Player Matchup

Cerberus
Cerberus
Diamond IV
Caughtlacking
Cerberus
Diamond IV
Level 129
God Stats
6W - 5L
1,760 SR
Queue Stats
69W - 56L
2,248 MMR
Party 1
Eset
Eset
Diamond III
Eggtoastham
Eset
Diamond III
Level 141
God Stats
8W - 9L
1,749 SR
Queue Stats
244W - 217L
2,383 MMR
Solo
Mercury
Mercury
Diamond IV
FoxyOstrich
Mercury
Diamond IV
Level 156
God Stats
0W - 1L
1,243 SR
Queue Stats
102W - 81L
2,387 MMR
Solo
Izanami
Izanami
Diamond II
GoingInRole
Izanami
Diamond II
Level 119
God Stats
17W - 7L
1,845 SR
Queue Stats
122W - 99L
2,470 MMR
Party 1
Mulan
Mulan
Masters
Zandizull
Mulan
Masters
Level 69
God Stats
24W - 25L
1,612 SR
Queue Stats
274W - 258L
2,410 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 123
1,642 SR
2,380 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 137
1,585 SR
2,023 MMR
Sobek
Sobek
Diamond III
 
Sobek
Diamond III
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond I
 
Anhur
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Masters
Elintepic
Hercules
Masters
Level 149
God Stats
15W - 16L
1,560 SR
Queue Stats
249W - 241L
2,356 MMR
Solo
Awilix
Awilix
Masters
LeonCromwell
Awilix
Masters
Level 158
God Stats
2W - 0L
1,767 SR
Queue Stats
38W - 45L
2,365 MMR
Solo
Hel
Hel
Masters
stealzyy
Hel
Masters
Level 158
God Stats
143W - 120L
1,598 SR
Queue Stats
513W - 500L
2,393 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Caughtlacking
Cerberus
9
0 / 5 / 3
5,978
427
4,251
14,053
9,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
4 / 5 / 2
7,666
548
6,792
6,844
1,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
FoxyOstrich
Mercury
14
2 / 3 / 4
7,776
555
9,657
9,558
3,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
GoingInRole
Izanami
12
0 / 2 / 3
6,791
485
4,972
6,420
1,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mulan
Zandizull
Mulan
11
0 / 3 / 0
6,659
476
3,987
10,985
4,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
KaliGebLokiZeus

VS

Bans
CliodhnaArtioCamazotzOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
3 / 0 / 4
8,864
633
8,127
13,140
11,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
 
Anhur
15
2 / 0 / 1
8,809
629
6,110
7,767
2,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
Elintepic
Hercules
12
3 / 2 / 6
8,127
581
4,935
16,094
14,607
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Awilix
14
5 / 1 / 9
8,656
618
11,378
10,764
4,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
5 / 3 / 8
9,168
655
5,159
8,526
2,913
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
6
Kills
18
18
Deaths
6
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
0
4
5
W
Anhur
 
Anhur
2
0
1
2.5
L
Cerberus
Caughtlacking
Cerberus
0
5
3
0.3
L
4
5
2
1
W
Hercules
Elintepic
Hercules
3
2
6
3
L
Mercury
FoxyOstrich
Mercury
2
3
4
1.33
L
Izanami
GoingInRole
Izanami
0
2
3
0.75
W
Awilix
5
1
9
9.5
L
Mulan
Zandizull
Mulan
0
3
0
0
W
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,659
Damage
35,709
47,860
Taken
56,291
20,631
Mitigated
36,102
11,057
Healing
32,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
8,127
769
785
8,565
13,140
11,976
0
688
12,042
52,399
0
W
Anhur
 
Anhur
6,110
2,929
0
3,784
7,767
2,546
1,531
1,450
6,317
0
72,724
L
Cerberus
Caughtlacking
Cerberus
4,251
150
405
3,156
14,053
9,523
0
2,265
11,647
18,213
0
L
6,792
416
466
539
6,844
1,965
286
2,507
4,337
50,944
0
W
Hercules
Elintepic
Hercules
4,935
1,367
2,152
4,825
16,094
14,607
95
4,300
11,794
0
15,786
L
Mercury
FoxyOstrich
Mercury
9,657
3,477
0
300
9,558
3,324
0
2,326
7,094
0
59,160
L
Izanami
GoingInRole
Izanami
4,972
3,661
0
1,493
6,420
1,076
0
427
5,899
0
47,645
W
Awilix
11,378
4,850
0
2,773
10,764
4,060
1,486
2,051
8,673
0
56,136
L
Mulan
Zandizull
Mulan
3,987
395
0
4,698
10,985
4,743
0
4,806
5,597
0
29,009
W
5,159
487
5,186
4,013
8,526
2,913
920
2,618
5,872
57,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,870
Gold Earned
43,624
393
Minions Killed
489
0
Camps Cleared
0
1,363,818
Distance Traveled
1,501,402
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,864
633
106
8
0
315,732
4
W
Anhur
8,809
629
144
10
0
262,060
6
L
Cerberus
5,978
427
19
1
0
282,492
5
L
Eset
7,666
548
96
7
0
278,260
3
W
Hercules
8,127
581
21
2
0
303,026
5
L
Mercury
7,776
555
101
7
0
318,807
1
L
Izanami
6,791
485
111
8
0
264,275
6
W
Awilix
8,656
618
92
7
0
324,685
6
L
Mulan
6,659
476
66
5
0
219,984
6
W
Hel
9,168
655
126
9
0
295,899
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role