Player Matchup

Merlin
Merlin
 
Merlin
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Glyphionish
Fenrir
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ymir
Ymir
JollyBonesie
Ymir
Level 77
God Stats
4W - 3L
1,373 SR
Queue Stats
97W - 92L
1,439 Elo+
Party 2
Odin
Odin
KingJDIII
Odin
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Artemis
Artemis
LONEJEDI
Artemis
Level 134
God Stats
4W - 7L
1,459 SR
Queue Stats
178W - 172L
1,463 Elo+
Party 2
Team Averages
Level 83
1,466 SR
1,480 Elo+

VS

Team Averages
Level 78
1,441 SR
1,424 Elo+
Bellona
Bellona
BoneCrusher1292
Bellona
Level 16
God Stats
0W - 1L
1,303 SR
Queue Stats
13W - 28L
1,320 Elo+
Party 1
Heimdallr
Heimdallr
CronicKnight28
Heimdallr
Level 160
God Stats
6W - 9L
1,355 SR
Queue Stats
640W - 635L
1,564 Elo+
Party 1
Nemesis
Nemesis
PitoTiezo
Nemesis
Level 26
God Stats
2W - 3L
1,595 SR
Queue Stats
111W - 99L
1,534 Elo+
Solo
Sol
Sol
Smokin Joe 5XL
Sol
Level 66
God Stats
7W - 4L
1,535 SR
Queue Stats
326W - 369L
1,305 Elo+
Party 1
Raijin
Raijin
Zoronz
Raijin
Level 124
God Stats
7W - 14L
1,418 SR
Queue Stats
192W - 226L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 1 / 14
8,163
907
8,923
6,005
2,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
14
10 / 4 / 13
9,322
1,036
12,761
10,981
10,191
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
1 / 1 / 16
8,210
912
2,108
10,993
14,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Odin
16
6 / 3 / 20
9,183
1,020
9,733
12,069
13,252
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
LONEJEDI
Artemis
16
7 / 1 / 13
9,076
1,008
13,279
5,306
2,770
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 4
6,464
718
4,185
12,336
7,998
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
CronicKnight28
Heimdallr
15
4 / 4 / 4
8,155
906
7,828
8,703
3,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
PitoTiezo
Nemesis
13
2 / 6 / 3
7,315
813
5,408
16,044
6,429
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 6 / 2
6,942
771
4,668
8,893
3,030
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
Zoronz
Raijin
12
3 / 6 / 3
7,469
830
7,741
7,751
2,938
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
26
27
Kills
10
10
Deaths
27
76
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
1
14
10
L
0
5
4
0.4
L
Heimdallr
CronicKnight28
Heimdallr
4
4
4
1.5
W
Fenrir
10
4
13
4.13
W
1
1
16
9
W
Odin
6
3
20
5.33
W
Artemis
LONEJEDI
Artemis
7
1
13
13.5
L
Nemesis
PitoTiezo
Nemesis
2
6
3
0.58
L
1
6
2
0.33
L
Raijin
Zoronz
Raijin
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,804
Damage
29,830
45,354
Taken
53,727
43,020
Mitigated
24,331
16,505
Healing
10,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,923
431
1,015
1,393
6,005
2,729
704
1,251
4,754
20,049
0
L
4,185
136
346
881
12,336
7,998
0
3,152
8,769
0
5,058
L
Heimdallr
CronicKnight28
Heimdallr
7,828
2,575
142
918
8,703
3,936
93
2,275
6,185
0
20,962
W
Fenrir
12,761
1,586
769
2,408
10,981
10,191
761
3,889
7,092
0
14,231
W
2,108
134
2,094
2,484
10,993
14,078
387
4,086
6,907
6,616
0
W
Odin
9,733
2,434
1,729
2,981
12,069
13,252
69
2,405
9,664
0
16,748
W
Artemis
LONEJEDI
Artemis
13,279
4,485
1,213
419
5,306
2,770
3,394
778
4,525
0
33,359
L
Nemesis
PitoTiezo
Nemesis
5,408
1,402
1,758
4,335
16,044
6,429
0
3,386
12,411
0
12,221
L
4,668
1,122
882
1,562
8,893
3,030
148
972
7,638
12,578
0
L
Raijin
Zoronz
Raijin
7,741
485
0
0
7,751
2,938
0
454
7,090
14,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,954
Gold Earned
36,345
94
Minions Killed
76
0
Camps Cleared
0
926,221
Distance Traveled
694,799
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,163
907
27
3
0
178,878
1
L
Bellona
6,464
718
2
0
0
167,449
2
L
Heimdallr
8,155
906
19
2
0
121,314
1
W
Fenrir
9,322
1,036
6
1
0
202,743
0
W
Ymir
8,210
912
9
1
0
148,680
4
W
Odin
9,183
1,020
21
2
0
213,069
1
W
Artemis
9,076
1,008
31
3
0
182,851
0
L
Nemesis
7,315
813
13
1
0
149,396
3
L
Sol
6,942
771
25
3
0
132,645
0
L
Raijin
7,469
830
17
2
0
123,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role