Fenrir
MY MataAbuelas9
Fenrir
Level 48
God Stats
3W - 4L
1,463 SR
Queue Stats
61W - 54L
1,520 Elo+
Party 2
Izanami
Izanami
OX_Leotete
Izanami
Level 77
God Stats
15W - 18L
1,456 SR
Queue Stats
374W - 427L
1,405 Elo+
Party 2
Horus
Horus
Uptempo_Flo
Horus
Level 30
God Stats
1W - 1L
1,449 SR
Queue Stats
12W - 18L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
0 / 1 / 4
5,527
425
3,692
4,069
1,099
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 0 / 4
7,191
553
7,704
6,042
3,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cabrakan
Millo San
Cabrakan
10
2 / 2 / 5
6,375
490
3,960
8,454
6,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
TSg JO
Ne Zha
12
6 / 1 / 5
7,252
558
6,495
4,158
1,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
7 / 1 / 1
8,130
625
8,463
6,928
5,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 4 / 2
5,434
418
2,211
9,635
4,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
10
0 / 4 / 0
5,579
429
3,066
9,524
6,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
3 / 3 / 1
6,627
510
4,779
9,441
3,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
OX_Leotete
Izanami
12
1 / 1 / 3
6,783
522
3,694
5,534
1,588
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 5 / 0
6,008
462
1,139
9,011
3,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
17
Kills
5
5
Deaths
17
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
0
1
4
2
W
2
0
4
4
L
1
4
2
0.5
L
Bellona
0
4
0
0
L
3
3
1
1.17
W
Cabrakan
Millo San
Cabrakan
2
2
5
2.25
L
Izanami
OX_Leotete
Izanami
1
1
3
2.5
W
Ne Zha
TSg JO
Ne Zha
6
1
5
8.5
L
0
5
0
0
W
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,314
Damage
14,889
29,651
Taken
43,145
18,055
Mitigated
19,557
8,010
Healing
6,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
3,692
1,541
0
1,028
4,069
1,099
984
540
3,529
0
25,113
W
7,704
384
0
2,212
6,042
3,435
412
613
5,429
45,710
0
L
2,211
224
0
1,508
9,635
4,625
270
2,425
7,210
7,092
0
L
Bellona
3,066
215
0
1,342
9,524
6,584
68
6,992
2,532
4,212
20,972
L
4,779
1,580
0
1,110
9,441
3,348
0
3,843
5,598
0
40,943
W
Cabrakan
Millo San
Cabrakan
3,960
760
0
2,138
8,454
6,941
0
1,426
7,028
18,459
0
L
Izanami
OX_Leotete
Izanami
3,694
2,420
0
763
5,534
1,588
634
1,888
3,646
0
51,370
W
Ne Zha
TSg JO
Ne Zha
6,495
2,409
0
1,421
4,158
1,355
0
359
3,799
0
32,663
L
1,139
607
0
1,598
9,011
3,412
135
4,979
4,032
0
27,262
W
8,463
1,043
0
1,211
6,928
5,225
400
125
6,803
43,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,475
Gold Earned
30,431
306
Minions Killed
315
0
Camps Cleared
0
1,232,267
Distance Traveled
1,219,665
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,527
425
48
4
0
246,071
5
W
Tiamat
7,191
553
90
7
0
249,663
4
L
Sobek
5,434
418
9
1
0
252,536
2
L
Bellona
5,579
429
54
4
0
242,081
5
L
Fenrir
6,627
510
76
6
0
250,966
1
W
Cabrakan
6,375
490
26
2
0
240,251
5
L
Izanami
6,783
522
124
10
0
246,506
3
W
Ne Zha
7,252
558
50
4
0
274,520
3
L
Horus
6,008
462
52
4
0
227,576
0
W
Ymir
8,130
625
92
7
0
221,762
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role