Player Matchup

Artemis
Artemis
CaptianCarps
Artemis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,698 Elo+
Party 2
Artio
Artio
DLdoubleG
Artio
Level 103
God Stats
12W - 5L
1,631 SR
Queue Stats
348W - 202L
1,639 Elo+
Party 2
Ra
Ra
mrjellylord1111
Ra
Level 74
God Stats
12W - 10L
1,548 SR
Queue Stats
282W - 186L
1,579 Elo+
Party 2
Team Averages
Level 61
1,560 SR
1,638 Elo+

VS

Team Averages
Level 36
1,568 SR
1,455 Elo+
Amaterasu
Amaterasu
Roaminplatypus
Amaterasu
Level 33
God Stats
0W - 1L
1,537 SR
Queue Stats
59W - 41L
1,562 Elo+
Party 1
Bacchus
Bacchus
UltraNate2
Bacchus
Level 26
God Stats
5W - 4L
1,651 SR
Queue Stats
10W - 16L
1,339 Elo+
Party 1
Sol
Sol
zach123w
Sol
Level 50
God Stats
2W - 4L
1,517 SR
Queue Stats
70W - 65L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CaptianCarps
Artemis
13
10 / 1 / 7
8,961
815
12,202
7,224
2,904
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artio
DLdoubleG
Artio
12
4 / 0 / 13
9,171
834
5,544
13,277
14,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
3 / 1 / 12
8,413
765
9,085
4,451
1,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Roaminplatypus
Amaterasu
11
1 / 3 / 1
7,137
649
4,543
10,331
6,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
UltraNate2
Bacchus
9
1 / 8 / 1
7,549
686
2,602
13,766
12,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
0 / 6 / 1
6,565
597
6,764
7,650
1,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
5
17
Kills
2
2
Deaths
17
32
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Artemis
CaptianCarps
Artemis
10
1
7
13.5
W
Artio
DLdoubleG
Artio
4
0
13
10.5
L
Amaterasu
Roaminplatypus
Amaterasu
1
3
1
0.5
L
Bacchus
UltraNate2
Bacchus
1
8
1
0.19
W
3
1
12
9
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,831
Damage
13,909
24,952
Taken
31,747
19,065
Mitigated
21,416
9,874
Healing
2,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
CaptianCarps
Artemis
12,202
6,789
0
1,018
7,224
2,904
712
3,755
3,243
0
19,908
W
Artio
DLdoubleG
Artio
5,544
359
1,347
4,396
13,277
14,413
146
3,459
9,448
16,264
0
L
Amaterasu
Roaminplatypus
Amaterasu
4,543
1,189
0
1,321
10,331
6,689
0
4,083
6,248
0
24,076
L
Bacchus
UltraNate2
Bacchus
2,602
373
0
306
13,766
12,843
0
6,690
7,076
4,864
0
W
9,085
1,089
1,632
1,481
4,451
1,748
408
2,057
2,188
43,494
0
L
6,764
1,699
0
1,146
7,650
1,884
0
4,014
3,636
19,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,545
Gold Earned
21,251
125
Minions Killed
86
7
Camps Cleared
3
602,581
Distance Traveled
560,604
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,961
815
27
2
1
144,885
2
W
Artio
9,171
834
25
2
2
243,830
0
L
Amaterasu
7,137
649
43
4
3
213,596
3
L
Bacchus
7,549
686
5
0
0
150,214
0
W
Ra
8,413
765
73
7
4
213,866
2
L
Sol
6,565
597
38
3
0
196,794
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role