Player Matchup

Anhur
Anhur
Dinmeister56
Anhur
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 102L
1,504 Elo+
Solo
Fenrir
Fenrir
KoalaHazeKen
Fenrir
Level 142
God Stats
2W - 6L
1,500 SR
Queue Stats
65W - 60L
1,512 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Krampus void
Morgan Le Fay
Level 143
God Stats
0W - 2L
1,649 SR
Queue Stats
52W - 51L
1,502 Elo+
Party 1
Hera
Hera
boston00458298
Hera
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
224W - 239L
1,499 Elo+
Solo
Atlas
Atlas
xXxkikibossxXx
Atlas
Level 94
God Stats
2W - 6L
1,353 SR
Queue Stats
491W - 477L
1,558 Elo+
Solo
Team Averages
Level 129
1,501 SR
1,515 Elo+

VS

Team Averages
Level 112
1,393 SR
1,509 Elo+
Tiamat
Tiamat
Javianus
Tiamat
Level 134
God Stats
9W - 12L
1,494 SR
Queue Stats
245W - 253L
1,548 Elo+
Party 2
Agni
Agni
Je-Joe-Bidon
Agni
Level 65
God Stats
2W - 1L
1,422 SR
Queue Stats
72W - 102L
1,419 Elo+
Party 2
Rama
Rama
The_Killa_Keil
Rama
Level 155
God Stats
4W - 1L
1,650 SR
Queue Stats
545W - 490L
1,542 Elo+
Solo
Tsukuyomi
Tsukuyomi
parcours-ardant0
Tsukuyomi
Level 99
God Stats
9W - 4L
1,176 SR
Queue Stats
260W - 284L
1,477 Elo+
Party 2
Achilles
Achilles
s8forlife81
Achilles
Level 109
God Stats
2W - 3L
1,224 SR
Queue Stats
468W - 425L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 2
7,047
542
3,417
6,299
1,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
12
4 / 3 / 2
7,417
571
6,410
10,473
4,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Krampus void
Morgan Le Fay
11
3 / 1 / 2
7,024
540
5,084
7,750
2,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 3 / 2
6,850
527
5,112
7,172
1,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 3 / 1
5,591
430
3,490
10,023
5,906
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Javianus
Tiamat
11
1 / 2 / 5
5,940
457
4,199
6,765
4,725
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 2 / 4
6,260
482
7,516
7,300
2,316
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
3 / 1 / 1
7,274
560
4,687
7,776
1,702
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
10
2 / 1 / 4
6,455
497
3,471
8,174
3,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
s8forlife81
Achilles
12
4 / 1 / 0
7,319
563
4,132
10,005
6,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
7
Kills
11
11
Deaths
7
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
W
Tiamat
Javianus
Tiamat
1
2
5
1.75
W
1
2
4
1.5
L
Fenrir
4
3
2
1.67
L
Morgan Le Fay
Krampus void
Morgan Le Fay
3
1
2
4
W
3
1
1
3.5
L
0
3
2
0.33
W
Tsukuyomi
2
1
4
4
W
Achilles
s8forlife81
Achilles
4
1
0
4
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,513
Damage
24,005
41,717
Taken
40,020
16,633
Mitigated
18,012
14,891
Healing
13,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,417
1,638
0
1,975
6,299
1,688
0
804
5,495
0
54,790
W
Tiamat
Javianus
Tiamat
4,199
1,068
0
1,871
6,765
4,725
0
2,735
3,918
28,548
0
W
7,516
694
0
2,257
7,300
2,316
0
3,599
3,407
34,531
0
L
Fenrir
6,410
2,048
134
4,806
10,473
4,598
232
2,163
8,135
0
45,897
L
Morgan Le Fay
Krampus void
Morgan Le Fay
5,084
406
75
3,002
7,750
2,500
0
4,250
3,362
41,478
0
W
4,687
4,047
0
3,596
7,776
1,702
0
1,031
6,701
0
47,266
L
5,112
1,273
0
2,620
7,172
1,941
242
604
5,987
44,071
0
W
Tsukuyomi
3,471
757
0
2,297
8,174
3,260
0
1,393
6,743
0
36,949
W
Achilles
s8forlife81
Achilles
4,132
606
0
3,015
10,005
6,009
0
4,440
5,565
3,400
36,111
L
3,490
1,193
634
1,645
10,023
5,906
0
4,255
5,768
17,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,929
Gold Earned
33,248
396
Minions Killed
354
0
Camps Cleared
0
1,183,803
Distance Traveled
1,229,657
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,047
542
107
8
0
243,686
5
W
Tiamat
5,940
457
50
4
0
208,062
5
W
Agni
6,260
482
62
5
0
226,824
2
L
Fenrir
7,417
571
86
7
0
248,087
4
L
Morgan Le Fay
7,024
540
88
7
0
234,608
6
W
Rama
7,274
560
100
8
0
253,520
5
L
Hera
6,850
527
91
7
0
221,174
0
W
Tsukuyomi
6,455
497
68
5
0
277,533
3
W
Achilles
7,319
563
74
6
0
263,718
3
L
Atlas
5,591
430
24
2
0
236,248
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role