Player Matchup

Ares
Ares
Atomic-Autismo
Ares
Level 160
God Stats
6W - 8L
1,732 SR
Queue Stats
699W - 639L
1,658 Elo+
Party 4
Thoth
Thoth
Dragonzei
Thoth
Level 156
God Stats
33W - 22L
1,678 SR
Queue Stats
837W - 585L
1,584 Elo+
Party 3
Hercules
Hercules
Julletin
Hercules
Level 126
God Stats
19W - 7L
1,812 SR
Queue Stats
802W - 564L
1,585 Elo+
Party 3
Pele
Pele
Smolkuso
Pele
Level 109
God Stats
9W - 9L
1,550 SR
Queue Stats
821W - 727L
1,655 Elo+
Party 4
Hachiman
Hachiman
Veinvictus
Hachiman
Level 159
God Stats
3W - 11L
1,608 SR
Queue Stats
308W - 324L
1,558 Elo+
Solo
Team Averages
Level 142
1,676 SR
1,608 Elo+

VS

Team Averages
Level 159
1,592 SR
1,696 Elo+
Ah Muzen Cab
Ah Muzen Cab
Kartoffo
Ah Muzen Cab
Level 160
God Stats
3W - 0L
1,651 SR
Queue Stats
143W - 110L
1,679 Elo+
Party 2
Gilgamesh
Gilgamesh
Kīlaueа
Gilgamesh
Level 160
God Stats
3W - 0L
1,792 SR
Queue Stats
53W - 31L
1,742 Elo+
Party 1
Khepri
Khepri
Naarvik
Khepri
Level 159
God Stats
2W - 1L
1,620 SR
Queue Stats
158W - 122L
1,664 Elo+
Party 2
Zhong Kui
Zhong Kui
Rokugou
Zhong Kui
Level 160
God Stats
1W - 1L
1,395 SR
Queue Stats
326W - 224L
1,690 Elo+
Party 1
Da Ji
Da Ji
Shiz0p
Da Ji
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 35L
1,707 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 13
10,485
419
7,857
27,824
32,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thoth
Dragonzei
Thoth
18
1 / 9 / 13
11,690
468
21,385
13,362
4,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
Julletin
Hercules
18
5 / 7 / 7
11,749
470
12,821
28,211
41,315
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
20
8 / 7 / 7
13,242
530
19,464
20,142
8,000
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
Veinvictus
Hachiman
20
9 / 6 / 3
13,526
541
15,900
20,960
7,459
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Kartoffo
Ah Muzen Cab
20
3 / 5 / 6
14,777
591
10,530
14,839
5,915
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Kīlaueа
Gilgamesh
20
9 / 5 / 10
14,314
573
17,617
34,144
26,917
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Khepri
Naarvik
Khepri
19
1 / 3 / 20
12,999
520
6,477
18,147
26,155
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
Rokugou
Zhong Kui
20
4 / 5 / 19
13,907
556
25,819
20,891
22,535
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Da Ji
Shiz0p
Da Ji
20
18 / 5 / 9
17,654
706
29,470
24,591
11,852
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
99
23
Kills
35
35
Deaths
23
43
Assists
64
Player
Kills
Deaths
Assists
KDA
L
0
6
13
1.08
L
Thoth
Dragonzei
Thoth
1
9
13
0.83
L
Hercules
Julletin
Hercules
5
7
7
1.21
W
Ah Muzen Cab
Kartoffo
Ah Muzen Cab
3
5
6
1.2
W
Gilgamesh
Kīlaueа
Gilgamesh
9
5
10
2.8
W
Khepri
Naarvik
Khepri
1
3
20
3.67
W
Zhong Kui
Rokugou
Zhong Kui
4
5
19
2.7
W
Da Ji
Shiz0p
Da Ji
18
5
9
4.5
L
Pele
8
7
7
1.64
L
Hachiman
Veinvictus
Hachiman
9
6
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,427
Damage
89,913
110,499
Taken
112,612
94,516
Mitigated
93,374
24,016
Healing
37,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,857
644
816
4,875
27,824
32,818
787
12,135
15,689
23,253
0
L
Thoth
Dragonzei
Thoth
21,385
564
0
790
13,362
4,924
2,460
2,736
10,626
104,182
0
L
Hercules
Julletin
Hercules
12,821
4,022
0
5,766
28,211
41,315
898
9,411
18,800
2,356
53,088
W
Ah Muzen Cab
Kartoffo
Ah Muzen Cab
10,530
4,183
0
3,572
14,839
5,915
1,868
3,467
11,372
0
128,669
W
Gilgamesh
Kīlaueа
Gilgamesh
17,617
5,578
0
12,582
34,144
26,917
4,594
8,033
26,111
0
85,248
W
Khepri
Naarvik
Khepri
6,477
271
1,400
4,031
18,147
26,155
133
7,622
10,525
24,851
0
W
Zhong Kui
Rokugou
Zhong Kui
25,819
8,044
0
6,095
20,891
22,535
2,657
7,636
13,255
101,315
0
W
Da Ji
Shiz0p
Da Ji
29,470
11,923
0
9,345
24,591
11,852
2,812
5,176
19,415
0
162,349
L
Pele
19,464
4,036
0
5,304
20,142
8,000
117
4,796
15,346
0
98,005
L
Hachiman
Veinvictus
Hachiman
15,900
7,722
0
6,465
20,960
7,459
656
3,218
17,742
0
102,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,692
Gold Earned
73,651
652
Minions Killed
684
0
Camps Cleared
0
2,334,268
Distance Traveled
2,327,914
41
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,485
419
27
1
0
445,471
8
L
Thoth
11,690
468
184
7
0
474,245
12
L
Hercules
11,749
470
109
4
0
488,922
7
W
Ah Muzen Cab
14,777
591
194
8
0
445,534
2
W
Gilgamesh
14,314
573
126
5
0
453,730
2
W
Khepri
12,999
520
33
1
0
495,503
13
W
Zhong Kui
13,907
556
146
6
0
436,704
1
W
Da Ji
17,654
706
185
7
0
496,443
2
L
Pele
13,242
530
134
5
0
528,796
3
L
Hachiman
13,526
541
198
8
0
396,834
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role