Player Matchup

Athena
Athena
CommonPlayerName
Athena
Level 142
God Stats
1W - 6L
1,518 SR
Queue Stats
196W - 199L
1,660 Elo+
Party 1
Medusa
Medusa
NetGeoOWild
Medusa
Level 123
God Stats
12W - 11L
1,639 SR
Queue Stats
150W - 148L
1,660 Elo+
Party 1
Scylla
Scylla
TheOneGinger
Scylla
Level 129
God Stats
4W - 5L
1,651 SR
Queue Stats
153W - 117L
1,667 Elo+
Solo
Team Averages
Level 131
1,603 SR
1,662 Elo+

VS

Team Averages
Level 129
1,660 SR
1,613 Elo+
Anhur
Anhur
AdmiralSiso
Anhur
Level 132
God Stats
6W - 7L
1,444 SR
Queue Stats
74W - 53L
1,623 Elo+
Solo
Scylla
Scylla
BrotherBrandon
Scylla
Level 158
God Stats
6W - 0L
1,950 SR
Queue Stats
151W - 133L
1,631 Elo+
Solo
Hercules
Hercules
Krivc
Hercules
Level 97
God Stats
1W - 0L
1,585 SR
Queue Stats
156W - 170L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
6,207
621
3,024
11,866
9,634
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
9
0 / 4 / 1
5,981
598
5,278
5,289
1,504
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
10
0 / 3 / 1
6,201
620
6,404
4,409
1,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 7
7,552
755
5,053
5,606
2,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
4 / 0 / 5
7,376
738
8,205
3,627
1,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
Krivc
Hercules
12
3 / 1 / 7
7,196
720
6,402
8,471
5,021
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
1
Kills
10
10
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
0
7
6.5
W
4
0
5
6.5
L
1
3
0
0.33
W
Hercules
Krivc
Hercules
3
1
7
6.5
L
Medusa
0
4
1
0.13
L
Scylla
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,706
Damage
19,660
21,564
Taken
17,704
12,471
Mitigated
8,178
1,190
Healing
8,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,053
2,283
0
2,990
5,606
2,023
0
2,832
2,650
0
32,483
W
8,205
889
0
1,239
3,627
1,134
0
2,429
1,084
28,255
0
L
3,024
1,040
60
450
11,866
9,634
0
5,083
6,445
6,293
0
W
Hercules
Krivc
Hercules
6,402
2,263
112
3,769
8,471
5,021
0
3,990
4,237
855
10,156
L
Medusa
5,278
1,746
0
100
5,289
1,504
0
2,060
3,011
0
18,250
L
Scylla
6,404
771
0
580
4,409
1,333
0
835
3,510
27,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,389
Gold Earned
22,124
105
Minions Killed
123
2
Camps Cleared
7
613,466
Distance Traveled
626,527
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,552
755
61
6
3
202,778
5
W
Scylla
7,376
738
56
6
4
205,558
5
L
Athena
6,207
621
8
1
1
208,271
4
W
Hercules
7,196
720
6
1
0
218,191
4
L
Medusa
5,981
598
29
3
0
211,646
6
L
Scylla
6,201
620
68
7
1
193,549
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role