Player Matchup

Anhur
Anhur
Grizma
Anhur
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 41L
1,503 Elo+
Party 1
Xing Tian
Xing Tian
R4NDY1111
Xing Tian
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
80W - 71L
1,476 Elo+
Party 1
Bellona
Bellona
RudennD
Bellona
Level 23
God Stats
9W - 4L
1,595 SR
Queue Stats
29W - 31L
1,458 Elo+
Party 4
Hel
Hel
Suedeh3ad
Hel
Level 69
God Stats
8W - 3L
1,760 SR
Queue Stats
420W - 422L
1,472 Elo+
Party 1
Amaterasu
Amaterasu
xEvilRainx
Amaterasu
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 69L
1,495 Elo+
Party 4
Team Averages
Level 45
1,571 SR
1,481 Elo+

VS

Team Averages
Level 91
1,382 SR
1,511 Elo+
Hades
Hades
Brumaks
Hades
Level 97
God Stats
1W - 2L
1,384 SR
Queue Stats
28W - 31L
1,512 Elo+
Party 3
Izanami
Izanami
Clapurcheeks617
Izanami
Level 17
God Stats
2W - 3L
1,416 SR
Queue Stats
3W - 8L
1,543 Elo+
Party 3
Sylvanus
Sylvanus
RoyLost
Sylvanus
Level 83
God Stats
0W - 2L
1,266 SR
Queue Stats
81W - 83L
1,517 Elo+
Party 2
Nu Wa
Nu Wa
SinfulSora
Nu Wa
Level 160
God Stats
1W - 4L
1,263 SR
Queue Stats
274W - 293L
1,476 Elo+
Party 3
Achilles
Achilles
Zamorak Spawn
Achilles
Level 96
God Stats
18W - 13L
1,579 SR
Queue Stats
306W - 323L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Grizma
Anhur
13
8 / 5 / 2
8,127
542
10,608
13,475
3,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xing Tian
R4NDY1111
Xing Tian
12
1 / 0 / 12
7,871
525
7,325
15,450
12,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
RudennD
Bellona
14
4 / 2 / 2
8,822
588
8,118
9,649
6,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
5 / 2 / 3
8,284
552
6,784
10,333
3,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
xEvilRainx
Amaterasu
14
3 / 2 / 2
8,074
538
6,357
11,958
5,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Brumaks
Hades
10
1 / 3 / 4
6,572
438
9,512
10,048
3,514
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
4 / 4 / 3
7,864
524
7,393
9,409
1,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
RoyLost
Sylvanus
10
1 / 6 / 4
6,408
427
7,808
13,238
8,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
13
3 / 4 / 6
8,176
545
12,685
10,253
2,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
Zamorak Spawn
Achilles
12
2 / 4 / 1
7,421
495
4,891
12,141
11,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
29
21
Kills
11
11
Deaths
21
21
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hades
Brumaks
Hades
1
3
4
1
L
4
4
3
1.38
W
Anhur
Grizma
Anhur
8
5
2
1.8
W
Xing Tian
R4NDY1111
Xing Tian
1
0
12
7
L
Sylvanus
RoyLost
Sylvanus
1
6
4
0.5
W
Bellona
RudennD
Bellona
4
2
2
2.5
L
Nu Wa
3
4
6
1.5
W
5
2
3
3.25
L
Achilles
Zamorak Spawn
Achilles
2
4
1
0.63
W
Amaterasu
xEvilRainx
Amaterasu
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,192
Damage
42,289
60,865
Taken
55,089
31,060
Mitigated
27,342
24,847
Healing
16,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
Brumaks
Hades
9,512
1,535
290
3,685
10,048
3,514
164
4,241
5,807
29,676
0
L
7,393
5,561
0
1,093
9,409
1,795
75
2,716
6,693
0
40,716
W
Anhur
Grizma
Anhur
10,608
5,687
476
4,607
13,475
3,661
524
5,983
7,492
0
45,918
W
Xing Tian
R4NDY1111
Xing Tian
7,325
809
627
4,269
15,450
12,221
0
7,717
7,733
25,635
0
L
Sylvanus
RoyLost
Sylvanus
7,808
3,083
2,492
3,587
13,238
8,016
101
3,836
9,402
21,500
6,505
W
Bellona
RudennD
Bellona
8,118
3,566
0
3,654
9,649
6,463
0
2,451
6,631
0
51,380
L
Nu Wa
12,685
3,789
0
927
10,253
2,865
0
2,887
7,366
61,026
0
W
6,784
235
985
4,853
10,333
3,306
0
6,819
3,474
49,587
0
L
Achilles
Zamorak Spawn
Achilles
4,891
1,599
75
4,396
12,141
11,152
0
715
11,426
0
39,169
W
Amaterasu
xEvilRainx
Amaterasu
6,357
2,064
0
5,376
11,958
5,409
151
5,774
6,097
0
52,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,178
Gold Earned
36,441
422
Minions Killed
345
0
Camps Cleared
0
1,531,497
Distance Traveled
1,355,365
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,572
438
43
3
0
289,751
3
L
Izanami
7,864
524
82
5
0
275,273
1
W
Anhur
8,127
542
81
5
0
267,377
2
W
Xing Tian
7,871
525
41
3
0
314,289
0
L
Sylvanus
6,408
427
43
3
0
240,063
1
W
Bellona
8,822
588
108
7
0
313,380
0
L
Nu Wa
8,176
545
90
6
0
268,964
0
W
Hel
8,284
552
82
5
0
288,950
5
L
Achilles
7,421
495
87
6
0
281,314
2
W
Amaterasu
8,074
538
110
7
0
347,501
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role