Player Matchup

Achilles
Achilles
BigNibbaSans
Achilles
Level 106
God Stats
1W - 0L
1,234 SR
Queue Stats
29W - 15L
1,724 Elo+
Party 1
Atlas
Atlas
JewsOwnTheBanks
Atlas
Level 157
God Stats
1W - 2L
1,305 SR
Queue Stats
50W - 45L
1,586 Elo+
Party 1
Vamana
Vamana
LoveTheJews
Vamana
Level 109
God Stats
3W - 1L
1,673 SR
Queue Stats
17W - 12L
1,601 Elo+
Party 1
Team Averages
Level 124
1,404 SR
1,637 Elo+

VS

Team Averages
Level 71
1,501 SR
1,402 Elo+
Odin
Odin
Brusier245
Odin
Level 61
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 7L
1,181 Elo+
Party 2
Medusa
Medusa
Scarceblue
Medusa
Level 68
God Stats
0W - 1L
1,283 SR
Queue Stats
14W - 16L
1,509 Elo+
Party 2
Hel
Hel
popcorn615
Hel
Level 83
God Stats
1W - 3L
1,721 SR
Queue Stats
32W - 42L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BigNibbaSans
Achilles
14
6 / 3 / 14
10,406
743
13,477
14,679
6,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
9 / 1 / 10
11,709
836
10,970
10,862
11,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vamana
15
5 / 5 / 15
10,653
761
8,129
13,950
6,772
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 6
9,837
703
3,115
13,823
9,481
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
Scarceblue
Medusa
13
2 / 6 / 3
9,301
664
12,378
11,800
5,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
5 / 8 / 3
10,690
764
11,126
11,529
3,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
21
20
Kills
9
9
Deaths
20
39
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Achilles
BigNibbaSans
Achilles
6
3
14
4.33
L
2
6
6
0.83
W
9
1
10
14
W
Vamana
5
5
15
2.5
L
Medusa
Scarceblue
Medusa
2
6
3
0.58
L
5
8
3
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,576
Damage
26,619
39,491
Taken
37,152
25,499
Mitigated
17,748
8,960
Healing
6,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BigNibbaSans
Achilles
13,477
3,605
971
2,692
14,679
6,878
1,813
3,864
10,561
0
34,802
L
3,115
1,259
297
798
13,823
9,481
0
4,447
9,219
0
9,651
W
10,970
2,832
1,379
1,917
10,862
11,849
688
3,903
6,959
33,989
0
W
Vamana
8,129
5,054
334
1,667
13,950
6,772
688
3,857
10,093
0
36,846
L
Medusa
Scarceblue
Medusa
12,378
5,269
0
54
11,800
5,183
0
2,646
8,840
0
48,171
L
11,126
1,505
3,216
2,313
11,529
3,084
0
3,981
7,324
17,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,768
Gold Earned
29,828
163
Minions Killed
111
10
Camps Cleared
1
839,755
Distance Traveled
695,386
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,406
743
40
3
3
266,521
4
L
Odin
9,837
703
21
2
0
230,180
6
W
Atlas
11,709
836
52
4
0
296,287
5
W
Vamana
10,653
761
71
5
7
276,947
2
L
Medusa
9,301
664
71
5
0
248,809
3
L
Hel
10,690
764
19
1
1
216,397
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role