Player Matchup

Freya
Freya
Av0nt
Freya
Level 64
God Stats
45W - 55L
1,411 SR
Queue Stats
211W - 249L
1,370 Elo+
Party 1
Jing Wei
Jing Wei
DiceVt
Jing Wei
Level 65
God Stats
1W - 1L
1,696 SR
Queue Stats
81W - 94L
1,452 Elo+
Solo
Kali
Kali
Jerisleif
Kali
Level 44
God Stats
6W - 9L
1,346 SR
Queue Stats
174W - 202L
1,400 Elo+
Solo
Sobek
Sobek
Phoenix315
Sobek
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 41L
1,399 Elo+
Party 1
Vamana
Vamana
МоgильЩик
Vamana
Level 17
God Stats
2W - 6L
1,299 SR
Queue Stats
59W - 70L
1,327 Elo+
Party 1
Team Averages
Level 41
1,450 SR
1,390 Elo+

VS

Team Averages
Level 86
1,546 SR
1,422 Elo+
Nemesis
Nemesis
 
Nemesis
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
HollowSoull
Odin
Level 126
God Stats
2W - 0L
1,614 SR
Queue Stats
66W - 72L
1,459 Elo+
Solo
Guan Yu
Guan Yu
Kyruro
Guan Yu
Level 69
God Stats
1W - 0L
1,665 SR
Queue Stats
177W - 221L
1,405 Elo+
Party 2
Neith
Neith
Rynira
Neith
Level 89
God Stats
4W - 13L
1,430 SR
Queue Stats
157W - 183L
1,374 Elo+
Party 2
Nu Wa
Nu Wa
Vyru
Nu Wa
Level 103
God Stats
2W - 2L
1,519 SR
Queue Stats
139W - 177L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Av0nt
Freya
17
5 / 7 / 2
10,797
469
10,539
21,711
6,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
DiceVt
Jing Wei
17
4 / 11 / 6
11,106
483
12,015
21,252
6,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kali
16
2 / 10 / 3
10,160
442
9,850
21,811
9,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
15
3 / 8 / 7
10,501
457
9,477
26,396
30,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
1 / 2 / 3
9,041
393
8,644
21,925
22,061
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
20
11 / 4 / 12
14,399
626
17,535
19,801
9,498
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
8 / 3 / 18
13,359
581
7,511
17,259
17,148
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
Kyruro
Guan Yu
16
5 / 3 / 10
11,765
512
16,756
22,079
20,895
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Rynira
Neith
17
6 / 4 / 10
12,182
530
15,142
12,342
4,685
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Nu Wa
Vyru
Nu Wa
20
8 / 1 / 16
13,946
606
31,736
10,326
4,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
104
15
Kills
38
38
Deaths
15
21
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
11
4
12
4.25
L
Freya
Av0nt
Freya
5
7
2
0.86
L
Jing Wei
DiceVt
Jing Wei
4
11
6
0.64
W
8
3
18
5.67
L
Kali
2
10
3
0.35
W
Guan Yu
Kyruro
Guan Yu
5
3
10
3.33
L
Sobek
3
8
7
0.81
W
Neith
Rynira
Neith
6
4
10
2.75
W
Nu Wa
Vyru
Nu Wa
8
1
16
16
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,525
Damage
88,680
113,095
Taken
81,807
75,213
Mitigated
57,068
26,217
Healing
30,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
17,535
7,160
0
8,444
19,801
9,498
1,996
6,489
13,312
0
102,336
L
Freya
Av0nt
Freya
10,539
2,738
0
7,357
21,711
6,943
0
7,939
13,772
75,828
0
L
Jing Wei
DiceVt
Jing Wei
12,015
8,102
0
4,001
21,252
6,370
0
3,817
17,435
0
78,478
W
7,511
1,604
1,172
4,376
17,259
17,148
826
2,832
14,427
0
48,631
L
Kali
9,850
3,309
0
5,919
21,811
9,201
0
6,262
15,549
0
76,503
W
Guan Yu
Kyruro
Guan Yu
16,756
2,342
1,067
7,376
22,079
20,895
1,322
6,684
15,395
5,349
48,238
L
Sobek
9,477
795
0
2,617
26,396
30,638
0
9,216
17,180
33,610
0
W
Neith
Rynira
Neith
15,142
5,053
0
2,930
12,342
4,685
1,835
4,069
8,273
0
74,383
W
Nu Wa
Vyru
Nu Wa
31,736
7,039
546
4,626
10,326
4,842
1,427
3,908
6,418
128,758
0
L
8,644
3,574
0
6,323
21,925
22,061
692
7,325
14,600
479
42,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,605
Gold Earned
65,651
455
Minions Killed
489
0
Camps Cleared
0
2,114,555
Distance Traveled
2,206,395
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
14,399
626
124
5
0
513,070
0
L
Freya
10,797
469
119
5
0
412,236
2
L
Jing Wei
11,106
483
132
6
0
383,535
5
W
Odin
13,359
581
57
2
0
417,118
9
L
Kali
10,160
442
110
5
0
429,884
6
W
Guan Yu
11,765
512
79
3
0
463,372
1
L
Sobek
10,501
457
28
1
0
426,747
7
W
Neith
12,182
530
87
4
0
394,164
0
W
Nu Wa
13,946
606
142
6
0
418,671
0
L
Vamana
9,041
393
66
3
0
462,153
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role