Player Matchup

Gilgamesh
Gilgamesh
Platinum V
Rohirim13
Gilgamesh
Platinum V
Level 123
God Stats
3W - 4L
1,601 SR
Queue Stats
124W - 95L
1,698 MMR
Party 2
Agni
Agni
Gold II
XXminichaboXX
Agni
Gold II
Level 118
God Stats
2W - 1L
1,349 SR
Queue Stats
124W - 100L
1,502 MMR
Party 2
Chaac
Chaac
Platinum IV
robertodiver
Chaac
Platinum IV
Level 133
God Stats
8W - 6L
1,545 SR
Queue Stats
123W - 95L
1,669 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 125
1,498 SR
1,623 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 91
1,498 SR
1,500 MMR
Bacchus
Bacchus
Bronze III
Blurryy_Vizions
Bacchus
Bronze III
Level 68
God Stats
0W - 1L
1,432 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Merlin
Merlin
Bronze III
Cloudy_Vizions
Merlin
Bronze III
Level 143
God Stats
0W - 1L
1,543 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Bastet
Bastet
Bronze III
Psychedlic_Vizio
Bastet
Bronze III
Level 62
God Stats
0W - 1L
1,519 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Rohirim13
Gilgamesh
13
1 / 3 / 15
9,426
673
6,338
12,553
11,049
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
14 / 1 / 6
11,648
832
15,727
9,412
5,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

15
6 / 2 / 13
10,439
746
9,956
16,018
14,536
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Bans
AthenaHelNikeAphroditeAchilles

VS

Bans
GebMulanKing ArthurDanzaburouZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 3
8,345
596
4,318
10,842
12,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
0 / 7 / 4
8,358
597
10,115
9,773
3,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 11 / 1
8,700
621
8,024
14,472
5,218
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
11
21
Kills
3
6
Deaths
21
34
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
L
0
7
4
0.29
L
2
11
1
0.23
W
Gilgamesh
Rohirim13
Gilgamesh
1
3
15
2.83
W
14
1
6
17
W
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,021
Damage
22,457
37,983
Taken
35,087
30,774
Mitigated
21,105
7,286
Healing
3,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,318
236
0
1,246
10,842
12,105
0
5,219
5,623
11,672
0
L
10,115
182
0
1,075
9,773
3,782
0
5,161
4,612
44,886
0
L
8,024
1,243
0
726
14,472
5,218
0
5,763
8,709
0
14,798
W
Gilgamesh
Rohirim13
Gilgamesh
6,338
1,278
0
1,620
12,553
11,049
664
4,745
7,184
0
22,293
W
15,727
1,518
0
52
9,412
5,189
1,415
3,511
5,527
60,564
0
W
9,956
1,131
0
5,614
16,018
14,536
463
5,328
10,224
419
31,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,513
Gold Earned
25,403
188
Minions Killed
116
8
Camps Cleared
5
847,234
Distance Traveled
739,351
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,345
596
21
2
0
269,557
2
L
Merlin
8,358
597
81
6
2
225,614
6
L
Bastet
8,700
621
14
1
3
244,180
1
W
Gilgamesh
9,426
673
31
2
3
291,526
7
W
Agni
11,648
832
114
8
2
267,502
1
W
Chaac
10,439
746
43
3
3
288,206
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role