Player Matchup

Chiron
Chiron
 
Chiron
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Abyssal Ranger
Horus
Level 98
God Stats
1W - 5L
1,500 SR
Queue Stats
323W - 317L
1,498 Elo+
Party 1
Ah Puch
Ah Puch
Fireturtle05
Ah Puch
Level 104
God Stats
23W - 18L
1,637 SR
Queue Stats
326W - 305L
1,493 Elo+
Party 1
Gilgamesh
Gilgamesh
RotaryPanda5988
Gilgamesh
Level 49
God Stats
2W - 2L
1,552 SR
Queue Stats
114W - 119L
1,517 Elo+
Party 1
Bakasura
Bakasura
Sp4c3d 0ut
Bakasura
Level 120
God Stats
10W - 9L
1,548 SR
Queue Stats
91W - 96L
1,429 Elo+
Solo
Team Averages
Level 95
1,547 SR
1,487 Elo+

VS

Team Averages
Level 104
1,423 SR
1,419 Elo+
Da Ji
Da Ji
 
Da Ji
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
DragonFlameKid34
Raijin
Level 147
God Stats
1W - 4L
1,195 SR
Queue Stats
599W - 671L
1,397 Elo+
Party 2
Sol
Sol
EsterXposito
Sol
Level 59
God Stats
11W - 10L
1,465 SR
Queue Stats
148W - 160L
1,384 Elo+
Party 3
Neith
Neith
Homeless215
Neith
Level 158
God Stats
5W - 11L
1,339 SR
Queue Stats
245W - 252L
1,356 Elo+
Solo
Ymir
Ymir
PhineasSiSoy
Ymir
Level 51
God Stats
9W - 7L
1,619 SR
Queue Stats
204W - 205L
1,459 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
8 / 3 / 6
8,358
557
10,874
10,378
3,691
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 1 / 16
7,325
488
5,327
14,776
11,866
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
Fireturtle05
Ah Puch
14
8 / 0 / 4
8,546
570
12,620
9,473
3,920
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
RotaryPanda5988
Gilgamesh
13
3 / 3 / 3
7,888
526
8,199
9,576
6,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
Sp4c3d 0ut
Bakasura
12
6 / 3 / 4
7,913
528
5,125
10,794
4,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
1 / 4 / 1
7,103
474
4,871
11,969
3,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 6 / 0
7,385
492
6,929
9,255
3,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 3 / 1
7,537
502
9,388
10,454
3,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 5 / 3
7,221
481
5,490
8,473
1,909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 7 / 2
6,637
442
5,898
16,020
10,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
17
25
Kills
10
10
Deaths
25
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
8
3
6
3.67
L
Da Ji
 
Da Ji
1
4
1
0.38
W
0
1
16
8
L
3
6
0
0.5
L
3
3
1
1.17
W
Ah Puch
Fireturtle05
Ah Puch
8
0
4
10
L
2
5
3
0.7
L
1
7
2
0.29
W
Gilgamesh
RotaryPanda5988
Gilgamesh
3
3
3
1.5
W
Bakasura
Sp4c3d 0ut
Bakasura
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,145
Damage
32,576
54,997
Taken
56,171
30,068
Mitigated
23,118
21,952
Healing
12,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
10,874
4,739
991
1,927
10,378
3,691
800
3,073
7,227
0
48,490
L
Da Ji
 
Da Ji
4,871
690
0
3,581
11,969
3,966
0
2,934
8,726
0
39,804
W
5,327
2,398
2,533
4,568
14,776
11,866
70
6,376
8,336
0
14,839
L
6,929
1,258
0
729
9,255
3,137
0
6,230
3,025
31,696
0
L
9,388
2,883
0
3,929
10,454
3,743
1,100
1,763
8,074
37,464
5,883
W
Ah Puch
Fireturtle05
Ah Puch
12,620
496
311
5,969
9,473
3,920
228
4,752
4,431
51,464
0
L
5,490
2,598
0
1,975
8,473
1,909
308
0
8,193
0
38,457
L
5,898
1,236
0
2,119
16,020
10,363
175
3,130
12,567
25,242
0
W
Gilgamesh
RotaryPanda5988
Gilgamesh
8,199
1,260
0
1,639
9,576
6,312
0
4,510
5,030
9,371
26,564
W
Bakasura
Sp4c3d 0ut
Bakasura
5,125
3,127
323
3,691
10,794
4,279
0
2,110
8,440
0
37,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,030
Gold Earned
35,883
336
Minions Killed
335
0
Camps Cleared
0
1,434,292
Distance Traveled
1,267,978
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,358
557
68
5
0
263,985
1
L
Da Ji
7,103
474
78
5
0
269,292
3
W
Horus
7,325
488
20
1
0
270,466
1
L
Raijin
7,385
492
79
5
0
238,665
1
L
Sol
7,537
502
78
5
0
247,990
3
W
Ah Puch
8,546
570
94
6
0
285,010
0
L
Neith
7,221
481
66
4
0
240,688
0
L
Ymir
6,637
442
34
2
0
271,343
2
W
Gilgamesh
7,888
526
79
5
0
291,402
0
W
Bakasura
7,913
528
75
5
0
323,429
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role