Player Matchup

Morgan Le Fay
Morgan Le Fay
DreamNothing
Morgan Le Fay
Level 64
God Stats
30W - 16L
1,679 SR
Queue Stats
172W - 181L
1,465 Elo+
Solo
Danzaburou
Danzaburou
PapaGrizzlyz
Danzaburou
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,500 Elo+
Party 2
Ymir
Ymir
Sheepocalypse
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 2
Fenrir
Fenrir
Zeekieboy
Fenrir
Level 67
God Stats
22W - 21L
1,431 SR
Queue Stats
103W - 137L
1,390 Elo+
Solo
Charybdis
Charybdis
iriezeig
Charybdis
Level 99
God Stats
10W - 15L
1,479 SR
Queue Stats
451W - 470L
1,445 Elo+
Solo
Team Averages
Level 64
1,518 SR
1,460 Elo+

VS

Team Averages
Level 74
1,602 SR
1,423 Elo+
Chaac
Chaac
ElRude1800
Chaac
Level 106
God Stats
2W - 0L
1,616 SR
Queue Stats
75W - 76L
1,472 Elo+
Solo
Chernobog
Chernobog
QoTheGod
Chernobog
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 68L
1,382 Elo+
Party 1
Pele
Pele
Treegod00
Pele
Level 29
God Stats
9W - 3L
1,740 SR
Queue Stats
117W - 130L
1,424 Elo+
Party 1
Chronos
Chronos
ZeChurro
Chronos
Level 128
God Stats
6W - 3L
1,706 SR
Queue Stats
48W - 45L
1,499 Elo+
Party 1
Cthulhu
Cthulhu
lNomad31l
Cthulhu
Level 80
God Stats
5W - 6L
1,448 SR
Queue Stats
103W - 116L
1,337 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DreamNothing
Morgan Le Fay
12
2 / 7 / 2
8,506
387
12,994
14,255
4,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
PapaGrizzlyz
Danzaburou
13
3 / 12 / 0
8,740
397
9,941
14,486
4,762
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 12 / 2
8,415
383
3,625
27,985
25,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Zeekieboy
Fenrir
15
2 / 12 / 5
10,264
467
9,875
21,170
10,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
iriezeig
Charybdis
19
5 / 2 / 1
12,024
547
16,751
20,621
8,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
17
3 / 2 / 15
11,765
535
11,463
15,488
14,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Chernobog
QoTheGod
Chernobog
17
9 / 3 / 13
12,308
559
14,899
13,483
4,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pele
19
5 / 4 / 9
12,598
573
11,588
18,203
6,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chronos
ZeChurro
Chronos
20
20 / 3 / 6
14,607
664
28,509
21,655
9,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
lNomad31l
Cthulhu
17
7 / 1 / 21
12,821
583
15,722
20,644
23,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
108
12
Kills
44
45
Deaths
13
10
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
DreamNothing
Morgan Le Fay
2
7
2
0.43
W
Chaac
3
2
15
5.25
L
Danzaburou
PapaGrizzlyz
Danzaburou
3
12
0
0.25
W
Chernobog
QoTheGod
Chernobog
9
3
13
5.17
L
0
12
2
0.08
W
Pele
5
4
9
2.38
W
Chronos
ZeChurro
Chronos
20
3
6
7.67
L
Fenrir
Zeekieboy
Fenrir
2
12
5
0.38
L
Charybdis
iriezeig
Charybdis
5
2
1
2.75
W
Cthulhu
lNomad31l
Cthulhu
7
1
21
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,186
Damage
82,181
98,517
Taken
89,473
52,860
Mitigated
58,300
14,995
Healing
41,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
DreamNothing
Morgan Le Fay
12,994
807
0
1,997
14,255
4,597
0
5,272
8,903
45,544
0
W
Chaac
11,463
737
0
7,335
15,488
14,063
2,382
3,122
12,184
0
57,158
L
Danzaburou
PapaGrizzlyz
Danzaburou
9,941
4,652
0
996
14,486
4,762
102
6,735
7,601
0
41,290
W
Chernobog
QoTheGod
Chernobog
14,899
9,531
0
5,154
13,483
4,502
5,914
1,182
12,269
0
77,769
L
3,625
1,061
0
819
27,985
25,333
46
14,274
13,291
12,047
0
W
Pele
11,588
2,095
0
7,987
18,203
6,529
365
2,017
16,096
0
92,169
W
Chronos
ZeChurro
Chronos
28,509
15,859
0
11,739
21,655
9,231
4,090
7,504
13,631
130,421
13,556
L
Fenrir
Zeekieboy
Fenrir
9,875
1,778
0
2,578
21,170
10,077
0
8,249
12,862
0
51,032
L
Charybdis
iriezeig
Charybdis
16,751
10,197
0
8,605
20,621
8,091
528
7,411
12,978
0
104,336
W
Cthulhu
lNomad31l
Cthulhu
15,722
663
1,331
8,394
20,644
23,975
489
3,051
17,493
48,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,949
Gold Earned
64,099
415
Minions Killed
560
0
Camps Cleared
0
1,725,494
Distance Traveled
2,179,205
8
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,506
387
80
4
0
292,136
0
W
Chaac
11,765
535
108
5
0
450,510
10
L
Danzaburou
8,740
397
73
3
0
328,987
2
W
Chernobog
12,308
559
121
6
0
427,702
2
L
Ymir
8,415
383
14
1
0
361,343
0
W
Pele
12,598
573
121
6
0
433,648
5
W
Chronos
14,607
664
147
7
0
430,484
3
L
Fenrir
10,264
467
75
3
0
342,967
1
L
Charybdis
12,024
547
173
8
0
400,061
5
W
Cthulhu
12,821
583
63
3
0
436,861
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role