Player Matchup

Bastet
Bastet
 
Bastet
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
SEAL_KAI_01
Chaac
Level 44
God Stats
12W - 15L
1,449 SR
Queue Stats
107W - 138L
1,434 Elo+
Party 1
Sobek
Sobek
Sin1379
Sobek
Level 123
God Stats
1W - 2L
1,476 SR
Queue Stats
18W - 19L
1,429 Elo+
Party 3
Neith
Neith
byTwinkii
Neith
Level 99
God Stats
17W - 18L
1,469 SR
Queue Stats
348W - 387L
1,413 Elo+
Party 1
Team Averages
Level 89
1,479 SR
1,455 Elo+

VS

Team Averages
Level 73
1,438 SR
1,443 Elo+
Terra
Terra
DevilFireBear
Terra
Level 29
God Stats
13W - 15L
1,485 SR
Queue Stats
51W - 75L
1,395 Elo+
Party 4
Mulan
Mulan
DraykorSilva
Mulan
Level 82
God Stats
3W - 7L
1,482 SR
Queue Stats
41W - 66L
1,372 Elo+
Party 4
Fenrir
Fenrir
Flareos
Fenrir
Level 127
God Stats
0W - 1L
1,182 SR
Queue Stats
4W - 4L
1,552 Elo+
Party 2
Ra
Ra
madcakepop
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cupid
Cupid
noname6666
Cupid
Level 125
God Stats
13W - 15L
1,540 SR
Queue Stats
103W - 146L
1,396 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
3 / 1 / 3
6,209
621
4,501
6,813
1,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
 
Nu Wa
9
1 / 0 / 2
5,427
543
1,128
794
201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 1 / 1
5,786
579
5,859
5,552
4,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sobek
Sin1379
Sobek
9
0 / 1 / 5
5,456
546
2,108
7,371
3,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
byTwinkii
Neith
9
4 / 1 / 0
5,651
565
3,693
2,803
1,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 3
4,476
448
458
5,368
1,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 2 / 1
5,450
545
3,030
7,619
3,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fenrir
Flareos
Fenrir
12
3 / 1 / 1
6,200
620
4,310
6,394
2,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
0 / 5 / 1
4,497
450
351
4,458
867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
7
1 / 1 / 2
4,657
466
2,884
3,527
456
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
10
Kills
4
4
Deaths
11
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
1
3
4.5
W
Nu Wa
 
Nu Wa
1
0
2
2
L
0
2
3
0.75
L
0
2
1
0.25
L
Fenrir
Flareos
Fenrir
3
1
1
3.5
W
2
1
1
2.5
W
Sobek
Sin1379
Sobek
0
1
5
2.5
W
Neith
byTwinkii
Neith
4
1
0
4
L
0
5
1
0.1
L
Cupid
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,289
Damage
11,033
23,333
Taken
27,366
11,098
Mitigated
8,805
10,557
Healing
8,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
4,501
1,061
0
3,969
6,813
1,823
0
250
6,526
0
36,522
W
Nu Wa
 
Nu Wa
1,128
398
0
230
794
201
554
0
794
19,541
0
L
458
90
228
1,375
5,368
1,941
0
1,136
4,232
3,615
0
L
3,030
1,241
0
3,074
7,619
3,303
0
80
7,011
0
25,368
L
Fenrir
Flareos
Fenrir
4,310
968
0
2,569
6,394
2,238
0
522
5,796
0
34,504
W
5,859
2,810
0
2,541
5,552
4,224
0
0
5,317
0
26,329
W
Sobek
Sin1379
Sobek
2,108
248
64
2,841
7,371
3,768
309
439
6,932
13,568
0
W
Neith
byTwinkii
Neith
3,693
1,742
0
912
2,803
1,082
461
120
2,683
0
34,334
L
351
351
0
121
4,458
867
335
756
3,702
12,678
0
L
Cupid
2,884
1,448
150
848
3,527
456
0
742
2,785
0
19,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,529
Gold Earned
25,280
255
Minions Killed
224
0
Camps Cleared
0
949,593
Distance Traveled
845,049
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,209
621
74
7
0
221,590
1
W
Nu Wa
5,427
543
33
3
0
169,218
1
L
Terra
4,476
448
4
0
0
172,705
2
L
Mulan
5,450
545
63
6
0
187,258
6
L
Fenrir
6,200
620
87
9
0
204,929
0
W
Chaac
5,786
579
53
5
0
204,418
0
W
Sobek
5,456
546
24
2
0
193,712
2
W
Neith
5,651
565
71
7
0
160,655
0
L
Ra
4,497
450
28
3
0
124,402
0
L
Cupid
4,657
466
42
4
0
155,755
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role