Player Matchup

Scylla
Scylla
 
Scylla
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Homer2712
Medusa
Level 154
God Stats
2W - 7L
1,565 SR
Queue Stats
107W - 130L
1,495 Elo+
Party 1
Kumbhakarna
Kumbhakarna
godimgood90
Kumbhakarna
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 6L
1,684 Elo+
Party 1
Team Averages
Level 127
1,522 SR
1,560 Elo+

VS

Team Averages
Level 19
1,577 SR
1,500 Elo+
Fenrir
Fenrir
 
Fenrir
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Feephi5
Nu Wa
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 30L
1,374 Elo+
Party 2
Ares
Ares
SBC13
Ares
Level 3
God Stats
1W - 2L
1,731 SR
Queue Stats
1W - 4L
1,627 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
2 / 2 / 12
7,740
774
7,762
4,177
1,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Homer2712
Medusa
13
9 / 2 / 6
9,643
964
9,748
7,037
2,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
godimgood90
Kumbhakarna
12
4 / 2 / 9
8,171
817
5,399
8,337
6,883
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
5 / 5 / 1
7,172
717
3,704
9,345
3,967
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Feephi5
Nu Wa
11
1 / 3 / 5
6,839
684
7,135
5,960
1,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
SBC13
Ares
9
0 / 7 / 6
6,461
646
2,914
11,976
9,224
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
15
Kills
6
6
Deaths
15
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
2
12
4
L
Fenrir
 
Fenrir
5
5
1
1.1
L
Nu Wa
Feephi5
Nu Wa
1
3
5
1.17
W
Medusa
Homer2712
Medusa
9
2
6
6
L
Ares
SBC13
Ares
0
7
6
0.43
W
Kumbhakarna
godimgood90
Kumbhakarna
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,909
Damage
13,753
19,551
Taken
27,281
10,263
Mitigated
15,004
1,710
Healing
3,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,762
313
0
482
4,177
1,192
0
1,504
2,673
23,283
0
L
Fenrir
 
Fenrir
3,704
1,598
0
1,277
9,345
3,967
0
4,336
4,823
0
13,893
L
Nu Wa
Feephi5
Nu Wa
7,135
1,910
1,115
368
5,960
1,813
0
2,666
3,208
30,591
0
W
Medusa
Homer2712
Medusa
9,748
5,061
0
1,228
7,037
2,188
2,830
4,082
2,955
0
43,033
L
Ares
SBC13
Ares
2,914
127
457
293
11,976
9,224
0
6,316
5,458
7,415
0
W
Kumbhakarna
godimgood90
Kumbhakarna
5,399
380
0
0
8,337
6,883
0
4,707
3,630
18,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,554
Gold Earned
20,472
130
Minions Killed
100
5
Camps Cleared
4
572,670
Distance Traveled
532,497
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,740
774
34
3
2
180,066
2
L
Fenrir
7,172
717
37
4
3
177,410
1
L
Nu Wa
6,839
684
50
5
1
185,329
3
W
Medusa
9,643
964
66
7
3
200,418
2
L
Ares
6,461
646
13
1
0
169,758
1
W
Kumbhakarna
8,171
817
30
3
0
192,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role