Player Matchup

Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
ZetsuboOkami
Atlas
Level 33
God Stats
2W - 2L
1,392 SR
Queue Stats
4W - 3L
1,536 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
kstargaming22
Morgan Le Fay
Level 160
God Stats
4W - 7L
1,514 SR
Queue Stats
132W - 114L
1,607 Elo+
Party 1
Team Averages
Level 118
1,469 SR
1,548 Elo+

VS

Team Averages
Level 86
1,557 SR
1,359 Elo+
Chaac
Chaac
GodFound
Chaac
Level 104
God Stats
8W - 7L
1,597 SR
Queue Stats
8W - 7L
1,488 Elo+
Solo
Charybdis
Charybdis
ShadowSpeedy
Charybdis
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
469W - 516L
1,412 Elo+
Solo
Kuzenbo
Kuzenbo
Six6onMyMoney
Kuzenbo
Level 49
God Stats
0W - 1L
1,574 SR
Queue Stats
10W - 25L
1,178 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
5 / 1 / 10
8,204
820
9,359
9,892
9,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 3 / 9
7,426
743
4,135
6,177
4,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Morgan Le Fay
kstargaming22
Morgan Le Fay
13
8 / 1 / 6
8,691
869
12,058
6,567
2,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
GodFound
Chaac
10
2 / 3 / 2
6,840
684
3,688
9,293
5,634
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Charybdis
ShadowSpeedy
Charybdis
10
2 / 10 / 3
6,935
694
4,966
11,281
3,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
10
1 / 2 / 3
6,528
653
4,904
9,351
9,572
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
15
Kills
5
5
Deaths
15
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
1
10
10
L
Chaac
GodFound
Chaac
2
3
2
1
L
Charybdis
ShadowSpeedy
Charybdis
2
10
3
0.35
L
Kuzenbo
1
2
3
1.25
W
2
3
9
2.17
W
Morgan Le Fay
kstargaming22
Morgan Le Fay
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,552
Damage
13,558
22,636
Taken
29,925
15,687
Mitigated
19,112
7,110
Healing
5,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,359
1,994
0
4,304
9,892
9,011
273
2,560
7,332
0
33,119
L
Chaac
GodFound
Chaac
3,688
432
0
2,098
9,293
5,634
0
4,197
4,703
0
15,783
L
Charybdis
ShadowSpeedy
Charybdis
4,966
1,659
97
1,271
11,281
3,906
0
7,450
3,607
0
16,016
L
Kuzenbo
4,904
2,072
306
1,590
9,351
9,572
0
4,948
4,219
13,027
0
W
4,135
2,072
0
607
6,177
4,036
37
1,667
4,510
9,346
0
W
Morgan Le Fay
kstargaming22
Morgan Le Fay
12,058
964
139
2,060
6,567
2,640
746
1,065
5,502
29,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,321
Gold Earned
20,303
122
Minions Killed
78
5
Camps Cleared
3
531,617
Distance Traveled
502,460
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,204
820
46
5
2
179,490
3
L
Chaac
6,840
684
25
3
1
174,288
0
L
Charybdis
6,935
694
36
4
1
135,144
3
L
Kuzenbo
6,528
653
17
2
1
193,028
2
W
Atlas
7,426
743
21
2
0
161,222
1
W
Morgan Le Fay
8,691
869
55
6
3
190,905
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role