Player Matchup

Thanatos
Thanatos
Allmightone
Thanatos
Level 104
God Stats
15W - 12L
1,529 SR
Queue Stats
414W - 335L
1,573 Elo+
Party 2
Tyr
Tyr
Royiibra
Tyr
Level 97
God Stats
3W - 2L
1,587 SR
Queue Stats
215W - 165L
1,585 Elo+
Party 2
Artemis
Artemis
TraskTrollet174
Artemis
Level 40
God Stats
4W - 1L
1,819 SR
Queue Stats
145W - 84L
1,614 Elo+
Party 2
Zhong Kui
Zhong Kui
malke_123
Zhong Kui
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
147W - 110L
1,525 Elo+
Party 2
Ymir
Ymir
pp174
Ymir
Level 109
God Stats
2W - 1L
1,831 SR
Queue Stats
530W - 447L
1,585 Elo+
Party 2
Team Averages
Level 84
1,653 SR
1,576 Elo+

VS

Team Averages
Level 58
1,464 SR
1,510 Elo+
Ymir
Ymir
 
Ymir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Raijin
Raijin
Dani321098
Raijin
Level 12
God Stats
0W - 2L
1,811 SR
Queue Stats
1W - 2L
1,696 Elo+
Party 1
Neith
Neith
SmegSmok
Neith
Level 18
God Stats
1W - 5L
1,226 SR
Queue Stats
25W - 20L
1,475 Elo+
Party 3
Bellona
Bellona
soyelmonofurioso
Bellona
Level 23
God Stats
0W - 1L
1,585 SR
Queue Stats
1W - 3L
1,435 Elo+
Party 1
Set
Set
xxMCNOLOxx
Set
Level 129
God Stats
0W - 4L
1,198 SR
Queue Stats
126W - 145L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Allmightone
Thanatos
12
5 / 1 / 2
7,398
673
3,933
6,791
2,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
2 / 1 / 2
7,265
660
3,654
5,059
3,058
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
2 / 2 / 5
6,152
559
9,469
6,602
1,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
malke_123
Zhong Kui
13
5 / 1 / 2
7,688
699
7,195
7,361
4,719
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
pp174
Ymir
10
2 / 1 / 5
6,652
605
1,850
7,244
5,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
2 / 1 / 2
6,025
548
2,872
7,776
4,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Raijin
Dani321098
Raijin
9
0 / 5 / 0
5,293
481
2,699
7,101
2,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
SmegSmok
Neith
8
1 / 5 / 2
5,130
466
4,716
6,930
1,146
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 2 / 0
6,078
553
3,017
6,374
4,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 3 / 1
6,258
569
4,762
10,189
3,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
16
Kills
6
6
Deaths
16
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
1
2
3
W
Thanatos
Allmightone
Thanatos
5
1
2
6
L
Raijin
Dani321098
Raijin
0
5
0
0
W
2
1
2
3
L
Neith
SmegSmok
Neith
1
5
2
0.4
W
2
2
5
2.25
W
Zhong Kui
malke_123
Zhong Kui
5
1
2
6
W
Ymir
pp174
Ymir
2
1
5
4.5
L
1
2
0
0.5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,101
Damage
18,066
33,057
Taken
38,370
18,162
Mitigated
14,861
17,167
Healing
7,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,872
877
0
1,510
7,776
4,000
0
1,205
6,571
13,956
0
W
Thanatos
Allmightone
Thanatos
3,933
1,325
0
6,633
6,791
2,840
0
0
6,791
0
45,186
L
Raijin
Dani321098
Raijin
2,699
397
0
557
7,101
2,110
0
4,457
2,644
24,956
0
W
3,654
445
0
1,860
5,059
3,058
318
0
5,059
4,926
25,830
L
Neith
SmegSmok
Neith
4,716
1,619
0
497
6,930
1,146
0
863
6,067
0
25,570
W
9,469
3,710
0
2,354
6,602
1,933
972
2,284
4,288
0
37,324
W
Zhong Kui
malke_123
Zhong Kui
7,195
1,329
0
4,885
7,361
4,719
1,070
1,519
5,636
46,191
0
W
Ymir
pp174
Ymir
1,850
259
0
1,435
7,244
5,612
234
1,489
5,712
20,322
0
L
3,017
534
0
616
6,374
4,001
0
567
5,807
0
25,017
L
4,762
2,509
192
4,190
10,189
3,604
0
2,589
7,600
0
26,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,155
Gold Earned
28,784
370
Minions Killed
258
0
Camps Cleared
0
1,089,118
Distance Traveled
1,074,126
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,025
548
30
3
0
227,445
2
W
Thanatos
7,398
673
80
7
0
247,498
5
L
Raijin
5,293
481
51
5
0
196,132
3
W
Tyr
7,265
660
86
8
0
236,154
2
L
Neith
5,130
466
48
4
0
193,057
0
W
Artemis
6,152
559
65
6
0
193,699
2
W
Zhong Kui
7,688
699
96
9
0
205,119
4
W
Ymir
6,652
605
43
4
0
206,648
3
L
Bellona
6,078
553
71
6
0
230,718
3
L
Set
6,258
569
58
5
0
226,774
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role