Player Matchup

Tyr
Tyr
 
Tyr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Haufraufwa
Hel
Level 101
God Stats
3W - 2L
1,513 SR
Queue Stats
519W - 594L
1,521 Elo+
Party 1
Medusa
Medusa
LukasLink
Medusa
Level 75
God Stats
0W - 1L
1,291 SR
Queue Stats
97W - 98L
1,505 Elo+
Party 3
Atlas
Atlas
MrBrorsson
Atlas
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 100L
1,494 Elo+
Party 3
Loki
Loki
UpsIdidItAgain96
Loki
Level 37
God Stats
1W - 2L
1,308 SR
Queue Stats
21W - 19L
1,352 Elo+
Party 1
Team Averages
Level 80
1,422 SR
1,474 Elo+

VS

Team Averages
Level 107
1,567 SR
1,477 Elo+
Merlin
Merlin
L0dBr0k_6
Merlin
Level 36
God Stats
5W - 1L
1,710 SR
Queue Stats
122W - 139L
1,433 Elo+
Solo
Artio
Artio
Pink_On
Artio
Level 155
God Stats
12W - 6L
1,647 SR
Queue Stats
278W - 282L
1,521 Elo+
Party 2
Athena
Athena
lIllII-IIIIII
Athena
Level 84
God Stats
1W - 2L
1,289 SR
Queue Stats
95W - 97L
1,483 Elo+
Party 2
Anhur
Anhur
warxa9mas
Anhur
Level 153
God Stats
32W - 32L
1,592 SR
Queue Stats
258W - 237L
1,523 Elo+
Party 2
Loki
Loki
zAdriPow3r
Loki
Level 106
God Stats
5W - 1L
1,596 SR
Queue Stats
91W - 93L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
0 / 2 / 0
5,053
505
2,374
7,636
3,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 2 / 0
5,849
585
4,248
4,512
1,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
LukasLink
Medusa
6
0 / 5 / 3
4,500
450
2,453
5,656
529
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atlas
6
1 / 3 / 2
4,608
461
2,541
4,248
2,422
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
1 / 3 / 0
5,350
535
3,400
6,850
1,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
L0dBr0k_6
Merlin
11
0 / 0 / 3
5,881
588
1,033
4,022
1,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artio
Pink_On
Artio
12
3 / 0 / 0
6,742
674
5,687
6,107
5,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

9
3 / 1 / 4
5,718
572
2,913
7,547
3,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
warxa9mas
Anhur
11
6 / 2 / 5
6,830
683
6,421
6,095
1,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 0 / 2
6,322
632
3,514
4,809
1,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
3
Kills
15
15
Deaths
3
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
2
0
0
L
1
2
0
0.5
W
Merlin
L0dBr0k_6
Merlin
0
0
3
1.5
L
Medusa
LukasLink
Medusa
0
5
3
0.3
L
Atlas
1
3
2
0.67
W
Artio
Pink_On
Artio
3
0
0
3
L
1
3
0
0.33
W
3
1
4
5
W
Anhur
warxa9mas
Anhur
6
2
5
4.25
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,016
Damage
19,568
28,902
Taken
28,580
8,683
Mitigated
12,704
7,730
Healing
12,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
2,374
421
0
2,756
7,636
3,053
0
3,854
3,089
0
25,129
L
4,248
506
213
2,162
4,512
1,094
0
1,559
2,815
35,848
0
W
Merlin
L0dBr0k_6
Merlin
1,033
177
0
1,442
4,022
1,270
440
1,912
1,988
32,880
0
L
Medusa
LukasLink
Medusa
2,453
766
0
475
5,656
529
0
562
5,094
0
14,008
L
Atlas
2,541
904
0
449
4,248
2,422
0
1,042
3,206
9,310
0
W
Artio
Pink_On
Artio
5,687
171
0
3,385
6,107
5,024
18
354
5,424
34,935
0
L
3,400
961
0
1,675
6,850
1,585
0
1,743
5,065
0
28,029
W
2,913
1,062
490
2,243
7,547
3,454
168
2,336
5,107
9,998
0
W
Anhur
warxa9mas
Anhur
6,421
3,606
0
1,913
6,095
1,763
378
1,246
4,849
0
31,113
W
3,514
931
0
2,578
4,809
1,193
0
593
4,132
0
31,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,360
Gold Earned
31,493
232
Minions Killed
293
0
Camps Cleared
0
996,965
Distance Traveled
1,036,840
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,053
505
50
5
0
191,402
2
L
Hel
5,849
585
76
8
0
186,183
2
W
Merlin
5,881
588
77
8
0
201,951
5
L
Medusa
4,500
450
29
3
0
198,864
2
L
Atlas
4,608
461
13
1
0
194,284
2
W
Artio
6,742
674
77
8
0
211,627
1
L
Loki
5,350
535
64
6
0
226,232
0
W
Athena
5,718
572
19
2
0
218,433
0
W
Anhur
6,830
683
51
5
0
173,887
3
W
Loki
6,322
632
69
7
0
230,942
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role