Player Matchup

Gilgamesh
Gilgamesh
BBVA3338
Gilgamesh
Level 88
God Stats
4W - 0L
1,500 SR
Queue Stats
17W - 16L
1,549 Elo+
Party 1
Nike
Nike
MADARA3256
Nike
Level 118
God Stats
1W - 0L
1,753 SR
Queue Stats
140W - 150L
1,463 Elo+
Party 1
Danzaburou
Danzaburou
RISKOFRAIN17
Danzaburou
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 21L
1,428 Elo+
Party 1
Team Averages
Level 100
1,584 SR
1,480 Elo+

VS

Team Averages
Level 135
1,568 SR
1,474 Elo+
Achilles
Achilles
 
Achilles
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Svage Joker
Olorun
Level 158
God Stats
19W - 18L
1,542 SR
Queue Stats
406W - 387L
1,458 Elo+
Solo
Bastet
Bastet
WarOfXhadowL
Bastet
Level 102
God Stats
11W - 9L
1,662 SR
Queue Stats
85W - 103L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BBVA3338
Gilgamesh
10
1 / 3 / 9
6,650
739
6,484
7,468
3,144
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
7 / 1 / 6
8,083
898
5,244
6,715
3,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Danzaburou
RISKOFRAIN17
Danzaburou
11
4 / 2 / 6
7,612
846
6,604
5,218
2,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 5 / 4
6,231
692
5,707
10,364
11,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Olorun
10
1 / 6 / 4
6,248
694
5,048
8,813
3,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bastet
10
4 / 2 / 1
6,580
731
2,650
4,746
1,652
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
12
Kills
6
6
Deaths
13
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
5
4
0.6
W
Gilgamesh
BBVA3338
Gilgamesh
1
3
9
1.83
W
7
1
6
10
W
Danzaburou
RISKOFRAIN17
Danzaburou
4
2
6
3.5
L
Olorun
1
6
4
0.5
L
Bastet
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,332
Damage
13,405
19,401
Taken
23,923
8,768
Mitigated
16,773
2,707
Healing
6,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,707
824
0
2,915
10,364
11,957
27
921
9,443
0
17,020
W
Gilgamesh
BBVA3338
Gilgamesh
6,484
2,001
0
846
7,468
3,144
342
1,875
5,389
0
14,879
W
5,244
916
0
822
6,715
3,580
162
1,756
4,642
4,337
13,322
W
Danzaburou
RISKOFRAIN17
Danzaburou
6,604
2,496
0
1,039
5,218
2,044
852
1,551
3,460
0
22,073
L
Olorun
5,048
3,154
377
2,307
8,813
3,164
0
414
8,399
20,633
0
L
Bastet
2,650
739
0
405
4,746
1,652
0
843
3,903
0
7,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,345
Gold Earned
19,059
91
Minions Killed
79
3
Camps Cleared
4
556,891
Distance Traveled
449,384
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,231
692
22
2
1
172,228
2
W
Gilgamesh
6,650
739
15
2
1
187,438
3
W
Nike
8,083
898
31
3
0
188,991
3
W
Danzaburou
7,612
846
45
5
2
180,462
3
L
Olorun
6,248
694
45
5
2
123,141
3
L
Bastet
6,580
731
12
1
1
154,015
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role