Player Matchup

Mercury
Mercury
Bronze III
 
Mercury
Bronze III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Bronze III
ANGKARA
Tyr
Bronze III
Level 88
God Stats
0W - 1L
1,345 SR
Queue Stats
11W - 12L
1,442 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
XianYingg
Baron Samedi
Silver I
Level 99
God Stats
2W - 1L
1,542 SR
Queue Stats
5W - 3L
1,640 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 105
1,462 SR
1,527 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 132
1,500 SR
1,492 MMR
Da Ji
Da Ji
Bronze III
 
Da Ji
Bronze III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver V
Hazardous17
Sobek
Silver V
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,274 MMR
Solo
Sol
Sol
Gold II
JimyMasy
Sol
Gold II
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 12L
1,702 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
0 / 9 / 4
7,047
587
2,366
10,995
2,976
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tyr
10
1 / 6 / 3
7,291
608
7,325
15,392
11,134
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
XianYingg
Baron Samedi
13
4 / 6 / 1
9,431
786
8,939
14,600
5,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
HeraBastet

VS

Bans
NoxAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
11 / 2 / 9
9,970
831
12,997
9,181
3,974
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 1 / 20
9,541
795
5,208
12,598
12,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
9 / 2 / 10
9,859
822
16,042
11,226
5,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
60
5
Kills
21
21
Deaths
5
8
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
9
4
0.22
W
Da Ji
 
Da Ji
11
2
9
7.75
L
Tyr
1
6
3
0.42
W
1
1
20
11
W
9
2
10
7
L
Baron Samedi
XianYingg
Baron Samedi
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,630
Damage
34,247
40,987
Taken
33,005
20,072
Mitigated
21,562
8,295
Healing
9,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,366
199
0
101
10,995
2,976
0
4,001
6,994
0
12,260
W
Da Ji
 
Da Ji
12,997
2,985
0
345
9,181
3,974
240
3,275
5,906
0
28,935
L
Tyr
7,325
765
0
2,827
15,392
11,134
0
8,612
6,780
0
14,447
W
5,208
334
538
4,192
12,598
12,453
25
1,634
10,964
12,760
0
W
16,042
5,844
0
4,550
11,226
5,135
3,114
4,282
6,944
52,314
4,226
L
Baron Samedi
XianYingg
Baron Samedi
8,939
130
1,252
4,115
14,600
5,962
0
7,589
7,011
40,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,769
Gold Earned
29,370
95
Minions Killed
142
4
Camps Cleared
7
603,553
Distance Traveled
680,870
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,047
587
16
1
1
186,917
0
W
Da Ji
9,970
831
33
3
4
224,712
1
L
Tyr
7,291
608
19
2
1
199,098
1
W
Sobek
9,541
795
17
1
1
247,190
4
W
Sol
9,859
822
92
8
2
208,968
3
L
Baron Samedi
9,431
786
60
5
2
217,538
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role