Player Matchup

Olorun
Olorun
Gold V
CarsOG
Olorun
Gold V
Level 48
God Stats
1W - 0L
1,972 SR
Queue Stats
13W - 9L
1,714 MMR
Party 2
Izanami
Izanami
Gold V
Shmercury
Izanami
Gold V
Level 124
God Stats
1W - 1L
1,243 SR
Queue Stats
25W - 25L
1,364 MMR
Party 2
Kuzenbo
Kuzenbo
Gold I
StatMech27
Kuzenbo
Gold I
Level 160
God Stats
1W - 0L
1,821 SR
Queue Stats
150W - 147L
1,520 MMR
Solo
Thor
Thor
Gold I
Voulg_
Thor
Gold I
Level 131
God Stats
1W - 2L
1,487 SR
Queue Stats
82W - 77L
1,557 MMR
Solo
Nemesis
Nemesis
Gold I
pajaropikon
Nemesis
Gold I
Level 160
God Stats
12W - 9L
1,582 SR
Queue Stats
437W - 432L
1,527 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 125
1,621 SR
1,537 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 90
1,656 SR
1,537 MMR
Pele
Pele
Platinum III
Bellpout
Pele
Platinum III
Level 69
God Stats
12W - 11L
1,388 SR
Queue Stats
99W - 90L
1,533 MMR
Solo
Danzaburou
Danzaburou
Gold V
JinxCpx
Danzaburou
Gold V
Level 72
God Stats
3W - 3L
1,720 SR
Queue Stats
21W - 27L
1,539 MMR
Solo
Camazotz
Camazotz
Bronze III
Samyp31
Camazotz
Bronze III
Level 108
God Stats
0W - 1L
1,660 SR
Queue Stats
4W - 4L
1,500 MMR
Party 1
Ganesha
Ganesha
Gold IV
TURBOMAN777
Ganesha
Gold IV
Level 154
God Stats
6W - 3L
1,773 SR
Queue Stats
282W - 281L
1,506 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver I
Th3Dargon
Morgan Le Fay
Silver I
Level 47
God Stats
0W - 1L
1,737 SR
Queue Stats
9W - 8L
1,606 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
CarsOG
Olorun
19
7 / 4 / 6
13,637
682
14,275
16,075
8,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Shmercury
Izanami
18
5 / 4 / 6
12,627
631
12,732
14,624
5,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
StatMech27
Kuzenbo
16
4 / 0 / 11
12,001
600
9,777
18,380
29,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Thor
Voulg_
Thor
19
3 / 2 / 7
13,030
652
7,788
13,978
14,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
pajaropikon
Nemesis
20
13 / 2 / 7
14,518
726
20,431
20,926
10,500
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
GebOdinCliodhnaMulan

VS

Bans
Sun WukongArtioBastetAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
17
5 / 9 / 5
10,430
522
16,582
20,869
7,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
JinxCpx
Danzaburou
16
2 / 7 / 2
9,397
470
11,822
15,799
4,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Camazotz
Samyp31
Camazotz
15
0 / 3 / 2
8,547
427
5,115
14,235
6,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
TURBOMAN777
Ganesha
14
1 / 6 / 5
8,738
437
5,635
20,041
19,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Morgan Le Fay
Th3Dargon
Morgan Le Fay
18
4 / 7 / 2
11,285
564
10,578
12,891
5,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
28
32
Kills
12
12
Deaths
32
37
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Pele
5
9
5
0.83
W
Olorun
CarsOG
Olorun
7
4
6
2.5
L
Danzaburou
JinxCpx
Danzaburou
2
7
2
0.43
L
Camazotz
Samyp31
Camazotz
0
3
2
0.33
W
Izanami
Shmercury
Izanami
5
4
6
2
W
Kuzenbo
StatMech27
Kuzenbo
4
0
11
9.5
L
Ganesha
TURBOMAN777
Ganesha
1
6
5
0.58
L
Morgan Le Fay
Th3Dargon
Morgan Le Fay
4
7
2
0.71
W
Thor
Voulg_
Thor
3
2
7
3.25
W
Nemesis
pajaropikon
Nemesis
13
2
7
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,003
Damage
49,732
83,983
Taken
83,835
69,487
Mitigated
43,174
36,686
Healing
19,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
16,582
3,979
0
4,641
20,869
7,218
0
7,938
12,898
0
85,091
W
Olorun
CarsOG
Olorun
14,275
8,262
2,043
9,115
16,075
8,897
5,505
5,067
10,710
94,406
8,564
L
Danzaburou
JinxCpx
Danzaburou
11,822
5,753
0
4,706
15,799
4,575
0
2,004
13,743
0
79,345
L
Camazotz
Samyp31
Camazotz
5,115
911
0
4,894
14,235
6,853
0
3,111
10,732
0
53,021
W
Izanami
Shmercury
Izanami
12,732
8,864
0
5,229
14,624
5,448
9,385
2,694
11,868
0
93,331
W
Kuzenbo
StatMech27
Kuzenbo
9,777
4,418
0
5,540
18,380
29,823
1,390
3,394
14,712
31,710
0
L
Ganesha
TURBOMAN777
Ganesha
5,635
551
242
2,444
20,041
19,318
0
7,045
12,847
24,587
0
L
Morgan Le Fay
Th3Dargon
Morgan Le Fay
10,578
836
281
2,097
12,891
5,210
0
2,192
10,647
63,581
0
W
Thor
Voulg_
Thor
7,788
1,364
0
4,810
13,978
14,819
1,843
3,043
10,485
0
76,089
W
Nemesis
pajaropikon
Nemesis
20,431
11,123
0
9,949
20,926
10,500
1,287
4,487
16,294
0
111,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,813
Gold Earned
48,397
657
Minions Killed
562
0
Camps Cleared
0
1,902,322
Distance Traveled
1,779,390
20
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
10,430
522
136
7
0
375,436
2
W
Olorun
13,637
682
167
8
0
354,350
3
L
Danzaburou
9,397
470
148
7
0
323,829
6
L
Camazotz
8,547
427
115
6
0
356,939
4
W
Izanami
12,627
631
156
8
0
324,071
4
W
Kuzenbo
12,001
600
29
1
0
427,294
7
L
Ganesha
8,738
437
13
1
0
377,292
7
L
Morgan Le Fay
11,285
564
150
8
0
345,894
8
W
Thor
13,030
652
150
8
0
363,096
6
W
Nemesis
14,518
726
155
8
0
433,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role