Player Matchup

Fenrir
Fenrir
Beauxner
Fenrir
Level 79
God Stats
1W - 0L
1,409 SR
Queue Stats
9W - 6L
1,680 Elo+
Party 2
Odin
Odin
BigDirtyDump
Odin
Level 80
God Stats
1W - 1L
1,427 SR
Queue Stats
10W - 8L
1,635 Elo+
Party 2
Zeus
Zeus
DGX34
Zeus
Level 109
God Stats
17W - 16L
1,636 SR
Queue Stats
346W - 345L
1,555 Elo+
Party 1
Atlas
Atlas
Quake Dragon56
Atlas
Level 103
God Stats
28W - 15L
1,703 SR
Queue Stats
299W - 312L
1,550 Elo+
Party 1
Danzaburou
Danzaburou
tinomejia
Danzaburou
Level 160
God Stats
28W - 24L
1,664 SR
Queue Stats
794W - 756L
1,584 Elo+
Solo
Team Averages
Level 106
1,568 SR
1,601 Elo+

VS

Team Averages
Level 125
1,657 SR
1,578 Elo+
Amaterasu
Amaterasu
Hyper279
Amaterasu
Level 128
God Stats
6W - 4L
1,653 SR
Queue Stats
9W - 5L
1,704 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MrCleanMagic
Ah Muzen Cab
Level 131
God Stats
72W - 53L
1,655 SR
Queue Stats
929W - 933L
1,549 Elo+
Solo
Ra
Ra
Sangre-Antrax-
Ra
Level 159
God Stats
7W - 11L
1,579 SR
Queue Stats
211W - 200L
1,524 Elo+
Solo
Ne Zha
Ne Zha
SirIvanThyGreat
Ne Zha
Level 59
God Stats
3W - 3L
1,791 SR
Queue Stats
105W - 106L
1,485 Elo+
Solo
Ares
Ares
ToXiC_X3N0M0RPH
Ares
Level 148
God Stats
3W - 5L
1,608 SR
Queue Stats
354W - 278L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Beauxner
Fenrir
15
10 / 1 / 9
9,918
992
9,208
9,201
7,885
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

15
5 / 0 / 13
8,674
867
6,867
8,547
6,867
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Zeus
DGX34
Zeus
14
3 / 2 / 11
7,827
783
10,375
4,607
1,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 1 / 14
8,069
807
6,845
10,301
11,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
tinomejia
Danzaburou
15
5 / 1 / 10
8,995
900
10,737
8,787
3,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Hyper279
Amaterasu
13
2 / 4 / 2
7,598
760
6,998
13,219
8,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Muzen Cab
MrCleanMagic
Ah Muzen Cab
13
0 / 3 / 3
6,365
637
6,073
6,554
2,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
1 / 4 / 2
6,971
697
6,138
6,447
3,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 7 / 2
6,785
679
6,342
10,683
3,742
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 6 / 1
7,146
715
4,703
12,330
11,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
15
24
Kills
5
5
Deaths
24
57
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Beauxner
Fenrir
10
1
9
14.5
W
5
0
13
11.5
W
Zeus
DGX34
Zeus
3
2
11
4.25
L
Amaterasu
Hyper279
Amaterasu
2
4
2
0.75
L
Ah Muzen Cab
MrCleanMagic
Ah Muzen Cab
0
3
3
0.5
W
1
1
14
8
L
1
4
2
0.5
L
1
7
2
0.29
L
1
6
1
0.25
W
Danzaburou
tinomejia
Danzaburou
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,032
Damage
30,254
41,443
Taken
49,233
30,968
Mitigated
30,128
7,572
Healing
7,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Beauxner
Fenrir
9,208
2,312
0
843
9,201
7,885
0
3,034
6,015
0
17,999
W
6,867
917
0
500
8,547
6,867
1
2,534
5,833
8,594
14,147
W
Zeus
DGX34
Zeus
10,375
671
0
418
4,607
1,457
0
119
4,482
30,594
0
L
Amaterasu
Hyper279
Amaterasu
6,998
3,033
0
1,869
13,219
8,718
0
3,448
9,614
0
19,940
L
Ah Muzen Cab
MrCleanMagic
Ah Muzen Cab
6,073
2,578
0
1,281
6,554
2,777
1
2,288
4,180
0
24,777
W
6,845
2,360
0
2,774
10,301
11,349
0
2,747
7,390
20,205
0
L
6,138
484
585
1,325
6,447
3,590
0
2,681
3,652
24,500
0
L
6,342
1,426
0
1,586
10,683
3,742
0
5,357
5,050
0
21,064
L
4,703
696
0
1,201
12,330
11,301
0
5,069
7,007
6,592
0
W
Danzaburou
tinomejia
Danzaburou
10,737
5,330
0
3,037
8,787
3,410
980
2,163
6,510
0
35,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,483
Gold Earned
34,865
237
Minions Killed
171
11
Camps Cleared
6
972,815
Distance Traveled
913,914
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,918
992
23
2
2
214,910
2
W
Odin
8,674
867
52
5
3
202,807
2
W
Zeus
7,827
783
58
6
3
180,031
4
L
Amaterasu
7,598
760
36
4
3
197,209
2
L
Ah Muzen Cab
6,365
637
37
4
0
195,726
5
W
Atlas
8,069
807
22
2
1
188,249
3
L
Ra
6,971
697
55
6
1
184,237
4
L
Ne Zha
6,785
679
39
4
2
179,027
1
L
Ares
7,146
715
4
0
0
157,715
1
W
Danzaburou
8,995
900
82
8
2
186,818
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role