Player Matchup

Hun Batz
Hun Batz
Daggerpaw
Hun Batz
Level 82
God Stats
9W - 12L
1,387 SR
Queue Stats
310W - 279L
1,611 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
IlSnowIl
Morgan Le Fay
Level 160
God Stats
19W - 24L
1,605 SR
Queue Stats
102W - 138L
1,486 Elo+
Solo
Amaterasu
Amaterasu
Jeznomy
Amaterasu
Level 122
God Stats
16W - 17L
1,369 SR
Queue Stats
554W - 501L
1,521 Elo+
Solo
Xbalanque
Xbalanque
LonelyLonesome
Xbalanque
Level 117
God Stats
2W - 0L
1,651 SR
Queue Stats
52W - 19L
1,789 Elo+
Party 1
Yemoja
Yemoja
Penalty
Yemoja
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,536 Elo+
Party 1
Team Averages
Level 105
1,502 SR
1,589 Elo+

VS

Team Averages
Level 115
1,525 SR
1,557 Elo+
Apollo
Apollo
 
Apollo
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
CrocGod
Cabrakan
Level 159
God Stats
4W - 4L
1,611 SR
Queue Stats
182W - 190L
1,570 Elo+
Party 2
Sun Wukong
Sun Wukong
Dolphin1143
Sun Wukong
Level 137
God Stats
1W - 3L
1,316 SR
Queue Stats
323W - 336L
1,570 Elo+
Party 2
Hercules
Hercules
IRazeeK IVs
Hercules
Level 92
God Stats
0W - 5L
1,476 SR
Queue Stats
282W - 247L
1,608 Elo+
Solo
Janus
Janus
cazador9812
Janus
Level 41
God Stats
3W - 1L
1,720 SR
Queue Stats
65W - 76L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Daggerpaw
Hun Batz
20
4 / 7 / 11
12,885
560
8,544
18,634
9,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
IlSnowIl
Morgan Le Fay
20
10 / 2 / 11
13,930
606
19,405
14,792
7,297
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
Jeznomy
Amaterasu
20
9 / 1 / 8
14,724
640
24,067
33,496
29,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xbalanque
LonelyLonesome
Xbalanque
20
14 / 1 / 10
14,441
628
31,072
23,372
12,026
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
Penalty
Yemoja
17
1 / 1 / 26
12,198
530
7,647
12,337
14,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
18
8 / 8 / 1
12,178
529
9,599
22,970
8,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
CrocGod
Cabrakan
14
1 / 6 / 8
10,225
445
9,926
23,120
31,942
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Sun Wukong
Dolphin1143
Sun Wukong
19
1 / 6 / 1
11,779
512
11,805
26,897
22,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
IRazeeK IVs
Hercules
15
1 / 10 / 6
10,133
441
9,947
25,362
11,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 8 / 2
10,456
455
10,526
17,916
6,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
30
38
Kills
12
12
Deaths
38
66
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
8
8
1
1.06
L
Cabrakan
CrocGod
Cabrakan
1
6
8
0.83
W
Hun Batz
Daggerpaw
Hun Batz
4
7
11
1.36
L
Sun Wukong
Dolphin1143
Sun Wukong
1
6
1
0.25
L
Hercules
IRazeeK IVs
Hercules
1
10
6
0.4
W
Morgan Le Fay
IlSnowIl
Morgan Le Fay
10
2
11
7.75
W
Amaterasu
Jeznomy
Amaterasu
9
1
8
13
W
Xbalanque
LonelyLonesome
Xbalanque
14
1
10
19
W
Yemoja
Penalty
Yemoja
1
1
26
14
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,735
Damage
51,803
102,631
Taken
116,265
72,004
Mitigated
81,054
53,531
Healing
33,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
9,599
4,596
0
6,112
22,970
8,447
0
5,208
17,762
0
73,889
L
Cabrakan
CrocGod
Cabrakan
9,926
1,148
3,350
3,975
23,120
31,942
0
8,186
14,934
26,691
0
W
Hun Batz
Daggerpaw
Hun Batz
8,544
2,402
0
5,144
18,634
9,066
713
3,923
14,524
0
97,012
L
Sun Wukong
Dolphin1143
Sun Wukong
11,805
2,859
0
10,932
26,897
22,386
0
2,027
24,870
0
91,731
L
Hercules
IRazeeK IVs
Hercules
9,947
3,463
0
6,747
25,362
11,914
0
5,355
20,007
0
80,162
W
Morgan Le Fay
IlSnowIl
Morgan Le Fay
19,405
1,554
0
8,141
14,792
7,297
954
6,208
8,438
114,641
0
W
Amaterasu
Jeznomy
Amaterasu
24,067
13,363
0
17,070
33,496
29,585
232
2,463
29,929
670
112,560
W
Xbalanque
LonelyLonesome
Xbalanque
31,072
21,644
0
13,532
23,372
12,026
6,282
5,828
17,376
0
141,980
W
Yemoja
Penalty
Yemoja
7,647
1,882
6,036
3,608
12,337
14,030
302
3,454
8,638
26,958
0
L
10,526
1,035
151
2,344
17,916
6,365
0
6,946
10,970
74,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,178
Gold Earned
54,771
727
Minions Killed
619
0
Camps Cleared
0
2,313,048
Distance Traveled
2,063,747
33
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
12,178
529
120
5
0
395,632
5
L
Cabrakan
10,225
445
29
1
0
423,571
0
W
Hun Batz
12,885
560
149
6
0
478,799
6
L
Sun Wukong
11,779
512
200
9
0
411,480
6
L
Hercules
10,133
441
122
5
0
433,032
0
W
Morgan Le Fay
13,930
606
154
7
0
460,184
6
W
Amaterasu
14,724
640
201
9
0
481,817
0
W
Xbalanque
14,441
628
190
8
0
450,424
10
W
Yemoja
12,198
530
33
1
0
441,824
11
L
Janus
10,456
455
148
6
0
400,032
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role