Player Matchup

Ares
Ares
David_Ponton
Ares
Level 112
God Stats
2W - 2L
1,709 SR
Queue Stats
55W - 45L
1,516 Elo+
Solo
Izanami
Izanami
LudaDaGod
Izanami
Level 136
God Stats
40W - 31L
1,602 SR
Queue Stats
379W - 351L
1,475 Elo+
Solo
Odin
Odin
Xiaoshu ll
Odin
Level 104
God Stats
2W - 2L
1,586 SR
Queue Stats
186W - 181L
1,430 Elo+
Solo
Bakasura
Bakasura
a_used_napkin456
Bakasura
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 47L
1,462 Elo+
Solo
Charybdis
Charybdis
iTzKingSolomon
Charybdis
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,586 Elo+
Solo
Team Averages
Level 104
1,579 SR
1,494 Elo+

VS

Team Averages
Level 109
1,413 SR
1,455 Elo+
Mulan
Mulan
AlwaysWinter970
Mulan
Level 116
God Stats
9W - 17L
1,345 SR
Queue Stats
556W - 607L
1,429 Elo+
Solo
Awilix
Awilix
BadJobBrian
Awilix
Level 85
God Stats
5W - 4L
1,221 SR
Queue Stats
40W - 24L
1,482 Elo+
Solo
Cernunnos
Cernunnos
Haloslayer2004
Cernunnos
Level 81
God Stats
9W - 7L
1,471 SR
Queue Stats
145W - 131L
1,491 Elo+
Solo
Sylvanus
Sylvanus
KillaDew
Sylvanus
Level 145
God Stats
4W - 5L
1,563 SR
Queue Stats
164W - 187L
1,403 Elo+
Solo
Ra
Ra
camelcı
Ra
Level 118
God Stats
12W - 12L
1,466 SR
Queue Stats
1,133W - 1,255L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 4
9,112
480
9,738
17,596
15,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
LudaDaGod
Izanami
15
3 / 5 / 5
9,227
486
9,030
10,168
2,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 2 / 4
10,855
571
13,092
13,878
9,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
4 / 5 / 2
10,412
548
5,043
16,917
6,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
iTzKingSolomon
Charybdis
11
0 / 6 / 0
7,812
411
5,049
10,595
2,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 2
9,109
479
6,099
15,091
10,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Awilix
20
11 / 1 / 4
12,147
639
10,507
10,619
4,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
Haloslayer2004
Cernunnos
15
6 / 3 / 4
9,243
486
16,170
13,384
4,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
KillaDew
Sylvanus
15
0 / 4 / 8
8,483
446
8,505
14,187
7,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
5 / 2 / 9
10,381
546
8,717
12,098
4,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
49
15
Kills
22
22
Deaths
15
15
Assists
27
Player
Kills
Deaths
Assists
KDA
W
0
5
2
0.2
W
Awilix
11
1
4
13
L
4
4
4
1.5
W
Cernunnos
Haloslayer2004
Cernunnos
6
3
4
2.67
W
Sylvanus
KillaDew
Sylvanus
0
4
8
1
L
Izanami
LudaDaGod
Izanami
3
5
5
1.1
L
4
2
4
3
L
4
5
2
1
W
5
2
9
4.75
L
Charybdis
iTzKingSolomon
Charybdis
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,952
Damage
49,998
69,154
Taken
65,379
37,479
Mitigated
30,419
20,092
Healing
25,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,099
856
0
3,939
15,091
10,038
426
1,131
12,578
1,231
55,235
W
Awilix
10,507
4,070
0
4,746
10,619
4,323
114
1,120
9,310
0
93,611
L
9,738
301
0
3,623
17,596
15,361
696
5,056
12,362
18,555
0
W
Cernunnos
Haloslayer2004
Cernunnos
16,170
9,653
43
4,660
13,384
4,818
316
3,095
10,138
0
60,048
W
Sylvanus
KillaDew
Sylvanus
8,505
2,374
988
5,526
14,187
7,003
813
4,846
9,291
44,825
10,226
L
Izanami
LudaDaGod
Izanami
9,030
6,031
0
1,745
10,168
2,738
3,239
4,216
5,886
0
67,986
L
13,092
2,490
0
4,338
13,878
9,984
72
1,041
12,361
8,937
57,083
L
5,043
3,732
52
8,117
16,917
6,524
1,510
1,943
14,743
0
45,748
W
8,717
627
606
4,498
12,098
4,237
1,526
2,142
9,849
62,735
0
L
Charybdis
iTzKingSolomon
Charybdis
5,049
1,571
0
2,217
10,595
2,872
0
3,285
6,909
0
40,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,418
Gold Earned
49,363
500
Minions Killed
619
0
Camps Cleared
0
1,573,187
Distance Traveled
1,786,685
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,109
479
145
8
0
318,980
1
W
Awilix
12,147
639
156
8
0
455,210
2
L
Ares
9,112
480
25
1
0
296,616
0
W
Cernunnos
9,243
486
108
6
0
340,751
4
W
Sylvanus
8,483
446
90
5
0
320,719
2
L
Izanami
9,227
486
131
7
0
309,594
7
L
Odin
10,855
571
141
7
0
354,104
4
L
Bakasura
10,412
548
115
6
0
379,844
0
W
Ra
10,381
546
120
6
0
351,025
5
L
Charybdis
7,812
411
88
5
0
233,029
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role