Player Matchup

Sobek
Sobek
Ansheek
Sobek
Level 111
God Stats
0W - 1L
1,159 SR
Queue Stats
88W - 106L
1,503 Elo+
Party 1
Ne Zha
Ne Zha
Grudacus
Ne Zha
Level 136
God Stats
8W - 12L
1,453 SR
Queue Stats
165W - 164L
1,590 Elo+
Party 1
Charybdis
Charybdis
LouisVeiga
Charybdis
Level 106
God Stats
0W - 1L
1,393 SR
Queue Stats
1W - 3L
1,509 Elo+
Party 2
Raijin
Raijin
Sebastian292
Raijin
Level 149
God Stats
3W - 4L
1,686 SR
Queue Stats
161W - 172L
1,474 Elo+
Solo
Bacchus
Bacchus
maribona
Bacchus
Level 98
God Stats
0W - 2L
1,532 SR
Queue Stats
1W - 2L
1,509 Elo+
Party 2
Team Averages
Level 120
1,445 SR
1,517 Elo+

VS

Team Averages
Level 138
1,592 SR
1,473 Elo+
Anhur
Anhur
 
Anhur
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Bluslayer
Janus
Level 159
God Stats
1W - 1L
1,690 SR
Queue Stats
58W - 71L
1,494 Elo+
Solo
Zeus
Zeus
FarbaTosz
Zeus
Level 145
God Stats
1W - 0L
1,538 SR
Queue Stats
70W - 74L
1,456 Elo+
Solo
Achilles
Achilles
Gnomtreter
Achilles
Level 157
God Stats
11W - 16L
1,474 SR
Queue Stats
163W - 194L
1,432 Elo+
Solo
Erlang Shen
Erlang Shen
TepsiHapsi
Erlang Shen
Level 122
God Stats
1W - 0L
1,756 SR
Queue Stats
39W - 25L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Ansheek
Sobek
14
1 / 4 / 8
10,113
722
6,026
22,181
26,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ne Zha
Grudacus
Ne Zha
16
3 / 6 / 7
10,634
760
12,446
19,659
10,208
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
LouisVeiga
Charybdis
17
3 / 6 / 4
10,002
714
6,912
14,465
5,932
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
18
4 / 4 / 4
11,647
832
14,240
15,922
7,312
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
maribona
Bacchus
15
1 / 3 / 4
9,014
644
4,267
13,640
15,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
6 / 3 / 8
11,983
856
13,800
10,255
3,568
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Janus
Bluslayer
Janus
18
6 / 1 / 8
11,189
799
17,642
10,762
4,045
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zeus
20
5 / 2 / 6
12,035
860
13,481
10,066
4,210
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
Gnomtreter
Achilles
16
3 / 5 / 11
10,455
747
15,457
18,273
22,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
TepsiHapsi
Erlang Shen
17
3 / 2 / 12
10,773
770
15,138
14,113
15,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
68
12
Kills
23
23
Deaths
13
27
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
6
3
8
3.33
L
Sobek
Ansheek
Sobek
1
4
8
1.25
W
Janus
Bluslayer
Janus
6
1
8
10
W
Zeus
5
2
6
4
W
Achilles
Gnomtreter
Achilles
3
5
11
1.7
L
Ne Zha
Grudacus
Ne Zha
3
6
7
1.08
L
Charybdis
LouisVeiga
Charybdis
3
6
4
0.83
L
Raijin
4
4
4
1.5
W
Erlang Shen
TepsiHapsi
Erlang Shen
3
2
12
4.5
L
Bacchus
maribona
Bacchus
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,891
Damage
75,518
85,867
Taken
63,469
65,522
Mitigated
50,190
13,614
Healing
12,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
13,800
6,380
0
480
10,255
3,568
2,031
3,141
7,114
0
49,674
L
Sobek
Ansheek
Sobek
6,026
880
0
1,873
22,181
26,722
0
8,295
13,571
12,493
0
W
Janus
Bluslayer
Janus
17,642
868
93
1,092
10,762
4,045
1,067
4,759
6,003
48,155
0
W
Zeus
13,481
2,237
0
3,948
10,066
4,210
2,226
5,788
4,278
67,894
0
W
Achilles
Gnomtreter
Achilles
15,457
1,475
0
3,884
18,273
22,804
176
7,361
10,912
7,456
21,630
L
Ne Zha
Grudacus
Ne Zha
12,446
1,703
198
3,776
19,659
10,208
0
6,641
12,632
0
38,318
L
Charybdis
LouisVeiga
Charybdis
6,912
3,349
82
2,448
14,465
5,932
0
7,196
7,002
0
37,477
L
Raijin
14,240
990
0
2,000
15,922
7,312
0
7,056
8,611
47,988
0
W
Erlang Shen
TepsiHapsi
Erlang Shen
15,138
7,449
0
2,774
14,113
15,563
943
4,159
9,954
0
36,796
L
Bacchus
maribona
Bacchus
4,267
244
0
3,237
13,640
15,348
0
5,663
7,740
13,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,410
Gold Earned
56,435
251
Minions Killed
396
5
Camps Cleared
12
1,229,816
Distance Traveled
1,393,277
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,983
856
99
7
2
244,504
2
L
Sobek
10,113
722
6
0
1
239,312
0
W
Janus
11,189
799
88
6
1
313,848
3
W
Zeus
12,035
860
148
11
4
265,795
1
W
Achilles
10,455
747
25
2
1
275,938
3
L
Ne Zha
10,634
760
51
4
2
270,880
8
L
Charybdis
10,002
714
83
6
1
232,944
0
L
Raijin
11,647
832
85
6
1
224,102
1
W
Erlang Shen
10,773
770
36
3
4
293,192
2
L
Bacchus
9,014
644
26
2
0
262,578
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role