Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
KillshotKai
Artio
Level 60
God Stats
29W - 30L
1,456 SR
Queue Stats
237W - 252L
1,432 Elo+
Solo
Nemesis
Nemesis
Roxsas
Nemesis
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 159L
1,358 Elo+
Solo
Neith
Neith
Spiraloom
Neith
Level 124
God Stats
215W - 249L
1,456 SR
Queue Stats
322W - 397L
1,375 Elo+
Solo
Sol
Sol
justreaper38
Sol
Level 101
God Stats
11W - 17L
1,466 SR
Queue Stats
266W - 311L
1,397 Elo+
Solo
Team Averages
Level 91
1,476 SR
1,412 Elo+

VS

Team Averages
Level 38
1,471 SR
1,130 Elo+
Scylla
Scylla
GreenFree
Scylla
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,087 Elo+
Party 1
Bastet
Bastet
Niy7az
Bastet
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,087 Elo+
Party 1
Thor
Thor
mjolner777
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,087 Elo+
Party 1
Cabrakan
Cabrakan
mocha13let
Cabrakan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,087 Elo+
Party 1
Izanami
Izanami
patiabcd
Izanami
Level 56
God Stats
74W - 98L
1,354 SR
Queue Stats
105W - 150L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
5 / 0 / 10
9,283
663
11,314
4,475
1,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 2 / 19
8,647
618
5,299
15,754
17,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Roxsas
Nemesis
13
7 / 2 / 9
8,497
607
8,884
8,139
3,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Spiraloom
Neith
14
9 / 2 / 13
8,931
638
10,206
9,469
2,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 2 / 3
8,982
642
6,017
6,595
3,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
GreenFree
Scylla
13
4 / 3 / 1
7,868
562
5,715
8,619
2,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
Niy7az
Bastet
10
0 / 7 / 3
6,073
434
3,979
11,680
3,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 6 / 0
5,160
369
1,281
7,425
1,948
Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
mocha13let
Cabrakan
9
2 / 7 / 4
6,452
461
3,191
13,399
10,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
patiabcd
Izanami
10
1 / 7 / 4
6,801
486
7,727
10,544
2,697
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
19
30
Kills
7
8
Deaths
30
54
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
5
0
10
10
L
Scylla
GreenFree
Scylla
4
3
1
1.5
W
5
2
19
7.25
L
Bastet
Niy7az
Bastet
0
7
3
0.21
W
Nemesis
Roxsas
Nemesis
7
2
9
5.75
W
Neith
Spiraloom
Neith
9
2
13
7.75
W
4
2
3
2.75
L
0
6
0
0
L
Cabrakan
mocha13let
Cabrakan
2
7
4
0.57
L
Izanami
patiabcd
Izanami
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,720
Damage
21,893
44,432
Taken
51,667
28,688
Mitigated
20,692
21,539
Healing
6,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
11,314
3,136
356
1,364
4,475
1,364
1,964
881
3,478
59,243
0
L
Scylla
GreenFree
Scylla
5,715
395
279
1,618
8,619
2,698
32
5,002
3,385
36,162
0
W
5,299
976
1,353
7,670
15,754
17,424
716
2,834
12,830
18,199
0
L
Bastet
Niy7az
Bastet
3,979
1,334
0
2,261
11,680
3,128
0
3,518
7,994
0
26,864
W
Nemesis
Roxsas
Nemesis
8,884
5,294
0
2,664
8,139
3,023
953
1,747
6,322
0
40,187
W
Neith
Spiraloom
Neith
10,206
6,028
891
4,665
9,469
2,918
3,085
1,681
7,747
0
51,593
W
6,017
1,753
0
2,576
6,595
3,959
4,429
1,384
5,149
47,380
6,999
L
1,281
122
0
375
7,425
1,948
37
3,421
3,908
0
17,272
L
Cabrakan
mocha13let
Cabrakan
3,191
778
0
240
13,399
10,221
0
5,583
7,624
7,163
0
L
Izanami
patiabcd
Izanami
7,727
4,667
0
1,526
10,544
2,697
52
3,922
6,522
0
39,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,340
Gold Earned
32,354
400
Minions Killed
255
0
Camps Cleared
0
1,236,913
Distance Traveled
1,147,075
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,283
663
109
8
0
249,921
4
L
Scylla
7,868
562
70
5
0
265,570
1
W
Artio
8,647
618
29
2
0
256,616
5
L
Bastet
6,073
434
58
4
0
249,011
1
W
Nemesis
8,497
607
64
5
0
267,939
1
W
Neith
8,931
638
90
6
0
227,009
4
W
Sol
8,982
642
108
8
0
235,428
2
L
Thor
5,160
369
35
3
0
196,978
0
L
Cabrakan
6,452
461
6
0
0
221,175
0
L
Izanami
6,801
486
86
6
0
214,341
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role