Player Matchup

Ra
Ra
DaidalosSvK
Ra
Level 156
God Stats
0W - 1L
1,423 SR
Queue Stats
10W - 21L
1,396 Elo+
Party 2
Janus
Janus
Dreeesh
Janus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 2
Agni
Agni
NothingSongs
Agni
Level 49
God Stats
4W - 5L
1,460 SR
Queue Stats
7W - 13L
1,321 Elo+
Party 3
Bacchus
Bacchus
Samix300
Bacchus
Level 29
God Stats
8W - 5L
1,500 SR
Queue Stats
121W - 124L
1,459 Elo+
Party 2
Bellona
Bellona
evgen29
Bellona
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,317 Elo+
Party 3
Team Averages
Level 50
1,477 SR
1,398 Elo+

VS

Team Averages
Level 96
1,646 SR
1,604 Elo+
Ne Zha
Ne Zha
Afrobeard
Ne Zha
Level 156
God Stats
4W - 1L
1,520 SR
Queue Stats
121W - 97L
1,563 Elo+
Party 1
Charybdis
Charybdis
Fettbart
Charybdis
Level 126
God Stats
6W - 1L
1,526 SR
Queue Stats
78W - 56L
1,583 Elo+
Party 1
Kuzenbo
Kuzenbo
Kirikoe
Kuzenbo
Level 62
God Stats
5W - 0L
1,840 SR
Queue Stats
36W - 12L
1,603 Elo+
Solo
Chernobog
Chernobog
Slar
Chernobog
Level 27
God Stats
7W - 0L
1,710 SR
Queue Stats
17W - 6L
1,679 Elo+
Party 1
Scylla
Scylla
fl3mms1ng
Scylla
Level 110
God Stats
6W - 1L
1,635 SR
Queue Stats
91W - 63L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 1
9,203
920
14,320
16,878
6,131
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Janus
Dreeesh
Janus
15
0 / 10 / 1
8,848
885
9,794
18,964
6,238
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 4 / 1
8,883
888
4,443
10,708
4,061
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bacchus
Samix300
Bacchus
15
1 / 5 / 1
9,268
927
9,688
23,549
32,409
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
evgen29
Bellona
14
0 / 3 / 1
9,033
903
3,792
11,368
9,401
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

72

VS

Team 2 Tickets

307

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Afrobeard
Ne Zha
18
2 / 0 / 22
11,462
1,146
14,628
12,961
15,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
Fettbart
Charybdis
18
9 / 0 / 13
11,667
1,167
16,969
9,114
4,312
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Kirikoe
Kuzenbo
17
0 / 1 / 18
9,514
951
5,602
9,365
13,751
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
Slar
Chernobog
18
7 / 1 / 15
11,663
1,166
14,225
11,134
5,829
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
fl3mms1ng
Scylla
18
12 / 0 / 13
12,453
1,245
24,352
6,311
2,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
111
2
Kills
30
30
Deaths
2
5
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Afrobeard
Ne Zha
2
0
22
13
L
0
8
1
0.06
L
Janus
Dreeesh
Janus
0
10
1
0.05
W
Charybdis
Fettbart
Charybdis
9
0
13
15.5
W
Kuzenbo
Kirikoe
Kuzenbo
0
1
18
9
L
1
4
1
0.38
L
Bacchus
Samix300
Bacchus
1
5
1
0.3
W
Chernobog
Slar
Chernobog
7
1
15
14.5
L
Bellona
evgen29
Bellona
0
3
1
0.17
W
Scylla
fl3mms1ng
Scylla
12
0
13
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,037
Damage
75,776
81,467
Taken
48,885
58,240
Mitigated
42,696
6,039
Healing
12,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Afrobeard
Ne Zha
14,628
1,619
0
5,209
12,961
15,872
0
9,689
3,272
452
23,130
L
14,320
1,246
1,902
2,063
16,878
6,131
0
3,967
12,911
41,471
0
L
Janus
Dreeesh
Janus
9,794
796
0
188
18,964
6,238
0
8,086
10,878
31,260
0
W
Charybdis
Fettbart
Charybdis
16,969
9,725
0
3,564
9,114
4,312
0
7,048
2,066
0
41,842
W
Kuzenbo
Kirikoe
Kuzenbo
5,602
2,428
457
226
9,365
13,751
0
6,505
2,860
9,116
0
L
4,443
175
0
0
10,708
4,061
0
6,600
4,108
10,696
0
L
Bacchus
Samix300
Bacchus
9,688
1,211
0
110
23,549
32,409
0
7,060
16,489
24,897
0
W
Chernobog
Slar
Chernobog
14,225
8,306
0
2,396
11,134
5,829
0
10,207
927
0
32,452
L
Bellona
evgen29
Bellona
3,792
535
1,092
684
11,368
9,401
0
4,467
6,901
0
12,648
W
Scylla
fl3mms1ng
Scylla
24,352
2,506
0
515
6,311
2,932
0
4,796
1,515
54,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,235
Gold Earned
56,759
173
Minions Killed
205
3
Camps Cleared
7
851,767
Distance Traveled
1,013,149
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,462
1,146
13
1
0
221,461
1
L
Ra
9,203
920
69
7
3
201,977
0
L
Janus
8,848
885
51
5
0
151,913
0
W
Charybdis
11,667
1,167
60
6
2
197,122
0
W
Kuzenbo
9,514
951
6
1
0
194,372
1
L
Agni
8,883
888
12
1
0
144,210
0
L
Bacchus
9,268
927
21
2
0
183,462
0
W
Chernobog
11,663
1,166
44
4
2
187,391
1
L
Bellona
9,033
903
20
2
0
170,205
0
W
Scylla
12,453
1,245
82
8
3
212,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role