Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
MikyTAM23
Chiron
Level 124
God Stats
1W - 2L
1,177 SR
Queue Stats
60W - 70L
1,443 Elo+
Party 2
Arachne
Arachne
Victom10
Arachne
Level 158
God Stats
1W - 0L
1,395 SR
Queue Stats
23W - 23L
1,527 Elo+
Party 2
Team Averages
Level 145
1,357 SR
1,490 Elo+

VS

Team Averages
Level 73
1,312 SR
1,421 Elo+
Sobek
Sobek
M4rton
Sobek
Level 69
God Stats
0W - 5L
1,067 SR
Queue Stats
525W - 597L
1,465 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
NekroSammer8
Morgan Le Fay
Level 131
God Stats
15W - 18L
1,456 SR
Queue Stats
241W - 326L
1,414 Elo+
Party 1
Loki
Loki
SvatUA
Loki
Level 20
God Stats
5W - 7L
1,414 SR
Queue Stats
10W - 14L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
2 / 2 / 8
9,490
633
10,710
11,549
10,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chiron
MikyTAM23
Chiron
16
8 / 2 / 5
11,123
742
16,252
8,898
2,761
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Victom10
Arachne
14
4 / 1 / 8
10,100
673
5,743
10,055
3,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
M4rton
Sobek
12
0 / 5 / 5
9,152
610
6,349
22,448
26,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
NekroSammer8
Morgan Le Fay
13
4 / 4 / 1
9,559
637
13,164
8,751
3,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Loki
SvatUA
Loki
12
1 / 5 / 4
8,751
583
3,756
8,869
2,700
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
14
Kills
5
5
Deaths
14
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
2
8
3
L
Sobek
M4rton
Sobek
0
5
5
0.5
W
Chiron
MikyTAM23
Chiron
8
2
5
5.25
L
Morgan Le Fay
NekroSammer8
Morgan Le Fay
4
4
1
1.13
L
Loki
SvatUA
Loki
1
5
4
0.6
W
Arachne
Victom10
Arachne
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,705
Damage
23,269
30,502
Taken
40,068
16,260
Mitigated
31,815
13,666
Healing
7,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
10,710
1,117
654
4,677
11,549
10,413
611
6,493
4,713
30,828
0
L
Sobek
M4rton
Sobek
6,349
419
300
6,879
22,448
26,016
69
4,978
16,880
25,249
0
W
Chiron
MikyTAM23
Chiron
16,252
7,691
1,245
3,060
8,898
2,761
1,847
5,978
2,568
0
61,483
L
Morgan Le Fay
NekroSammer8
Morgan Le Fay
13,164
450
0
679
8,751
3,099
224
2,242
6,275
40,903
0
L
Loki
SvatUA
Loki
3,756
258
0
0
8,869
2,700
171
2,933
5,653
0
18,626
W
Arachne
Victom10
Arachne
5,743
3,538
0
4,030
10,055
3,086
443
6,661
3,010
0
19,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,713
Gold Earned
27,462
173
Minions Killed
174
8
Camps Cleared
5
850,130
Distance Traveled
733,485
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,490
633
47
3
1
253,897
4
L
Sobek
9,152
610
59
4
2
240,958
3
W
Chiron
11,123
742
111
7
3
291,917
4
L
Morgan Le Fay
9,559
637
68
5
2
234,929
1
L
Loki
8,751
583
47
3
1
257,598
6
W
Arachne
10,100
673
15
1
4
304,316
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role