Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
DARKRAI_THE_MAN
Charybdis
Level 128
God Stats
55W - 57L
1,563 SR
Queue Stats
293W - 258L
1,524 Elo+
Solo
Izanami
Izanami
IanMills64
Izanami
Level 98
God Stats
56W - 47L
1,583 SR
Queue Stats
103W - 122L
1,551 Elo+
Party 2
Fenrir
Fenrir
ItsYaBoiBen851
Fenrir
Level 124
God Stats
9W - 11L
1,556 SR
Queue Stats
64W - 66L
1,556 Elo+
Party 2
Ares
Ares
TheGoblinLord
Ares
Level 145
God Stats
7W - 12L
1,537 SR
Queue Stats
98W - 114L
1,532 Elo+
Party 2
Team Averages
Level 116
1,548 SR
1,532 Elo+

VS

Team Averages
Level 107
1,514 SR
1,521 Elo+
Nemesis
Nemesis
 
Nemesis
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
KohaiNaughty
Ymir
Level 126
God Stats
2W - 2L
1,599 SR
Queue Stats
586W - 607L
1,539 Elo+
Party 1
Ullr
Ullr
SPAGHETTI SLIME
Ullr
Level 129
God Stats
5W - 11L
1,524 SR
Queue Stats
400W - 402L
1,484 Elo+
Party 1
Hel
Hel
Sole 2D
Hel
Level 88
God Stats
26W - 36L
1,433 SR
Queue Stats
490W - 452L
1,555 Elo+
Party 3
King Arthur
King Arthur
xxArima
King Arthur
Level 129
God Stats
30W - 33L
1,512 SR
Queue Stats
673W - 685L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
2 / 1 / 5
5,677
568
4,646
6,513
4,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
DARKRAI_THE_MAN
Charybdis
11
3 / 0 / 2
6,513
651
3,508
3,953
1,093
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Izanami
IanMills64
Izanami
11
0 / 0 / 2
6,344
634
3,011
3,717
897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
6 / 0 / 2
6,882
688
6,391
7,202
2,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 3 / 3
6,093
609
6,305
7,092
5,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
1 / 3 / 1
5,441
544
3,977
8,674
2,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 1 / 1
4,878
488
1,576
8,364
4,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 1 / 0
5,159
516
2,031
5,153
1,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hel
9
1 / 5 / 0
4,928
493
2,807
6,089
1,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
xxArima
King Arthur
9
2 / 3 / 0
5,527
553
4,227
7,967
3,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
13
Kills
4
4
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
5
4.5
L
Nemesis
 
Nemesis
1
3
1
0.5
W
Charybdis
DARKRAI_THE_MAN
Charybdis
3
0
2
4
W
Izanami
IanMills64
Izanami
0
0
2
1
W
6
0
2
7
L
0
1
1
0.5
L
0
1
0
0
L
Hel
1
5
0
0.2
W
2
3
3
1.17
L
King Arthur
xxArima
King Arthur
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,861
Damage
14,618
28,477
Taken
36,247
14,610
Mitigated
13,709
9,833
Healing
10,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,646
506
874
2,474
6,513
4,860
0
1,135
5,341
16,295
0
L
Nemesis
 
Nemesis
3,977
1,170
0
3,028
8,674
2,694
0
1,734
6,856
0
29,014
W
Charybdis
DARKRAI_THE_MAN
Charybdis
3,508
1,418
0
1,527
3,953
1,093
920
1,559
2,394
0
38,211
W
Izanami
IanMills64
Izanami
3,011
1,703
0
1,000
3,717
897
988
383
3,334
0
48,863
W
6,391
1,768
0
2,824
7,202
2,716
0
1,013
6,189
0
34,867
L
1,576
758
408
2,612
8,364
4,589
0
2,737
5,547
13,769
0
L
2,031
599
0
926
5,153
1,137
0
419
4,734
0
31,610
L
Hel
2,807
227
725
1,490
6,089
1,539
0
869
5,220
23,006
0
W
6,305
235
0
1,134
7,092
5,044
0
438
6,176
25,779
0
L
King Arthur
xxArima
King Arthur
4,227
1,212
0
1,658
7,967
3,750
0
4,521
2,939
0
24,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,509
Gold Earned
25,933
328
Minions Killed
264
0
Camps Cleared
0
1,022,838
Distance Traveled
1,017,092
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,677
568
19
2
0
204,627
3
L
Nemesis
5,441
544
66
7
0
238,610
3
W
Charybdis
6,513
651
82
8
0
188,191
3
W
Izanami
6,344
634
112
11
0
201,197
1
W
Fenrir
6,882
688
72
7
0
235,704
1
L
Ymir
4,878
488
30
3
0
190,079
0
L
Ullr
5,159
516
68
7
0
181,477
3
L
Hel
4,928
493
40
4
0
196,920
2
W
Ares
6,093
609
43
4
0
193,119
1
L
King Arthur
5,527
553
60
6
0
210,006
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role