Player Matchup

Sylvanus
Sylvanus
Bigdaddykammy
Sylvanus
Level 120
God Stats
6W - 6L
1,344 SR
Queue Stats
73W - 78L
1,434 Elo+
Party 3
Ne Zha
Ne Zha
CallmeZxye
Ne Zha
Level 140
God Stats
8W - 6L
1,624 SR
Queue Stats
424W - 399L
1,498 Elo+
Party 3
Chronos
Chronos
DarkxSiren
Chronos
Level 123
God Stats
2W - 4L
1,542 SR
Queue Stats
501W - 466L
1,478 Elo+
Solo
Hachiman
Hachiman
FuBu DuBu
Hachiman
Level 109
God Stats
6W - 4L
1,606 SR
Queue Stats
213W - 213L
1,465 Elo+
Party 2
Bacchus
Bacchus
theone32123
Bacchus
Level 107
God Stats
7W - 7L
1,462 SR
Queue Stats
382W - 356L
1,479 Elo+
Party 2
Team Averages
Level 120
1,516 SR
1,471 Elo+

VS

Team Averages
Level 111
1,610 SR
1,483 Elo+
Olorun
Olorun
DangerouslyKinky
Olorun
Level 68
God Stats
21W - 10L
1,719 SR
Queue Stats
99W - 82L
1,492 Elo+
Solo
Hachiman
Hachiman
DemoWolf01
Hachiman
Level 128
God Stats
4W - 6L
1,495 SR
Queue Stats
347W - 347L
1,490 Elo+
Party 1
Sol
Sol
InfernoZombie84
Sol
Level 127
God Stats
6W - 7L
1,509 SR
Queue Stats
204W - 188L
1,472 Elo+
Party 4
Mulan
Mulan
PapiOddCape
Mulan
Level 126
God Stats
3W - 3L
1,832 SR
Queue Stats
222W - 200L
1,489 Elo+
Party 4
Set
Set
Xcalibur1485
Set
Level 108
God Stats
8W - 7L
1,494 SR
Queue Stats
96W - 87L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bigdaddykammy
Sylvanus
18
4 / 0 / 7
11,169
588
9,611
8,762
9,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
CallmeZxye
Ne Zha
17
7 / 3 / 6
10,202
537
10,043
13,578
5,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chronos
DarkxSiren
Chronos
17
1 / 2 / 7
10,156
535
9,392
16,369
6,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hachiman
FuBu DuBu
Hachiman
17
3 / 0 / 6
10,242
539
11,946
12,692
4,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
theone32123
Bacchus
15
5 / 1 / 8
10,186
536
7,564
14,488
17,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 2
9,915
522
8,365
12,195
4,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
DemoWolf01
Hachiman
14
0 / 3 / 0
8,270
435
6,472
9,594
2,697
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 3 / 3
9,797
516
12,213
11,135
4,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 6 / 5
8,240
434
7,730
20,290
13,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
0 / 3 / 3
8,151
429
6,057
13,297
7,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
19
20
Kills
6
6
Deaths
20
34
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Bigdaddykammy
Sylvanus
4
0
7
7.5
W
Ne Zha
CallmeZxye
Ne Zha
7
3
6
3.33
L
2
5
2
0.6
W
Chronos
DarkxSiren
Chronos
1
2
7
2.25
L
Hachiman
DemoWolf01
Hachiman
0
3
0
0
W
Hachiman
FuBu DuBu
Hachiman
3
0
6
6
L
3
3
3
1.5
L
1
6
5
0.58
L
0
3
3
0.5
W
Bacchus
theone32123
Bacchus
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,556
Damage
40,837
65,889
Taken
66,511
44,126
Mitigated
31,844
31,173
Healing
26,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Bigdaddykammy
Sylvanus
9,611
1,978
1,533
4,462
8,762
9,856
794
4,066
4,696
58,393
12,398
W
Ne Zha
CallmeZxye
Ne Zha
10,043
3,067
0
5,442
13,578
5,789
0
4,548
9,030
0
60,402
L
8,365
4,079
810
5,120
12,195
4,293
1,007
6,770
5,425
72,284
0
W
Chronos
DarkxSiren
Chronos
9,392
4,072
0
7,463
16,369
6,649
1,316
6,531
9,838
84,173
0
L
Hachiman
DemoWolf01
Hachiman
6,472
2,920
0
3,138
9,594
2,697
912
1,948
7,646
0
57,563
W
Hachiman
FuBu DuBu
Hachiman
11,946
6,722
0
8,097
12,692
4,566
588
1,124
11,568
0
99,517
L
12,213
4,155
303
6,012
11,135
4,143
528
5,147
5,988
61,170
6,888
L
7,730
1,334
136
6,195
20,290
13,605
111
7,001
13,289
0
32,367
L
6,057
2,780
0
4,306
13,297
7,106
328
5,075
8,222
0
51,216
W
Bacchus
theone32123
Bacchus
7,564
841
1,185
2,991
14,488
17,266
0
3,282
11,206
31,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,955
Gold Earned
44,373
582
Minions Killed
524
0
Camps Cleared
0
1,777,125
Distance Traveled
1,725,843
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,169
588
148
8
0
324,765
5
W
Ne Zha
10,202
537
98
5
0
386,926
2
L
Olorun
9,915
522
164
9
0
324,099
2
W
Chronos
10,156
535
136
7
0
354,574
0
L
Hachiman
8,270
435
97
5
0
355,953
8
W
Hachiman
10,242
539
161
8
0
346,853
5
L
Sol
9,797
516
136
7
0
332,502
6
L
Mulan
8,240
434
44
2
0
352,199
0
L
Set
8,151
429
83
4
0
361,090
5
W
Bacchus
10,186
536
39
2
0
364,007
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role